MemoryInAGarden
2[H]4U
- Joined
- Oct 26, 2003
- Messages
- 4,067
So I've finally graduated from the PVP side of WoW after achieving rank 13 and gone onto PVE. I've been in this guild about two months and I'm a mage. Out of six clears of Molten Core, a 40-man raiding instance, nearly 60% of the drops have been items that can only be used by the two least played classes in our guild, warlocks and druids. Out of the 8 available classes, we usually have only five out of forty people in any raid who are warlocks and druids. All of our warlocks and druids have gotten their full tier 1 set because of this, while other people still lack a lot of the pieces needed to complete the set. A lot of the loot just gets disenchanted, or in non WoW speak, "recycled" into something less useful.
This trend has continued with other instances. Onyxia, a 40-man dragon, has dropped 13 warlock and druid helmets out of 20 total helmets. Chromaggus, a boss in a harder 40 man instance, has dropped DOUBLE druid loot THREE WEEKS running. The loot distribution has been as lopsided in Blackwing Lair, but the predisposition to warlock and druid loot continues.
Blizzard asserts that the loot is completely random and is determined by a random number generator. However, many other guilds, of different factions, on different servers, report the same predisposition to warlock and druid loot. There are also theories floating about on Blizzard's forums that all this warlock and druid loot is to keep other people raiding who have little or no loot after months.
Do other games show this odd behavior? The end game loot in WoW seems predisposed to two out of the eight classes, both of which are seldom played. I'm about ready to sell my character and move on to a game in which I might have a shot at some loot
This trend has continued with other instances. Onyxia, a 40-man dragon, has dropped 13 warlock and druid helmets out of 20 total helmets. Chromaggus, a boss in a harder 40 man instance, has dropped DOUBLE druid loot THREE WEEKS running. The loot distribution has been as lopsided in Blackwing Lair, but the predisposition to warlock and druid loot continues.
Blizzard asserts that the loot is completely random and is determined by a random number generator. However, many other guilds, of different factions, on different servers, report the same predisposition to warlock and druid loot. There are also theories floating about on Blizzard's forums that all this warlock and druid loot is to keep other people raiding who have little or no loot after months.
Do other games show this odd behavior? The end game loot in WoW seems predisposed to two out of the eight classes, both of which are seldom played. I'm about ready to sell my character and move on to a game in which I might have a shot at some loot