Is Crysis a far cry from what it should be??

Crysis was just evolutionary over revolutionary. It was Far Cry with better graphics, but didn't add anything new. I hated the mutants in FarCry, and I hated the aliens in Crysis. They're just a super-tough enemy to fight against because the developer can't program an AI opponent with your same health and ammo that can provide any sort of challenge... weak.

I hate people that say COD4 is the best FPS ever. COD4 takes shooters in entirely the _wrong_ direction. Everything is locked into a linear path: go to A, do this, go to B, do that, go to C, shoot yourself for playing this crap. It is a pretty shooter, but there is no freedom to do anything. I guess Operation Flashpoint just spoiled / woke me up by giving me the freedom to do anything I wanted and any game that just says "you have to do it this way" is just cheap.

In the immortal words of the Flying SPaghetti Monster: Ramen.

:)

Operation Flashpoint 2 Spring of 2008?

F COD 4 and Crysis...

Don't get me wrong, I think Crysis does and is doing what it set out too, and people just get overworked on hype beforehand.
 
Sounds like an easy loophole to overlook developing a good AI."You are just too elite we are simulating it guys everyone is dumb as a brick!!" . I think you just want to like the game. The AI cannot be the best you have ever seen in a game. And the problem with the AI is that it gets destroyed anyways by the overpowered suit. Delta mode was a breeze.

I dunno. Delta always seems to kick my ass. I'm about to restart on normal: I die far too often on delta, and only find the cloak mode and armor useful on the suit :confused:
 
I dunno. Delta always seems to kick my ass. I'm about to restart on normal: I die far too often on delta, and only find the cloak mode and armor useful on the suit :confused:

I haven't played it on Delta, but in any case, I think that maximum strength has its' rare uses. Maximum speed on the other hand, is really not needed. Though I do find it somewhat useful to use under water.
 
Honest opinion, at the 4-5 hour mark:

Yeah, it's a far cry from what it should be. Buggy, underperforming, screwy difficulty curve...

I'll wait a year till they patch it and there are video cards out that can really run it. I'm tired of having to drop my resolution to 1152x864 just to get playable frame rates outside, especially on an 8800GT.
 
I just ended the game. I had a few bugs in the later missions, but nothing like I had at the start... I read that the one bug I had could have been a driver issue, so I changed my sound card driver, and it seemed to help.

However, I honestly didn't have a great experience with the game, as my framerates just chugged along even at lowest settings, and a resolution lower than my native res... looked like complete ass too... The levels also got completly linear towards the end, with really no point in taking anything but the most obvious path...

I'm betting like I said before that I would probably have had a more enjoyable experience with higher framerates and some of the eye candy turned on... However, I did end the game and the entire experience didn't feel that epic... To be honest, I had more connection to CoD4, and I'm no way a fan of the CoD games...

My earlier predictions were right, and I wasn't impressed once I hit the aliens...The one part I just floated around dodging those aliens until I was finally able to float out the exit, which was stupid... They could have given me an objective.. something that I would have figured out without using my hud and uplink... I loved the VTOL flying, but it ended so quickly... and it ended really ugly... flying towards the end of the ocean texture with a large black bar in the distance... lol..

I've played through the first 5 missions on second hardest difficulty as well, but I'm not sure if I care to beat the game again at this difficulty...

I'd rate the game at 7/10... probably higher if I didn't fight the framerates more than the enemy... thats my fault however for not having a faster system...

Ok go ahead and flame me now...
 
For instance I found my self hidden shooting at a guy, and he's shooting the wrong way at a wall.

uuhh, ok, lets put this to practical theory here.

i shot you, where did it come from?

obviously u aren't going to know for 3 reasons.
1) you will probably be dead
2) if not, you would be fairly incapacitated and unable to make any sort of judgments
3) the person shooting, like you said, is hidden.
 
WHAT?????

I think it was Ubisoft who aquired the rights to the Far Cry technology and engine, they are working on Far Cry 2 which will run of an engine they have developed on from the original Far Cry. Still it looks to be an awesome game when it finally lands in our gritty paws next spring hopefully, but it will have nothing to do with Crytek... ;)
 
I feel like Crysis will be the type of game that I actually enjoy more on the easier difficulty settings. Delta is fun, which is what I am playing it on the first go-round, but I slightly agree with the statement made that Cloak and Armor are sort of the only 2 useful Nanosuit here.
I feel that the easier settings will allow me to run in to the camps the way that I want to and really just tear the damn place apart. Gernades for everyone!!!
I think the Delta setting really requires too much sneak and snipe, just from what I have seen so far that is. Maybe it will pick up a little once the aliens start stalking me around and I get more comfortable with the managing the suit.

Question: For those of you that have played through the first 3 levels on Delta how much of said levels did you Cloak and take out enemies one by one? Be honest!
For me it has been at least 85% or more.
 
I played through on the 2nd hardest settings.

Now I'm playing through on Delta, trying to kill as little as possible to accomplish my goals. Of course, when they say clear out a base, I'll do it, and if the shit hits the fan (as it's so apt to do), I'll kill all I need to, but I'm doing as much cloaking & tactical ammo as possible.

For those I do shoot, I'm using single shot whenever I can. I still have the SCAR which surprises me. I gave it up as soon as I got the shotgun the first time, simply due to lack of ammo.


Is it what I expected? Yes. Fun as hell until you hit the aliens, then you lose a lot of the flexibility you enjoyed against the humans. Just like Far Cry.
 
I really don't understand why anyone who bought this game is complaining about the aliens. You all should have known that there would be aliens in the game based on the various screenshots and video previews we have been seeing for the last year or so.

Aliens in the game was no surprise. This was from the makers of Farcry, and you should have known that the aliens would probably be handled in a similar manner as the mutants were in Farcry.

Personally, I didn't mind the mutants in Farcry or the aliens in Crysis. I thougth the story was terrible and cheesy in Farcry, and it was slightly bettter in Crysis. The aliens also fit the sci-fi theme of Crysis and I look forward to the story being developed in more installments of the series. No I don't think the story is super awesome, but it's well executed compared to most games.

Like most people, I would like to see a game like Farcry or Crysis that doesn't include the aliens or mutants, or even a sci-fi element at all, but unlike Farcry, I knew what I was in for in advance. I saw a comment on the forum either in this thread or another one of the hundred Crysis threads concerning building on the KPA story. I have to ask; what story? It didn't feel particularly enthralling or intellectually satisfying before the aliens showed up, or even after. If you are looking for excellent story in a first person shooter, well you are barking up the wrong tree. It may be sad but it almost never happens. Plot in games is almost like plot lines and character development in a porno movie. It usually seems to detract from the intended purpose of the product most of the time. RPG's and a few specific titles not withstanding anyway.
 
though, I think we can all agree that when the side of the mountain fell off and the island started to vibrate, we all said under our breath "sweeeEEEEEETTTT" and couldnt wait for what was next.
 
though, I think we can all agree that when the side of the mountain fell off and the island started to vibrate, we all said under our breath "sweeeEEEEEETTTT" and couldnt wait for what was next.

I enjoyed that. It was nice that it occured during a fight and I wasn't able to give it the full attention it deserved. It felt less scripted that way. Additionally I enjoyed the frozen tropical island venue. That felt unique, and very cool.
 
Only bugs I've caught so far were:

1. On the part just before you have to blow up the KPA cruiser in the harbor, I got stuck in prone position and could not get up. At all. No amount of button mashing would do it. So I had to restart from last save, which luckily only was about a minute before- so no biggie.

2. On the tank level where you have to clear out the enemy tanks, my tank got heavily damaged and I didnt have time to get out of the tank before it hit 100% damage and exploded. At that point the game would not let me out of the tank (when normally you can just hop out, even at 100% damage). I could switch suit functions, the dude on the radio was screaming at me that they couldnt move forward until I cleared out the enemy tanks, I could see the enemies driving by, etc etc, but I couldnt GET OUT of the tank, no matter what. I had to restart the level at that point which pissed me off a little.

I was a little annoyed too that I didn't die when the tank exploded. I know you have super powers and all but it lends a little credibility to the "too easy" argument.
 
Only bugs I've caught so far were:

1. On the part just before you have to blow up the KPA cruiser in the harbor, I got stuck in prone position and could not get up. At all. No amount of button mashing would do it. So I had to restart from last save, which luckily only was about a minute before- so no biggie.

2. On the tank level where you have to clear out the enemy tanks, my tank got heavily damaged and I didnt have time to get out of the tank before it hit 100% damage and exploded. At that point the game would not let me out of the tank (when normally you can just hop out, even at 100% damage). I could switch suit functions, the dude on the radio was screaming at me that they couldnt move forward until I cleared out the enemy tanks, I could see the enemies driving by, etc etc, but I couldnt GET OUT of the tank, no matter what. I had to restart the level at that point which pissed me off a little.

I was a little annoyed too that I didn't die when the tank exploded. I know you have super powers and all but it lends a little credibility to the "too easy" argument.

I've never experienced anything like the first bug you mentioned. As for the second, I didn't experience any bugs. If my tank exploded I died. Though I ended up bailing out of the tank fairly early on, and I had to use rocket launchers to take care of the tanks the old fashioned way.
 
You need to think about your assessment for a while longer.

You need to remember that the AI is supposed to simulate KPA soldiers in a dense jungle. Not only that, they are up against a spec ops squad in suits that can cloak, jump ~50 feet in the air, and run at ~35mph. All of this is added onto the fact that for most of the game the KPA isn't even supposed to know you're on the island. I think considering those circumstances this is the best AI I have ever seen. What AI can lose track of you when you go into some brush and still take potshots at you for a while? What AI will run away from a burning car, a falling tree, or take cover behind a dynamically fallen tree? COD4?? HAHA.

The game is cutting edge in terms of AI, graphics, physics, etc. Expect glitches and the occasional patch to fix some of them.

What FPS has a great story, COD4, HAHA?? The point of the story is to give you direction and something to shoot at. This isn't an RPG. When I played the game I felt like I was in the middle of a movie most of the time. Between the story-driven cut scenes and the intense music, the story was better than most games I've played recently.

The gameplay is more dynamic than any FPS on the market. You aren't confined to a corridor, very few things are scripted, you can pick up just about anything and use it as a weapon, your cover is often blown out from in front of you. You can also completely customize your weapon for the task at hand. What other game has those kinds of features? What game can you play where you sneak into a small village, throw a teacup into a shack, then toss in a grenade when a squad of enemies goes to investigate? If you are not enjoying the gameplay, you are too stuck on traditional FPS games and don't know how to immerse yourself in the world this game has created.

I am no Crytek apologist, I have many grievances against them, including many false statements that they made about system performance and hardware recommendations. One thing stands, if you know how to take on a game like Crysis, the way it was meant to be played by the dev's, you'll have hours and hours of fun.

Play the game on Delta and don't use Cloak mode. You'll change your mind.;)

You sir have hit the nail straight on the f'n head. I've noticed that if you play on Delta opposed to playing on let's say easy/normal/hard, it's a totally different ball game.
 
I feel like Crysis will be the type of game that I actually enjoy more on the easier difficulty settings. Delta is fun, which is what I am playing it on the first go-round, but I slightly agree with the statement made that Cloak and Armor are sort of the only 2 useful Nanosuit here.
I feel that the easier settings will allow me to run in to the camps the way that I want to and really just tear the damn place apart. Gernades for everyone!!!
I think the Delta setting really requires too much sneak and snipe, just from what I have seen so far that is. Maybe it will pick up a little once the aliens start stalking me around and I get more comfortable with the managing the suit.

Question: For those of you that have played through the first 3 levels on Delta how much of said levels did you Cloak and take out enemies one by one? Be honest!
For me it has been at least 85% or more.

I'm on level 4 on delta, and that's ALL you do. Cloak, snipe, cloak, snipe, run from grenade, cloak, swim past a bunch of baddies, repeat.
 
I really don't understand why anyone who bought this game is complaining about the aliens. You all should have known that there would be aliens in the game based on the various screenshots and video previews we have been seeing for the last year or so.

Aliens in the game was no surprise. This was from the makers of Farcry, and you should have known that the aliens would probably be handled in a similar manner as the mutants were in Farcry.
.


I don't think it's that people didn't expect them, I think it's that people expected /more/ from them. The big bad scary aliens were easier to fight than the KPA and really posed very little threat throughout the entire last half of the game. At least the trigens in far cry posed somewhat of a challenge.
 
As far as I was aware, it was always known that Crysis had aliens involved and that it was really the main "plot" behind the game. They just kept the aliens themselves under wraps until close to release.

Crysis was a "mixed bag" for me, as it can be surmised many others feel from the "started good, ended bad" type responses.

I have to concur that the beginning levels with just human enemies was far more "open" in a lot of different ways... environment and use of the nanosuit, which lead to more open-ended and enjoyable gameplay. Once you hit the alien ship, while it's beautiful visually as is the rest of the game, it did start to feel more like a corridor shooter.

Part of the problem is that, aside from the beauty of the graphics of the alien ship and snow levels afterwards, there was no real "woah factor" once you were faced with the aliens. No real impact of finally seeing them face-to-face. I cant really put my finger on why/how exactly, but it just wasn't there.

The other thing is the environments themselves. Again, while beautiful, throughout the gameplay it just felt like there was no "purpose" to what you were doing. Enjoyable? Yes. Engrossing? Hardly. While I enjoy the occasional "mindless" FPS, it was just an odd feeling of not really feeling like you were "working towards" anything. Most FPS titles feel that way to an extent, which is all the more reason more atmosphere and such needs to be added, unless it's just a "blow-shit-up" title, which Crysis was supposed to be a little more than. I love FPS titles that are just "shoot, kill, blow-it-up", without necessarily "working towards" anything (which is almost really never the point of an FPS) but I was expecting a bit more from Crysis.

The other disappointment for me was the big "alien" you fight in the end. Not the "spidery" machine, that was great in terms of visuals. But the giant "rock monster" that arises from the ocean. It was so... bland. With all the creativity put into the alien ship and tentacled, shimmering-skinned aliens, you'd think they'd have come up with a better-looking creature to fight at the end that wasn't just firing lasers at you via "rock cannons" on it's body. It should have had massive tentacles, glowing eyes... you know... a little more creative/impressive in it's design.

The interior of the ship was excellent as well, though. Felt like being in/on a real ship. Very detailed with a good atmosphere and design.

All-in-all, it's a good game with many enjoyable moments and aspects, but definitely had the potential for a bit more substance in certain ways. If there was a little more of an aesthetic to it, such as something like HL2 (which I've played through about 100 times) through it's atmosphere etc., it definitely would have had much more replay value.

It runs good for me on my 8800GTX with everything on high, though theres occasionally some lag, and looks pretty damn good, though I was expecting it to be a little more scalable as CryTek proclaimed, as many others seem to feel.

I definitely enjoyed it, and mess around every so often and probably will continue to go back to it here-and-there, but after a full once-through, it just didn't "grab" me enough to make me want to go through the whole thing again.
 
Hmm, must be with the sniper rifle that i rarely used. Other than the shotgun, sniper and gauss rifle none of my weapons were one shot kills that I recall. Interesting. :confused:

Any machine gun aimed at the head kills 'em far faster in general, as they're all wearing body armor. One or two short bursts (sometimes just a few shots) to the head I've had take 'em down no problem.
 
Hmm, must be with the sniper rifle that i rarely used. Other than the shotgun, sniper and gauss rifle none of my weapons were one shot kills that I recall. Interesting. :confused:
The gun you start out with and the FY gun all over the place. Single shot mode. One shot to the head if they don't have helmets. Sometimes even if they have helmets depending on just where you get the bullet to hit.

Both are highly accurate.

Put a sniper scope on it later, silenced, you are set to just, pop kill, pop kill, pop kill silently through the game.
 
Hmm, must be with the sniper rifle that i rarely used. Other than the shotgun, sniper and gauss rifle none of my weapons were one shot kills that I recall. Interesting. :confused:

I usually use the FY71 actually. The sniper is great for long range shots but enemies go to the EXACT SPOT you shoot from if your wep isn't silenced. Of course, if that position is somewhat enclosed it makes for a good grenade trap. They should encircle the position and start quartering, but that's wishing for the moon.

The other disappointment for me was the big "alien" you fight in the end. Not the "spidery" machine, that was great in terms of visuals. But the giant "rock monster" that arises from the ocean. It was so... bland. With all the creativity put into the alien ship and tentacled, shimmering-skinned aliens, you'd think they'd have come up with a better-looking creature to fight at the end that wasn't just firing lasers at you via "rock cannons" on it's body. It should have had massive tentacles, glowing eyes... you know... a little more creative/impressive in it's design.

I thought I was playing Phoenix in an arcade when I saw it pop up. ;)
 
Originally Posted by Dan_D View Post
Who plays FPS games for the story?

For the story? Not me, though it's always great when there's a bit more atmosphere involved.

Crysis is great, don't get me wrong, with many things to offer that I'm definitely an "advocate" of, but despite all of it, it just doesn't add-up to an aesthetic that really makes it stand out as much as I felt it could have with all of it's potential.

The environments are beautiful and the nanosuit can offer a lot of enjoyable gameplay situations, but technological advances alone do not a game make.

Bottom line: sometimes it was great, sometimes it was mediocre and sometimes (for some) there were parts that were downright annoying and/or lacking etc. I think that's the general overall consensus.
 
Yeah, my reaction to the end boss was (after I had to reload twice to get the tac cannon to lock on): "Did they steal that boss from Raiden?"
 
Hmm, must be with the sniper rifle that i rarely used. Other than the shotgun, sniper and gauss rifle none of my weapons were one shot kills that I recall. Interesting. :confused:

As a follow up to the 'Delta play style' comment I made earlier I would have to say that most of my kills have been one shot kills. I have had the silencer on the entire game and just use the laser scope and pop peoples brains out in one or two shots.
I feel like when there are many more enemies or possibly when I encounter aliens flying around this wont be an option.

(go for the brain!):eek:
 
do the directx 10 hacks in XP really work. does it look the same as vista directx 10 ?
 
[RCKY] Thor;1031734751 said:
I don't think it's that people didn't expect them, I think it's that people expected /more/ from them. The big bad scary aliens were easier to fight than the KPA and really posed very little threat throughout the entire last half of the game. At least the trigens in far cry posed somewhat of a challenge.

I can agree with that. I can also agree that the once the aliens showed up, the game took on a much more linear feel. I think that is what bothers people more so than the aliens themselves.

I also agree that the trigens were much more challenging. If you had to face multiples of them at once, or you faced one in the right circumstances they proved quite formidable.
 
Originally Posted by Dan_D View Post
Who plays FPS games for the story?

A synthesis of superb gameplay, graphics, and story would be nice, but few games have managed to accomplish this. Half Life 2 & Deus Ex, anyone?

There's no real sense of identity in any of the shooters without a decent storyline. You're "Nomad" in Crysis, "Boyd Travers" in MoH, and Private Jackson in Call of Duty, without any real details of how you came to be. You're just some guy with gun that's there to shoot people.

Would rather enjoy a complete game - great gameplay, well defined setting and characters, well-established, plot nice graphics. Akin to a good book, but without pictures. :p
 
I can agree with that. I can also agree that the once the aliens showed up, the game took on a much more linear feel. I think that is what bothers people more so than the aliens themselves.

I also agree that the trigens were much more challenging. If you had to face multiples of them at once, or you faced one in the right circumstances they proved quite formidable.

The only thing that made the aliens "easy" was the Gauss rifle.

Not sure about the trigens because I stopped basically at the point because I quickly lost interest.
 
The only thing that made the aliens "easy" was the Gauss rifle.

Not sure about the trigens because I stopped basically at the point because I quickly lost interest.

Yeah, most of the conventional weapons were so ineffective. The enemies weren't challenging, just time consuming to kill unless you had the right weapons.
 
You must hate 99% of the games made then?

I love it when a game has a good story, I just don't expect it anymore.

NOLF, HL1, HL2, FEAR (sorta), Quake4 (sorta), a few others had a good story. Duke nukem 3d? :D
 
I wish they explained how Prophet ghetto rigged that alien weapon. Maybe in the sequel.
 
Duke Nukem had a story?

All I remember of it was endless waves of aliens and catchy one liners like - "Crouching Tiger, Hidden Pipebomb"


I really hated the crysis bosses - well the spider bot anyway. Kept bugging on me, and my missiles would fly straight through it and did no damage, same deal with the gauss rifle.

Second guy that emerges out the water on the other hand was much easier (did you notice that he's disappearing into the sea, on the right side as you end the VTOL section).

The little aliens needed too be more aggressive too be challenging tbh (instead of jumping around like squirrels on caffeine)
 
I was done with Crysis after couple hours of play.

STALKER > COD4 > Crysis.. ?
 
Just as Farcry was on release, this game is one of the buggiest pieces of shit I've installed in a while. Mission objectives get bugged and don't update, Koreans get stuck on physics and become impervious to bullets, enemy AI staring at walls as you shoot them, etc.....

The game is gorgeous, surely. But the core gameplay is so broken, it's almost unplayable. This is exactly what I expected from Crytek, so I'm not entirely surprised.

Waiting for patches before continuing.... that way maybe I can enjoy all the potential it has.

I loved the game, but noticed the same thing. Loading game saves I could shoot through enemies, and I'd complete a secondary mission, dl some data, and have the objective stay and have to restart the level. Hopefully that all gets fixed, but I'm not sure I'll be playing the game again anytime soon.
 
Hmm, must be with the sniper rifle that i rarely used. Other than the shotgun, sniper and gauss rifle none of my weapons were one shot kills that I recall. Interesting. :confused:

The SCAR and the KPA rifle do it quite well. Though takes more work.
Equip either scope, preferably the sniper scope, laser(increases accuracy), and silencer.
Activate maximum strength. (reduces gun sway in half and reduces recoil).
go prone or crouch. (going prone levels the sights. Standing, at around 200m, your bullets hit close to 1-2mm above the reticle. When standing, want to hit head, aim for neck. when prone, wait to hit head, aim for head)
select single shot

enjoy headshot after headshot.

You gotta remember to lead your target, since Crysis bullets have flight time. Tank shells are greatly effected by gravity.
 
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