SOAREVERSOR
Gawd
- Joined
- Apr 10, 2017
- Messages
- 773
Music is meh but other than that pretty good. Demo is out and free.
Soooooooo is it just me or is that basically exactly like contra?
Last good Contra from 2019 I never tried reviews scared me off.
This guy gets it. It's something that Japanese game makers understand very well. There's a lot of subtlety that adds up.What made Contra good was the pacing and fluid movement.
That's a little bit overstated I would say. Lament of Innocence was great - I still own my copy and play it from time to time. My only criticism of the game is length at "only" 10 hours. But it has some amount of replay value with "secret code" versions of the game. Honestly, with how much time I game now (which is to say, not much) the "short" length of Lament of Innocence I see as a pro and not a con.That was terrible. All 3D Contras and Castlevania's have been so bad Konami deserved to go under and have their reputation permanently ruined forever. Not even Daikatan or Atari ET deserve as much hate as Konami's 3D fiascos.
This guy gets it. It's something that Japanese game makers understand very well. There's a lot of subtlety that adds up.
I've never seen a US game maker make a Contra style game that gets close. The same for any over head shooter/bullet-hell game.
There are a few exceptions that to me proves the rule and that's Hollow Knight and Cuphead. But literally outside of those two games, I can't think of any others.
That's a little bit overstated I would say. Lament of Innocence was great - I still own my copy and play it from time to time. My only criticism of the game is length at "only" 10 hours. But it has some amount of replay value with "secret code" versions of the game. Honestly, with how much time I game now (which is to say, not much) the "short" length of Lament of Innocence I see as a pro and not a con.
I heard some at least okay things about its sequels, but I never got around to playing them myself.
I can't comment on any of the 3D Contra games, never played them. But whatever that Contra game linked above was, looked abysmal. It looks completely unwiedly and not tight in terms of control. And that's ignoring fundamental issues like having no platforming.
Looks ok but looks the same as any Contra clone doesn't look very fun. What made Contra good was the pacing and fluid movement. There are a few Contra sequels the last one I tried was a mobile one bored in seconds.