- Joined
- Aug 20, 2006
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An opinion piece, and food for thought: while we can't extrapolate from one studio’s shutdown (Visceral) that an entire genre is doomed, single-player games are clearly less popular than they were 20 years ago, if you take a look at the different formats of gaming that are available nowadays. One argument is that the death of the old-school single-player game you grew up with is pretty much inevitable, as multiplayer elements eventually trickle in one way or the other to help extend longevity.
The issue is that there is a need for new content all the time, which can't always be fulfilled with single-player games. People get bored of multiplayer games a lot slower, because there is always something new around the corner, thanks to new opponents and new morsels of challenge. There are a couple of ways of injecting this fresh content into single-player games without breaking the bank: capitalizing on online play; or making game series entries flow into each other. Metal Gear Solid V (which is taking up all my free time at the minute) does the first one really well, by supplying online challenges with rewards, even if you're not in multiplayer mode.
The issue is that there is a need for new content all the time, which can't always be fulfilled with single-player games. People get bored of multiplayer games a lot slower, because there is always something new around the corner, thanks to new opponents and new morsels of challenge. There are a couple of ways of injecting this fresh content into single-player games without breaking the bank: capitalizing on online play; or making game series entries flow into each other. Metal Gear Solid V (which is taking up all my free time at the minute) does the first one really well, by supplying online challenges with rewards, even if you're not in multiplayer mode.