Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I say Rift S, with one major caveat...I’m torn between a rift s or going all out for the valve index.
Thanks folks.I say Rift S, with one major caveat...
If, like me, the games you care to play are flight simulators, where you need to read and interact with the virtual cockpit, you already have a 2080 Ti and plenty more cash to burn, then get the Index. The Vive Pro was the best on the market when I bought mine back in April. If the Index were an option then, I'd have gotten that instead.
I own a Vive Pro and I've used the Rift S some. I can't imagine the Index being that much different from the Vive Pro, beyond the obviously better controllers. My experience with the Rift S is that it gets you 85% of the way there at 1/3 the cost. If the games you intend to play are of the Robo Recall/Space Pirate Trainer/Hot Dogs Horseshoes Hand Grenades silly shooter genre, which seems to be about 75% of the games available, then you likely won't notice the difference. I didn't, anyway.
https://uploadvr.com/oculus-link-resolution-increase-odt/DISCLAIMER: this functionality is intended for advanced users. However, there should be no risk to your Quest or performance as you can simply set any changes back to default if something goes wrong.
The default output resolution of Oculus Link is lower than when using a Rift S, which gives the image a less sharp, softer appearance. But the latest Rift software Public Test Channel (Facebook’s name for the Beta testing channel) build allows for advanced users to change the resolution, and Facebook Graphics Coder Volga Aksoy posted a guide as to how to do this.
Oculus Warnings
Aksoy provided the following warnings for tweaking the settings too high:
• Higher “Pixel Density” can cause dropped VR app frames and will vary based on the performance characteristics of the VR app.
• Higher “Encoder Resolution” can lead to dropped compositor frames as well as visible tearing.
• Higher resolutions in general can also lead to higher latency.
• Unnecessarily high resolutions (especially “Encode Resolution”) can lead to aliasing artifacts (i.e. pixel crawling) on high frequency details.
Good to know. For some reason I thought the quest was limited to games that could fit in it's memory.They all have their plusses and minuses, but if you can only get one, get the Quest (imo). It can do everything well, including the best standalone by far and has the largest selection of games that work natively. You have access to Quest specific, Go, Oculus Rift and SteamVR games without any controller mapping issues. It has great tracking, good image quality and is comfortable and can be used anywhere with little to no setup.
Good to know it happened that way, not the other way round. Glasses are kind of much more expensive. Like 1500$.Re glasses.. Friend came over and his glasses scratched one of my lenses. =\
For Rift/Steam library on Quest you'll need to tether to a higher-end PC.Good to know. For some reason I thought the quest was limited to games that could fit in it's memory.
Why? I've heard from some people they still prefer Oculus controllers, and while the additional features of Knuckles sound good on paper there isn't much proof yet it's worth the extra money. I kinda doubt Alyx will convert a ton of people over to it. I hope so, of course, and if you know or heard something I haven't (other than you just want it), let us know...Whatever I get needs the knuckle controllers though for sure.
Sorry I misspoke. I thought knuckle controller just meant the separate wand type thing in each hand.For Rift/Steam library on Quest you'll need to tether to a higher-end PC.
Why? I've heard from some people they still prefer Oculus controllers, and while the additional features of Knuckles sound good on paper there isn't much proof yet it's worth the extra money. I kinda doubt Alyx will convert a ton of people over to it. I hope so, of course, and if you know or heard something I haven't (other than you just want it), let us know...
I have read multiple reports like this:
https://forums.oculusvr.com/communi...h-vs-index-controllers-and-why-i-prefer-touch
For those still considering getting into VR, the Samsung Odyssey+ is back on sale for $229 (use cashback websites for an additional 8% off). Probably the best bang for the buck you can get right now in my opinion. I think VR is worth it at that price.
https://www.samsung.com/us/computin...-windows-mixed-reality-headset-xe800zba-hc1us
Path of Exile played in virtual reality with VRidge + GameWarp. Check out VRidge and GameWarp at https://riftcat.com/vridge
Screen: I never thought I'd say this. Touted by virtually everyone as an improvement it turned out the be a detriment in my case. True, the SDE is greatly reduced, almost gone altogether. But the side effect of this is a softening of the image of sorts, best I can describe it is very similar to having your monitor set to a non-native resolution. It's not blurry, just soft looking. In comparison, the OG Odyssey image is very crisp and sharp, something the + simply cannot replicate. If you can't stand your monitor running at non-native resolution, this will bother you to no end.
I have been thinking about VR recently as my Doctor recommended it as "pain relief" & I followed it up by reading an article in I believe it was "Scientific American" this month about its use in reducing pain for patients undergoing surgery or those that suffer with severe chronic pain that opiates such as oxycodone or fentanyl do not touch (basically the pain I suffer from daily with Multiple Sclerosis). VR is one thing I do not know much about other than it requires a lot of processing power & a headset! I suppose my question is if the machine in my signature would be powerful enough to run VR comfortably & which headset would people recommend? The RTX2070 has a USB Type C port on it as well which I gather is used for this purpose?
Of course if it really works as pain relief for your MS, then who cares about the cost, just get the best headset out there.
Thats the issue, I have no budget for a headset as unable to work because of health
One of its downsides of the Odyssey range in general, as mentioned in our review of its predecessor (which scored 85 points) is how much it costs. That's considering the Rift S normally retails for $400 and is a slightly stronger VR headset overall. However, this redemptive 54 percent discount makes it a very affordable way to get involved in VR ahead of Half-Life: Alyx.
I have been thinking about VR recently as my Doctor recommended it as "pain relief" & I followed it up by reading an article in I believe it was "Scientific American" this month about its use in reducing pain for patients undergoing surgery or those that suffer with severe chronic pain that opiates such as oxycodone or fentanyl do not touch (basically the pain I suffer from daily with Multiple Sclerosis). VR is one thing I do not know much about other than it requires a lot of processing power & a headset! I suppose my question is if the machine in my signature would be powerful enough to run VR comfortably & which headset would people recommend? The RTX2070 has a USB Type C port on it as well which I gather is used for this purpose?
Your system would be fine. You may struggle to run the heaviest games without reprojection if you get one of the fancy new ones like the Vive Pro and Index, but for most games, that should be more than enough. If budget is an issue, consider a used Oculus Rift. I could hardly even give mine away a few months ago. If I'd seen your post back then, I'd probably have just given it to you for the cost of shipping.
I'm curious how VR is used for treating MS, though. Is it just like, it gets you to move around, or is there more to it?
WMR has a Steam component so it can play -many- SteamVR games. Note that some games favor specific VR kits, and WMR is sometimes awkward even if it works (they are not alone).Does this one work with anything outside its own ecosystem?
Titles have to be specifically designed for VR.Separate question do any of them work with MMO/RPG games including ESO, City of Heroes, WOW, etc? Though COH I think would be hard with a controller vs keyboard.
Part of the inherent nature of VR is you're floating at the epicenter of a monitor that goes into infinity in all directions.Can the headsets simulate very big screen monitors for arpg's like Path of Exile?
Titles have to be specifically designed for VR. That said, it's quite possible to watch a movie in a VR environment, having it projected. A VR "house" for example could have a movie wall for instance.you watch movies/streams like Netflix/amazon/dc/etc? In 3d?
Titles do not have to be made for VR. You can use VorpX to play games like Bioshock, which was really fun.WMR has a Steam component so it can play -many- SteamVR games. Note that some games favor specific VR kits, and WMR is sometimes awkward even if it works (they are not alone).
Titles have to be specifically designed for VR.
Part of the inherent nature of VR is you're floating at the epicenter of a monitor that goes into infinity in all directions.
Titles have to be specifically designed for VR. That said, it's quite possible to watch a movie in a VR environment, having it projected. A VR "house" for example could have a movie wall for instance.
Yeah, the O+ is the best bang for the buck in terms of visual quality-- just excellent overall.
I've been thinking about a Quest in addition to the O+ but the slightly lower resolution, the 72Hz refresh rate, and the compression/latency on PC tethering lead me to be skeptical. Bobzdar, I notice you have an O+ ,quest, and an HP. Any thought about the comparison of visual quality? Do you end up using the quest at home or is it strictly a portable device for on the go? I currently use a Daydream VR for watching movies on the plane. A quest 2 with ability to run as a Displayport external monitor so we get true PC VR rather than streaming compressed video over USB C would be ideal... I know Oculus had considered it but decided against it when originally making the quest.
On
I use the quest for oculus games (rather than revive with the O+) and native quest games at home. The 72hz doesn't bother me, but the O+ is a little better image quality wise, so it's still my go to on my main rig. The quest certainly isn't bad, but the anti sde and wider fov make the o+ a little better. The tracking differences aren't enough to use the quest over the O+ in any games I play. My preference for getting a game is native quest, then steam vr, then oculus store (basically only oculus exclusives). If the game is on steam I use the O+ 90% of the time, which most of my favorites are, so I'd say my use is 80% O+, 20% quest. Rest of the family is 100% quest.
I don't disagree one bit with that. It's great, but as an individual making the decision you really need to validate that is what you intend to use it for and are you going to get your money out of it. For me, it's just not there yet. I do enjoy VR, but for every day use, gaming, videos, workouts, etc, it's just not there yet. I personally feel it is still in the gimmicky phase. It's a step to a whole new evolution of entertainment imo, and it's not quite there yet for a day to day staple.