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http://www.splashdamage.com/
You know I knew the game smelled like Brink I'm like Splash Damage I remember those guys =)
it has a huge emphasis on tracking aim for starters
https://www.youtube.com/watch?v=CzrvKCiCHh8
this is the meat and potatoes of DB's gunplay ^ , circle strafing while keeping your crosshair ( preferably a dot, not the default one ) on target at the same time
movement is different but simple, you can wall jump and sprint jump ( HL1 long jump module style -> w+sprint+ctrl+space )
stamina pool is infinite of course
there is ADSing but it's highly situational, only retards use sights in CQC
for someone like me who has spent way too much time on RTCW's multiplayer and ET this is a godsend, Splash Damage finally wised up and decided to use a proper graphics engine instead of that laggy POS that was designed from the ground up for single player shooters only.
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