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Same here. I spent a lot of time playing games and it was hard on my eyes. I ended up with a lot of headaches from crap CRT's. Even good ones caused eyestrain after long enough hours.Eye fatigue was a huge issue for me with tube monitors. Sucked a lot playing 16 hours straight of FFXI back in the day.
I'd add that CRTs are also sensitive to the quality of the signal converters in the GPU. I remember back in the day just using a different GPU made a difference in image quality.There were many other benefits to CRT's. No native resolution, so the display could look good at nearly any resolution the tube was rated for. Additionally, you had less input lag and better motion clarity. Not only that, you had better contrast. Deeper blacks being the big thing people point out. The downsides are tube geometry, noticeable refresh and scan lines at some resolutions. You also had image distortion that had to be adjusted for at times. That's before you get into the radiation, heat output, power consumption and the weight and size of the tubes relative to their screen sizes.
Not to mention, the tubes degrade over time leading to blurriness, loss of brightness and so on.
The DAC will need to be part of the display now.I'd add that CRTs are also sensitive to the quality of the signal converters in the GPU. I remember back in the day just using a different GPU made a difference in image quality.
And will it support variable refresh rate? In theory it should as its simple to implement on CRT.Apparently only 4K at 80Hz will be supported.
Stop making up fantastical fairytale fables of fud.Progressively scanned resolutions:
5120x3200@60Hz
4096x2560@70Hz
3840x2400@80Hz
3072x1920@96Hz
2880x1800@105Hz
2560x1600@120Hz
2304x1440@130Hz
2048x1280@144Hz
1920x1200@155Hz
1680x1050@170Hz
1440x900@200Hz
lol, thats a little differentProgressively scanned resolutions:
5120x3200@60Hz
4096x2560@70Hz
3840x2400@80Hz
3072x1920@96Hz
2880x1800@105Hz
2560x1600@120Hz
2304x1440@130Hz
2048x1280@144Hz
1920x1200@155Hz
1680x1050@170Hz
1440x900@200Hz
Yeah had a Sony wide and flat screen crt in the later days before plasma etc. Pretty good for ps2 gaming.I remember Samsung had a 16:9 tube TV back in the day. My question is how can this even exist? No one has been working on tube tech for at least 15 years.
It never was.Well guys, the supplier crapped out on me. Doesn't look like it's going to happen.
You for real?Well guys, the supplier crapped out on me. Doesn't look like it's going to happen.
Social experiment complete I see.Well guys, the supplier crapped out on me. Doesn't look like it's going to happen.
I went down this path some years ago with an [h] member here, to manufacture 4k120 10 bit screens back when 1440p was king. Back then even 8k60 was possible with modded tcon.I'm still trying to get a new monitor into the market. Everything here is very preliminary. I sent a request for a 30" 5120x3200 LCD/OLED. I will see if that is possible
This. So many tech products get canned due to logistics issues rather than design or engineering... there are immense differences between building 1 thing, 10 things, 1,000 things, and 1,000,000 things and as someone who has run operations / logistics / R&D for a small tech mfg startup, the "we need to mass produce a few hundred to a few thousand of this thing" zone can actually be incredibly challenging to be in. Getting a handful of a component is trivial, suppliers love to give away samples to R&D folks. Getting a few hundred of something though can be an issue for production if the manufacturer or first-level distributor won't do small quantity then you're off to Digikey or Arrow and there go your margins- if the last-level supplier even has the thing stocked.I went down this path some years ago with an [h] member here, to manufacture 4k120 10 bit screens back when 1440p was king. Back then even 8k60 was possible with modded tcon.
I have all the manufacturing equipment needed at my disposal. Like million+ euros of machining hall, anodisation plant, engineering needed etc.
Guess what sunk the plan? Those realtek dp chips. You want to know what minimum order is from them? 1.5m usd. Then the Intel fpgas you need, etc etc.
You ain't building your own screens unless you have at least 2mil for lunch money bud, Sorry.
This. So many tech products get canned due to logistics issues rather than design or engineering... there are immense differences between building 1 thing, 10 things, 1,000 things, and 1,000,000 things and as someone who has run operations / logistics / R&D for a small tech mfg startup, the "we need to mass produce a few hundred to a few thousand of this thing" zone can actually be incredibly challenging to be in. Getting a handful of a component is trivial, suppliers love to give away samples to R&D folks. Getting a few hundred of something though can be an issue for production if the manufacturer or first-level distributor won't do small quantity then you're off to Digikey or Arrow and there go your margins- if the last-level supplier even has the thing stocked.
It's been enough to put me off of a couple product ideas of my own- at small scale, the options are lean into a high price and go full boutique to keep margins- which has its own set of issues- or attempt to scale to get per-unit cost down which is a logistics nightmare if you don't have immense funding to go from 0-100 in an extremely short period of time.
Yeah you get the difficulty. We do custom production runs for customers, 10x units minimum etc, sometimes one off if its 6 figure stuff or cheap prototype. Last time I looked you could only source direct from realtek, no one is buying them from arrow etc.This. So many tech products get canned due to logistics issues rather than design or engineering... there are immense differences between building 1 thing, 10 things, 1,000 things, and 1,000,000 things and as someone who has run operations / logistics / R&D for a small tech mfg startup, the "we need to mass produce a few hundred to a few thousand of this thing" zone can actually be incredibly challenging to be in. Getting a handful of a component is trivial, suppliers love to give away samples to R&D folks. Getting a few hundred of something though can be an issue for production if the manufacturer or first-level distributor won't do small quantity then you're off to Digikey or Arrow and there go your margins- if the last-level supplier even has the thing stocked.
It's been enough to put me off of a couple product ideas of my own- at small scale, the options are lean into a high price and go full boutique to keep margins- which has its own set of issues- or attempt to scale to get per-unit cost down which is a logistics nightmare if you don't have immense funding to go from 0-100 in an extremely short period of time.
You for real?
Out of interest, what was the best LCD you had/used?
It doesn't look like you ever used good LCD panels and it is only because of that you still hold on to idea that there is nothing better.
Definitely OLED panels are better than both CRT and LCD and they are fairly easy to get these days.
I have SONY GDM-FW900 and LG 27GP950 and the latter has superior image quality.
I would need to go to extremes like Doom 3 in pitch black room to even showcase case where FW900 looks better. Otherwise it just does not. Not in videos and not in games and especially modern games where framerate is consideration. Color quality and its brightness on this LG makes CRT look washed out and sad. And even for CRT I need to use ambient light otherwise blacks look bad. It is simple perceptual effect.
Good enough always wins.
And when it comes down to it the only reason I from time to time use CRTs for games is that where it is worse than modern IPS it is still good enough that despite being worse it is good enough it can be easily ignored. That said imho modern IPS is better 'good enough' where it is worse than CRT than CRT's good enough where it is worse than IPS. Hence simple conclusion: LCD panels already got better than CRT
Even if that monitor you trolled about was real and it had EBU phosphors and AG coating used in some PDPs it would have hard time competing even with that LG I mentioned. And especially in $8K price range where one could get OLED TV and FALD IPS monitor and still have some cash left for future upgrades
That said if such monitor was released imho few people would get them for $8K.
For myself it would really need to hit all the right check boxes including proper hardware calibration (I would not spend 8K to have to worry about things like gamma level) and would need to work with PS5 at 1080p120 out of the box and without any image distortion. And it would need to be at least 200 nits all while having really dark screen so I would not need to dance around lighting conditions to get it to look good. That said... why not just get OLED TV for fraction of the price... yeah... hard sell. Your 'supplier' had the right call. He probably just sold you usual stuff instead. Stuff like happy pills with which even plain walls display images![]()
That's disappointing.1920x1200p@160Hz
It's the same, actually:That's disappointing.
1080p at 160 is literally half the bandwidth versus 4k @80.
Why the limitations?
It's the same, actually:
View attachment 464406
Sure...That....is not how it works. You didn't even factor in the vertical resolution. Try the same thing but actually factor in the vertical resolutions of 1080 and 2160.
SMH... Sigh.And before you say do both at the same time, that's not how it works. But even if it were, you're talking about a simple multiplication problem. If they both equal 1 individually, they'll both equal 1 together as well.
Yeah, I know, it is actually .5. But like I said, that's NOT how it works. The vertical refresh rate already takes into account the horizontal scan rate.SMH... Sigh.
Stop digging yourself a deeper hole, if you're not just trolling...Yeah, I know, it is actually .5. But like I said, that's NOT how it works.
Were assuimg that this magical CRT has high-enough dot-pitch to display 8k. At that point, all your remaining limits are bandwidth (max refresh spec) plus dot-clock filters (blur increases with refresh rate, but most wont notice)Then you explain why what I said is wrong. But don't use LCDs as example. CRTs have additional physical limitations which make certain resolutions impossible even if not bandwidth constrained. They are not the same.
The CRT might be able to display more vertical linesWere assuimg that this magical CRT has high-enough dot-pitch to display 8k. At that point, all your remaining limits are bandwidth (max refresh spec) plus dot-clock filters (blur increases with refresh rate, but most wont notice)
I mean other than interlaced on a native progressive I cant imagine what you're talking about!
My tube is in great shape. With polarizer it does 130-140 nits and polarizer has less than 50% transmittance so without it can do almost 300 nits (270-280 if I remember correctly) - of course at this level this monitor was completely unusable unlike LG 27GP950 which has rather gentle light which only starts to be really jarring at 400 nits and up and I usually use it at 300 nits. On FW900 at higher brightness levels was hardly usable also because around bright objects there would be rather bright halos ruining black level. Up to some point this brightening looks ok and anything higher than that and black becomes unacceptable. For IPS it is the same, there is upper limit of black level that is ok and the better panel the brighter image can get. Take this video at 0:10. On FW900 the black level at sides is brighter than I have on 27GP950 at 300nits brightness. This effect can be ignored just like rendering of darker scenes on IPS screens can be ignored. If you get used to it then its not noticeable it could be better.Maybe your tubes are wearing out or something? My Trinitrons are still vibrant and spectacular. IPS really doesn't compare. Looking to OLED and such to finally provide an off ramp.
(I'm talking about in a room with controlled ambient lighting. Admittedly, CRTs do not do well in a well lit room... )
EDIT: Or maybe it's because you're using that dark polarizing film on the FW900. The filter I use is dark enough to fix black, but is much lighter than the polarizer.
160 Hz on CRT would still have better motion clarity than any currently available LCD.That's disappointing.
1080p at 160 is literally half the bandwidth versus 4k @80.
Why the limitations?
That would be the way to go!The CRT doesn't seem to be currently an option, but I might be able to do 3840x2400@200Hz OLED soon