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it was basically bashing the 360 for deticateing %4 of its power to its OS, atleast thats what i readlesman said:Interesting article. I didn't even think about the OS running on game consoles in the background. If what the article states is correct, than that is a LOT of resources to be taken up with the PS3's OS.
paranoia4422 said:it was basically bashing the 360 for deticateing %4 of its power to its OS, atleast thats what i read
paranoia4422 said:it was basically bashing the 360 for deticateing %4 of its power to its OS, atleast thats what i read
paranoia4422 said:it was basically bashing the 360 for deticateing %4 of its power to its OS, atleast thats what i read
i re read it and still dont see where it says thatphoderpants said:Did you read the whole thing? It's saying that the Xbox uses about 4% of its resources for the OS and the PS3 is going to use about three times that. That sounds like bad news for the PS3 as the main idea of the article.
paranoia4422 said:i re read it and still dont see where it says that
oh well, im high
Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.
We do not claim to be technical specialists so we will reserve comment on the technical implications of this new information.
Over the past couple of months we have been hearing reports from a couple of our sources who wish to remain anonymous.
steviep said:*thumbs down* to complicated operating systems that take up more than 0.1% of system resources. Hell, there shouldn't be ANY system resources by ANY OS on a console. A BIOS setup screen, sure... but taking up resources during gameplay? That's just ridiculous, no matter how much "power" you may or may not have at your disposal, IMO.
steviep said:*thumbs down* to complicated operating systems that take up more than 0.1% of system resources. Hell, there shouldn't be ANY system resources by ANY OS on a console. A BIOS setup screen, sure... but taking up resources during gameplay? That's just ridiculous, no matter how much "power" you may or may not have at your disposal, IMO.
steviep said:*thumbs down* to complicated operating systems that take up more than 0.1% of system resources. Hell, there shouldn't be ANY system resources by ANY OS on a console. A BIOS setup screen, sure... but taking up resources during gameplay? That's just ridiculous, no matter how much "power" you may or may not have at your disposal, IMO.
AH didnt see a 2nd page, ....i am gonebackflipper said:try page two, here's a link
lesman said:Come on stevie, what's so bad about custom music? It's a nice perk. You have a point with music as an artistic tool for games, but not everyone likes the music on certain games. I, for one, like to have the ability to change the music in a game if I don't like it.
steviep said:A 4% drop is almost acceptable. From what's being suggested by the PS3's "guestimates" it's getting to the point of ridiculousness. The system settings bios built into the console (i.e. PS2, Gamecube, DS, etc) that only runs when it's needed (or gets started when needed in game, and stopped when you're done changing settings) seems just fine for me... I mean, I dunno, I just find it unnecessary to
a) belittle the developer's intended music... if it sucks that badly, i turn it off
b) use custom playlists. that's what my MP3 player is for, isn't it? if it's an EA game with "traxx" or something similar, they usually give you your own ability to either customize their playlist and/or add your own music in the game software. why must I have an OS kernel running and eating resources to do so?
c) need invites for games that i'm not playing. for games that i'm playing, it usually has its own software that can cover in-game invites without the additional performance hit of an OS kernel running in the background!
d) deal with message alerts?! hello, i'm trying to play a game... why are you disturbing me? unless my system is about to explode, keep shit off my game screen
I have yet to have the 360 OS cause ANY problems in any of my games. You know why? Because the OS is always the same on every system. Developers dont have to try and make the game work with 1001 OS configurations and service packs. They simply need to make the game work with one, meaning problems are very easy to solve and avoid.Yeah, it's just my opinion... I know. But why have a piece of software running in the background (regardless of the amount of resources) that's not native to the game? The only thing it can cause is problems... is that a worthy trade for further convience? To some, yeah I gues it is. I don't see it as much of a benefit to me.
It has the same amount total, it's just used differently.Movieesa said:Just curious, does the PS3 have half the ram of the 360?
yeah since they rushed it and slapped it together they didnt build a GPU/CPU around one memory architecture so they had to let the GPU have GDDR and the cell needs XDRlesman said:It has the same amount total, it's just used differently.
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
lesman said:It has the same amount total, it's just used differently.
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
Oops, forgot all about it. One thing, though: the PS3 has much faster RAM than the 360.JethroXP said:Actually, the Xbox360 has 522MB total RAM, you are forgetting about the 10MB EDRAM on the GPU itself.
? no i think its pretty much the same bandwidth dude, half of its ram is slightly faster at 25.6GB/s but the other half is the same as the 360's at 22.4GB/slesman said:Oops, forgot all about it. One thing, though: the PS3 has much faster RAM than the 360.
I'm not talking about system bandwidth, I'm talking about actual memory speed.paranoia4422 said:? no i think its pretty much the same bandwidth dude, half of its ram is slightly faster at 25.6GB/s but the other half is the same as the 360's at 22.4GB/s
Then the zbuffer isnt reliant on the 360s main memory bandwidth, zbuffer uses more bandwidth on gpus memory then anything else and thats pushed back on the EDRAMs 256GB/s
lesman said:I'm not talking about system bandwidth, I'm talking about actual memory speed.
256MB XDR Main RAM @3.2GHz (uber fast)
256MB GDDR3 VRAM @700MHz(faster than the 360's 500mhz speed)
See?
lesman said:I'm not talking about system bandwidth, I'm talking about actual memory speed.
256MB XDR Main RAM @3.2GHz (uber fast)
256MB GDDR3 VRAM @700MHz(faster than the 360's 500mhz speed)
See?
256MB XDR Main RAM @3.2GHz (uber fast)