Infinity Engine...from space to planets surface...no load times!?

After a quick glance at the games site, it looks like an eve wannabe to me.
 
Been watching Infinity ever since I was involved with Beyond the Red Line. If I ever get my space sim company idea off the ground I would love to use technology like this.

Star Wars, BSG, Babylon 5; they would all be able to make good use of this!
 
I do remember reading that the objects couldn't be animated, but then again that's just the internet talking.

imo this is one of those scams where they get people to buy stock in a "promising" company then suddenly shut down.
 
not impressed. about 2 feet after entering the atmosphere you are on the ground.
 
http://www.youtube.com/watch?v=DCzDKj3hjOE

2006? Why havent any games come out with this kind of technology? Whats holding back? This is something Ive always dreamed about...had no idea they already had it 4 years ago!

Thoughts?



What was actually in your dream?

What do you do in space?

What's fun about it?

What do you do on the planet?

What's fun about it?

Why is it important to travel between them?

What's fun about it?

How are you going to fill a whole planet, or planets, with content worth experiencing?

W....

Shit, I just had an awesome Idea for a game that gets around these issues.

....

Anyway, If you have good answers for the questions I asked, you've just designed yourself a game and should go and make it.

But in general the fact that the technology exists and no one has made a good game out of it should be an indicator that just being able to do a thing isn't the same as being able to make a fun game where that thing is part of the mechanics.
 
hmmm, seems to remind me of another game from a small developer wanting to do the whole "do anything" space sim. You could go down to planets and fly across them, drop off mining drones, ect. Epic scope. Had a ton of awesome technological advance for when it came out, the promise of it was incredible, with incredible graphics.

it was a major fail.

games name was Battlecruiser 3000AD
 
I do remember reading that the objects couldn't be animated, but then again that's just the internet talking.

imo this is one of those scams where they get people to buy stock in a "promising" company then suddenly shut down.

I think that confusing this with the wrong thread. That's the "Unlimited Detail" thread on voxels. This is a space sim engine for an MMO.
 
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Er spore?

Scaleable LOD has existed for a long time it's used in almost every game, they're just applying it in a different way here. Something like tessellation would really help this come to life as well.

Its mostly impressive due to no loading because there is little to load, the space station was the only real model there, the planet was just a large heightmap which would have been randomly generated. There's nothing there to explore or do really.
 
actually there was a game you could do this in, it was called "The Tomorrow War"

i got it quite a while ago. wasnt easy but a very indepth sim however you could fly from planet to planet and then right down through the atmosphere to the surface seamlessly
 
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