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Im thinking of getting another 2 gigs of ram but then id have to go to 64 bit and i already know vista 64 bit has tons of issues but what about xp 64? will my games still run (mostly steam games and cod4) and will it be any faster?
Im thinking of getting another 2 gigs of ram but then id have to go to 64 bit and i already know vista 64 bit has tons of issues but what about xp 64? will my games still run (mostly steam games and cod4) and will it be any faster?
And what, exactly, are these 'tons of issues' that Vista 64 has? Have you tried Vista 64? Or are you just believing what you read on the internet. People really should try Vista for a few weeks before dissing it so quickly. Vista 64 has been running very nicely for the last 4 months here, with very few complaints.
If Xi-Fi doesnt work with vista, thats not vistas problem, its more of Soundblaster not providing better support.
It _is_ Vista's problem since Microsoft gutted (read: removed) DirectSound3D support and hence gutted the vast majority of the X-Fi's feature-set in the process. Why Microsoft felt the need to remove support for hardware-accelerated audio in Vista is beyond me. But the fact that that's what they did still stands.
It _is_ Vista's problem since Microsoft gutted (read: removed) DirectSound3D support and hence gutted the vast majority of the X-Fi's feature-set in the process. Why Microsoft felt the need to remove support for hardware-accelerated audio in Vista is beyond me. But the fact that that's what they did still stands.
I prefer XP64 over anything else, but it is harder to find drivers for than any of the others. Also, older games don't work on XP64.
I've got a copy of XP x64 at home, and it's a pile IMO. drivers are non-existent, but maybe that's just for my laptop.
That said, it runs nicely on the computers in our ME lab with Ansys x64. I guess it just depends on whether you can find drivers.
Whether or not OEM's choose to provide drivers has no bearing on the efficacy of the OS. Please separate your complaints.
Im thinking of getting another 2 gigs of ram but then id have to go to 64 bit and i already know vista 64 bit has tons of issues but what about xp 64? will my games still run (mostly steam games and cod4) and will it be any faster?
What laptop do you have? My Dell Inspiron E1705 has XP64 drivers for everything, and that's despite Dell not even supporting XP64.I've got a copy of XP x64 at home, and it's a pile IMO. drivers are non-existent, but maybe that's just for my laptop.
still doesnt explain the random bsods id get, and when ever i tried to overclock it would say some file is missing, on xp i dont get that prob at all. (pc isnt oc in sig cuz i need a new radiator)
It _is_ Vista's problem since Microsoft gutted (read: removed) DirectSound3D support and hence gutted the vast majority of the X-Fi's feature-set in the process. Why Microsoft felt the need to remove support for hardware-accelerated audio in Vista is beyond me. But the fact that that's what they did still stands.
http://blogs.msdn.com/larryosterman/archive/2005/09/19/471346.aspxOver the years, we've realized that there three major problem areas with the existing audio infrastructure:
1. The amount of code that runs in the kernel (coupled with buggy device drivers) causes the audio stack to be one of the leading causes of Windows reliability problems.
2. It's also become clear that while the audio quality in Windows is just fine for normal users, pro-audio enthusiasts are less than happy with the native audio infrastructure. We've made a bunch of changes to the infrastructure to support pro-audio apps, but those were mostly focused around providing mechanisms for those apps to bypass the audio infrastructure.
3. We've also come to realize that the tools for troubleshootingaudio problems aren't the greatest - it's just too hard to figure out what's going on, and the UI (much of which comes from Windows 3.1) is flat-out too old to be useful.
I have no idea, but it seems to be an industry accepted solution to the problem of the old audio stack. Direct sound is still there, it's that all the processing is done on the CPU instead of the audio chip. It really doesn't make much of a difference with todays computers with multiple cores and very high performance. Even just a few years ago, the X-Fi only brought 5% improvement in performance to BF2 over a software sound chip, the $150 for a X-Fi card back then was better spent on going to the next better graphics card instead.while I admit that the Windows audio API needed an overhaul, it doesn't change or explain why they decided to remove support for real hardware accelerated audio. they could simply move those drivers to user-mode just like they have with video.
I have no idea, but it seems to be an industry accepted solution to the problem of the old audio stack.
Doesn't OpenAL run just fine on Vista and doesn't it have to run in user mode? Maybe that is the solution to the problem. And Alchemy converts DirectSound calls to OpenAL calls.
You are correct about this. But, it's not MICROSOFT'S solution. It's a solution from Creative that _some people_ use and _some people_ don't. That's why I said that it's like being back in 1993. There's not a central authority telling the industry "this is the one true way to handle 3D accelerated audio." Instead, people are back to being at the mercy of both what hardware vendors choose to support and what software vendors choose to support.
The moment you say it doesn't matter since the host CPU can just do it anyway, you end up with Winmodems. And Winprinters. And maybe Win-sound cards. Maybe Win-video cards!It really doesn't make much of a difference with todays computers with multiple cores and very high performance. Even just a few years ago, the X-Fi only brought 5% improvement in performance to BF2 over a software sound chip, the $150 for a X-Fi card back then was better spent on going to the next better graphics card instead.
The moment you say it doesn't matter since the host CPU can just do it anyway, you end up with Winmodems. And Winprinters. And maybe Win-sound cards. Maybe Win-video cards!
You also imply that under every single condition, in every single application, under every single conceivable load, the CPU will always be able to handle it without 'much of a difference'. The fact that this is untrue is WHY people like hardware-accelerated sound. Yeah a quiet serene BF2 scene may not be much different between a hardware and software solution, but throw them in a massive multi-direction firefight with different weapons and things happening and oh yeah multiple audio channels and things may change a bit.
If you are going to be buying a new OS, make it Vista x64. Those "ton of issues" you refer to are either resolved or never existed in the first place. The one way to be sure is too look around at how many people are using Vista x64, and have stuck with it, completely satisfied.
Meh, speak for yourself. Vista x64 isn't all that great. It works, but XP worked better. 3 months after a fresh install on a new system and I'm still unimpressed.
If I had a legit license I would use XP-64 but I don't, and I'm not inclined to run a cracked copy in lieu of my legit Vista 64 license, so I'm dealing for now. But Vista 64 is not without its problems, so don't be misleading and state that everything is ironed out.
And since people will ask, a short list of the issues I am tolerating at the moment:
- intermittent network issue that requires a reboot to fix; open connections stay open but no new connections in or out can be opened. this is the biggest issue for me at the moment.
- mfpmp.exe -- disable it and lose the ability to play most media in WMP. leave it enabled and watch it drain your system resources like mad when you play media, even though said media has no drm.
- slow. slow slow slow slow sloooooowwww. xp on my single core a64 3200+ box with 1/4 of the ram and IDE drives feels snappier. don't even get me started comparing it to linux. lol.
- speaking of linux, vista absolutely hates working with linux over a network. or anything other than another copy of vista, for that matter. and even getting 2 machines running vista to play nice over a simple crossover cable network is frustrating.
- did i mention it's slow?
to sum it up, when i want to get something done, I use linux. when I want to play games, I tolerate vista.
I suspect you know this already, but here are some steps to get Vista and Samba to play together nicely.
http://www.linux-watch.com/news/NS4434907782.html
Nice post BTW, it's one of the rare detracting posts regarding Vista with some actual content in it.
Vista x64 did have a very rocky start. I have 4GB RAM, SLI and an X-Fi, and right after I got Vista x64 (like a week) everything went to hell, as I lost all sound (replaced with static) or I lost my video output (SLI strobe light, would flash black/white instead of the Windows logon screen). Since then, the problems have gone away and the OS is stable.
??? The problems mysteriously vanished??
??? The problems mysteriously vanished??