Im mostly wondering if this is possible or realisticly feasable.. heres my situation.
Im on a LAN at a College, I think the connection is 2 T3's and 10 T1's for the campus. The school is around 5000 students and mabye 2500 live on campus. Basicly we should have plenty fast connections and we have for most of the time. In Counter-Strike and Battlefield we get pings 30-60 normally.
I know our school has a packet monitor or packet limiter which makes p2p programs have incrediably limited bandwith during the day (maximum of .5 kbs or something) but can operate at high speeds at late night (1 am -> 7am) (the packet scheduler then allows more bandwith for other things b/c webtraffic is low during those hours.
Just recently online games have been gettin limited bandwith as well and now the lowest pings anyone on campus can get in CS are in the 300-400s and many servers are 1000+ ping. Even starcraft and Diablo 2 on b.net are unplayable with 1000 ping.
Many people play MMORPGs (which they pay for) or are in CAL teams or simply want to play games which they bought and now we cant. Now i understand web traffic gets priority, and p2p can be limited b/c of illegal files and it can eat bandwith but games I dont see why anyway.....
Is it possible to somehow mask game packets or send game packets thorugh the Web ports (8080 80?) thoruh IP tunneling or somthing. So that they get by the packet scheduler and then the bandwith wont get limited? I dont think games take up enought bandwith to be noticiable in the webtraffic are tehy?
Just wondering if this is possible and if it is would it allow for good gameplay / low pings?
Im not saying I condone this activity or will do it, (wether its illegal or not is based on my schools internet policy which I have read many times) Im more asking if this is a possiblity
Im on a LAN at a College, I think the connection is 2 T3's and 10 T1's for the campus. The school is around 5000 students and mabye 2500 live on campus. Basicly we should have plenty fast connections and we have for most of the time. In Counter-Strike and Battlefield we get pings 30-60 normally.
I know our school has a packet monitor or packet limiter which makes p2p programs have incrediably limited bandwith during the day (maximum of .5 kbs or something) but can operate at high speeds at late night (1 am -> 7am) (the packet scheduler then allows more bandwith for other things b/c webtraffic is low during those hours.
Just recently online games have been gettin limited bandwith as well and now the lowest pings anyone on campus can get in CS are in the 300-400s and many servers are 1000+ ping. Even starcraft and Diablo 2 on b.net are unplayable with 1000 ping.
Many people play MMORPGs (which they pay for) or are in CAL teams or simply want to play games which they bought and now we cant. Now i understand web traffic gets priority, and p2p can be limited b/c of illegal files and it can eat bandwith but games I dont see why anyway.....
Is it possible to somehow mask game packets or send game packets thorugh the Web ports (8080 80?) thoruh IP tunneling or somthing. So that they get by the packet scheduler and then the bandwith wont get limited? I dont think games take up enought bandwith to be noticiable in the webtraffic are tehy?
Just wondering if this is possible and if it is would it allow for good gameplay / low pings?
Im not saying I condone this activity or will do it, (wether its illegal or not is based on my schools internet policy which I have read many times) Im more asking if this is a possiblity