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Microsoft doesn't have the best track record when it comes to game studio acquisitions, which led many RPG fans to worry about InXile and Obsidian when the software giant bought them out. But Eurogamer recently interviewed InXile's CEO, Brian Fargo, and he seems particularly excited about the deal. Among other things, Brian says "I founded Interplay in 1983, and this will be the first time in my career I will be able to focus 100 per cent of my energy on product development." He revealed that they have a big project in the works, which is now getting more time and resources, says that Microsoft is being relatively unintrusive, confirmed that all games they promised to support on the PS4 will still support the PS4, and noted that they aren't merging with Obsidian, even though the two studios may occasionally "swap notes." Brian even canceled his post Wasteland 3 retirement plans, suggesting that he has at least some confidence in the company's future. While the studio's future seem bright now, time will tell if the enthusiasm holds up.
We're getting more resources and potentially more time depending on what the project is. If you look at most of the great developers, from Blizzard to Rockstar, the thing everybody gets in those higher echelons is time. Time is the most precious thing a developer can be given... Most people in development know a little bit of extra time goes an incredibly long way towards the end. I know it doesn't seem like it but it's always the case. When you finally get it together, you feel it, you can really focus on iteration. Is the pacing right? Is it hitting the right messages? Do we like the arcs of difficulty? Gosh if I had 90 more days I could really tune that in. As a smaller company it's really hard to get that. That's what this gives us.
Personally, I'm excited to see "AA and a half" projects from InXile, however long they last.
We're getting more resources and potentially more time depending on what the project is. If you look at most of the great developers, from Blizzard to Rockstar, the thing everybody gets in those higher echelons is time. Time is the most precious thing a developer can be given... Most people in development know a little bit of extra time goes an incredibly long way towards the end. I know it doesn't seem like it but it's always the case. When you finally get it together, you feel it, you can really focus on iteration. Is the pacing right? Is it hitting the right messages? Do we like the arcs of difficulty? Gosh if I had 90 more days I could really tune that in. As a smaller company it's really hard to get that. That's what this gives us.
Personally, I'm excited to see "AA and a half" projects from InXile, however long they last.
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