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Indiana Jones videogame teased by Bethesda

I didn't, I watched gameplay until I got bored. The graphics might be obfuscated somewhat by streaming but not to a degree to take it into good looking territory esp. considering the HW requirements. The rest was pretty straighforward.
It run very well locked at 60 and high resolution on a Xbox X, that not usually a sign of high requirement to look ok.

1440p, supreme preset, RT on will play > 60 fps on a 4060ti/2080ti

https://www.dsogaming.com/pc-perfor...at-circle-benchmarks-pc-performance-analysis/
All in all, Indiana Jones and the Great Circle runs incredibly well on the PC. A lot of GPUs will be able to run it with over 60FPS at both Native 1080p and 1440p. And, thanks to DLSS 3, NVIDIA RTX40 series owners can enjoy it with over 140FPS at 4K/Supreme with DLAA and Frame Generation. Oh, and the game does not suffer from any shader compilation or traversal stutters. This is a silky smooth game.
The requirement for the full raytracing (a yet to be release version) are extremely high but like Alan Wake 2 or Cyberpunk before that will be really pushing it.

Look at this:

View: https://youtu.be/UKTgI7wKtNQ

How can it bring in mind Mafia from 2002 ? It is maybe closer to photorealism than it is to 2002/early ps2 era graphics.
 
Excuse me but right this moment even without path tracing, this game wipes the floor visually with most games out there. there is no ray traced denoiser artefacts and it isn't even using Ray reconstruction yet so whatever they have done to id tech 7 is pretty amazing. It is pure and clean RT. The only jaggedness is some shadows up close can be "stepped" but that's expected when not being path traced, and that water reflections are screen space until path tracing comes on official launch.

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The RTGI and general grading/black levels are the best I have seen in a game and most natural looking on OLED out of the 50+ games I have played since early 2023, now I can only imagine the improvements path tracing will bring on the 9th.
 
was this game always announced as having path tracing support?...this is the first I've heard of it
 
Yes it was known months ago that it would be using full ray tracing which is path tracing.
 
The gameplay looks pretty basic, which I guess should have been expected since Wolfenstein had pretty basic gameplay. The problem here is the AI look really stupid and the game is built around stealth unlike Wolfensteins action gunplay. It seems to be a lot of melee combat and it looks really bad, looking at the punches/attacks with objects they almost look like they don't even connect the the NPC and carry no weight. This is one of those wait and see type games, I'd like to play it since it is Indiana Jones, but if one of those DEI consulting firms are involved I'm just going to pass even if the game isn't "woke".
Don't worry, it's extra sweet, baby! I won't be buying it out of principle. If it's free in a couple of years on epic, I'll play it then... Gameplay sounds very simplistic anyway, so I doubt it's worth my cash even if I did compromise and buy it cheap.
 
No, it's not. Make sure to go through all the graphic settings. V-Sync is set to adaptive, by default, which could be causing you're issue. I was running it with V-Sync on in the game for the G-Sync present interval and was locked at my 117 FPS limit the entire time.

The culprit was Low Latency Mode in the Nvidia Control Panel. Once I turned it off it was much better. Now I'm getting 100+ fps. Forced LLM through the control panel apparently halves the refresh rate. So weird. This reminds me of The Matrix Awakens UE5 Demo sort of but an actual game.
 
Don't worry, it's extra sweet, baby! I won't be buying it out of principle. If it's free in a couple of years on epic, I'll play it then... Gameplay sounds very simplistic anyway, so I doubt it's worth my cash even if I did compromise and buy it cheap.
If you're going to boycott it then do it properly and don't play it at all
 
If you're going to boycott it then do it properly and don't play it at all
I tend to doubt I will ;).. I definitely won't financially support them though, either way. I'm mainly interested as a benchmark.
 
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I have to say that I'm really enjoying the exploration of Vatican City.
All kinds of little quests and pictures to take, and yes I am doing every single one including buying the books to find more mysteries.

The more I play it the more it reminds me of Youngbloods, the exploration of the little towns and secrets everywhere.
And instead of Nazi's in the cobblestone streets, their Wop's and I can say that cuz I'm 50% Wop/dago and 50% Greek, so bring it.

I have almost 7 hours into it and haven't experienced no cringe shit or dei yet so if your worried about that, it must happen way later in the story if there is any.
 
Excuse me but right this moment even without path tracing, this game wipes the floor visually with most games out there.
It definitely didn't look like that on stream.

If you tell me this doesn't remind you of Mafia, then you never played Mafia, probably:
og3.jpgog2.jpgog.jpg
 
Well, Of course player count is low. The game doesn't unlock for everybody until Monday/9th. Why would they even bring that up at this point ? lol
Because when people are really excited for a game they'll buy the ultimate edition. Starfield started on 220k players its early access period and peaked at 330k when the regular version unlocked. With sub 5k early access player count this game will be lucky if it can break the 10k barrier on the 9th.
 
Because when people are really excited for a game they'll buy the ultimate edition. Starfield started on 220k players its early access period and peaked at 330k when the regular version unlocked. With sub 5k early access player count this game will be lucky if it can break the 10k barrier on the 9th.
It will most likely stay low as it will come to game pass on Monday so probably a lot of players that will lease the SP game rather than buy it. Game pass doesn't show up in the steam numbers and my guess is most will lease it at $11.99 per month for 1-2 months rather than outright buy it. For 2-3 months of PC game pass I get to play both the Bo6 and Indy campaigns at normal launch so not a bad deal, even if I normally prefer to own rather than lease/rent.
 
Unless you have a 8-10GB GPU and want to play at a higher res than 1080p.
Anything over High settings kills even a 3080 @ 1440p without upscaling due to only having 10GB of VRAM.

Seems 12GB is the new 8GB now.
Except for the vram limitation, this seems a fairly well optimized game / engine

https://www.windowscentral.com/gami...-jones-and-the-great-circle-nazi-punches-vram

NVIDIA's RTX 4060 is aging horribly as Indiana Jones and the Great Circle Nazi-punches your VRAM​

News
By Cale Hunt
published 23 hours ago
You can probably hold onto that RTX 3060 for a couple more years.
Anyone with an RTX 3060 12GB (or 6800 or navi 22 or B580?) in their PC is no doubt quite happy with the purchase, and it should remain a quality card for the foreseeable future all thanks to that extra VRAM.

the game seems to be hungry for VRAM to handle all of those detailed textures, and those with an RTX 3060 with 12GB of VRAM should see better performance compared to the newer (and pricier) RTX 4060.

YouTube channel Karan Benchmarks is a great source for no-nonsense performance data in modern PC games. Uploaded yesterday is a lengthy video detailing the performance you can expect from the NVIDIA RTX 4060, 3060 Ti, 3060, and 3050 GPUs.

The results comparison between the RTX 3060 and RTX 4060 is what really surprised me, but it shows how much VRAM matters in modern games. The RTX 4060 with 8GB of VRAM averaged 56 FPS at 1080p with the Ultra preset, while the RTX 3060 with 12GB of VRAM averaged 66 FPS with the same settings.

With DLSS enabled, the RTX 4060 hit a 72 FPS average at 1080p, while the RTX 3060 climbed to an 86 FPS average. That's not an insignificant jump. As mentioned, the listed system requirements seem to be stricter than they are, which is a nice change of pace to allow more PC gamers smooth access.
 
Except for the vram limitation, this seems a fairly well optimized game / engine

https://www.windowscentral.com/gami...-jones-and-the-great-circle-nazi-punches-vram

NVIDIA's RTX 4060 is aging horribly as Indiana Jones and the Great Circle Nazi-punches your VRAM​

News
By Cale Hunt
published 23 hours ago
You can probably hold onto that RTX 3060 for a couple more years.
Anyone with an RTX 3060 12GB (or 6800 or navi 22 or B580?) in their PC is no doubt quite happy with the purchase, and it should remain a quality card for the foreseeable future all thanks to that extra VRAM.

the game seems to be hungry for VRAM to handle all of those detailed textures, and those with an RTX 3060 with 12GB of VRAM should see better performance compared to the newer (and pricier) RTX 4060.

YouTube channel Karan Benchmarks is a great source for no-nonsense performance data in modern PC games. Uploaded yesterday is a lengthy video detailing the performance you can expect from the NVIDIA RTX 4060, 3060 Ti, 3060, and 3050 GPUs.

The results comparison between the RTX 3060 and RTX 4060 is what really surprised me, but it shows how much VRAM matters in modern games. The RTX 4060 with 8GB of VRAM averaged 56 FPS at 1080p with the Ultra preset, while the RTX 3060 with 12GB of VRAM averaged 66 FPS with the same settings.

With DLSS enabled, the RTX 4060 hit a 72 FPS average at 1080p, while the RTX 3060 climbed to an 86 FPS average. That's not an insignificant jump. As mentioned, the listed system requirements seem to be stricter than they are, which is a nice change of pace to allow more PC gamers smooth access.
I think this has more to do with nvidia being cheap in vram for cards. 12gb should be entry level now. Not on a 5070
 

View: https://youtu.be/xbvxohT032E?si=anmB9DQQisCNwdDQ

Full price is a tall order and thankfully there are other good options like Game Pass. I feel good about it for myself thanks to Steam refund money I had and discounts.

No way to know yet how fast discounts and sales will happen. Buy it when you see the price you want.

Since it's come up: No this isn't Wokeguard in the 1930s so rest easy on that set of issues.

The game is in decent shape overall considering we are still in early access as I write this. Day one and beyond just means technically it improves at least.

After the Outlaws early access save debacle more people may have held off on taking the plunge now vs waiting until actual release but it's hard to say. We won't be waiting much longer to make that determination.

7.5/10-ish for me. It's a nice alternate for when I need to come up for air from STALKER 2. ;)
 
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It will most likely stay low as it will come to game pass on Monday so probably a lot of players that will lease the SP game rather than buy it. Game pass doesn't show up in the steam numbers and my guess is most will lease it at $11.99 per month for 1-2 months rather than outright buy it. For 2-3 months of PC game pass I get to play both the Bo6 and Indy campaigns at normal launch so not a bad deal, even if I normally prefer to own rather than lease/rent.
Starfield also launched on games pass, so what are we talking about? I was already being favorable with the 10k guesstimate, but let's say it will jump to 20k, which is unrealistic but for the sake of argument let's assume that: It would still be a flop at 20k. If the game only had a moderate budget it would still need to sell at least a million copies to break even.

Of course this doesn't automatically mean it is a bad game, just that people don't give a crap about Indy. Another IP driven into the ground by Disney.
 
Really goes to show how amazing idtech still is. Great graphics, and runs smooth as butter. Most of the UE5 games i've been playing recently truly run like shit all things considered.
 
Really goes to show how amazing idtech still is. Great graphics, and runs smooth as butter. Most of the UE5 games i've been playing recently truly run like shit all things considered.
Yeah, I can remember how flexible and less demanding the id Tech 3 engine was when Quake III Arena came out in 1999 compared to the UE1 platform. It just seems like id engines have always been slightly better and I'd loved all the Wolfenstein games that MachineGames has developed.
 
Except for the vram limitation, this seems a fairly well optimized game / engine

https://www.windowscentral.com/gami...-jones-and-the-great-circle-nazi-punches-vram

NVIDIA's RTX 4060 is aging horribly as Indiana Jones and the Great Circle Nazi-punches your VRAM​

News
By Cale Hunt
published 23 hours ago
You can probably hold onto that RTX 3060 for a couple more years.
Anyone with an RTX 3060 12GB (or 6800 or navi 22 or B580?) in their PC is no doubt quite happy with the purchase, and it should remain a quality card for the foreseeable future all thanks to that extra VRAM.

the game seems to be hungry for VRAM to handle all of those detailed textures, and those with an RTX 3060 with 12GB of VRAM should see better performance compared to the newer (and pricier) RTX 4060.

YouTube channel Karan Benchmarks is a great source for no-nonsense performance data in modern PC games. Uploaded yesterday is a lengthy video detailing the performance you can expect from the NVIDIA RTX 4060, 3060 Ti, 3060, and 3050 GPUs.

The results comparison between the RTX 3060 and RTX 4060 is what really surprised me, but it shows how much VRAM matters in modern games. The RTX 4060 with 8GB of VRAM averaged 56 FPS at 1080p with the Ultra preset, while the RTX 3060 with 12GB of VRAM averaged 66 FPS with the same settings.

With DLSS enabled, the RTX 4060 hit a 72 FPS average at 1080p, while the RTX 3060 climbed to an 86 FPS average. That's not an insignificant jump. As mentioned, the listed system requirements seem to be stricter than they are, which is a nice change of pace to allow more PC gamers smooth access.

Owners of 8gb cards should turn down:
  1. Texture cache
  2. Shadow quality
  3. Hair quality

Indiana Jones and the Great Circle PC: impressive performance - but care is needed with 8GB graphics cards​

Understanding the texture cache setting is crucial.

Indiana Jones and the Great Circle isn't really compute limited then, but the VRAM allocation of your GPU is crucially important as the game looks built around a 12GB baseline. Users with 8GB or 10GB cards may run into issues with the texture cache setting. So, for example, at 1440p, a 10GB RTX 3080 can't use the ultra texture cache option without massively degraded performance. Therefore it stands to reason that 8GB users will have an even worse time of it. However, context is king. You need to understand how the texture cache works but dropping from, say, high to medium doesn't uniformly degrade texture quality - it simply adjusts the size of the cache. The lower the cache size, the more aggressively the game shunts texture data in and out of RAM.

There's a basic rule of thumb here: the game prioritises textures close to the player, and the more VRAM you have, the higher the texture cache setting you can feasibly use. The higher the setting, the further out the higher detail art presents within any given scene. I've put together a nice table on this page that gives realistic texture cache settings for the VRAM your card has - but 8GB really is the minimum and you also need to be careful of the shadow setting. I do not recommend higher than the medium shadow settings at any res as this also taps into VRAM utilisation. Low shadows look awful, but medium is fine. Running at 1440p with an 8GB GPU, I'd also recommend the low quality hair setting as anything higher will cause issues in certain scenes.

https://www.eurogamer.net/digitalfo...ce-but-care-is-needed-with-8gb-graphics-cards
 
The user reviews look surprisingly good. I ended up picking up the super ultimate gold version from GMG for $84.
 
In Egypt the CPU utilisation is up to 20% higher and is beginning to show my 12700KF, whilst still having life left in it, could be a limiting factor even at 4K DLAA, up to 87% utilised whilst the 4090 is 99%/100% and all whilst pulling over 100fps - So whilst such high CPU use in other game engines would be a concern as GPU use would drop to below 90% indicating a CPU limitation, in this game it seems both work well together as CPU utilisation is actually efficient hence why the GPU is still 99/100. Nice to see that, but be interesting to keep an eye on for future games.

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It definitely didn't look like that on stream.

If you tell me this doesn't remind you of Mafia, then you never played Mafia, probably:
View attachment 696384View attachment 696385View attachment 696386
You are taking screengrabs from a low bitrate stream to determine a game's graphics? Are you new to the internet!?! Those images you just posted showcase the typical low video bitrate typical of virtually all streams. Even youtube 4K 60fps is compressed so not perfect, but it's the best quality we have to make do with. A stream doesn't even come close to that.
 
In Egypt the CPU utilisation is up to 20% higher and is beginning to show my 12700KF, whilst still having life left in it, could be a limiting factor even at 4K DLAA, up to 87% utilised whilst the 4090 is 99%/100% and all whilst pulling over 100fps - So whilst such high CPU use in other game engines would be a concern as GPU use would drop to below 90% indicating a CPU limitation, in this game it seems both work well together as CPU utilisation is actually efficient hence why the GPU is still 99/100. Nice to see that, but be interesting to keep an eye on for future games.

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You are taking screengrabs from a low bitrate stream to determine a game's graphics? Are you new to the internet!?! Those images you just posted showcase the typical low video bitrate typical of virtually all streams. Even youtube 4K 60fps is compressed so not perfect, but it's the best quality we have to make do with. A stream doesn't even come close to that.

Basically pegging 20 threads evenly
 
Which is perfectly fine as it's being done efficiently which is all we can ask for! UE5 typically has multiple cores in low numbers with 1-2 often parked. It's just not efficient and as a result hampers the GPU.
 
Which is perfectly fine as it's being done efficiently which is all we can ask for! UE5 typically has multiple cores in low numbers with 1-2 often parked. It's just not efficient and as a result hampers the GPU.
I went back to using 4K with all supreme settings except texture pool on Ultra, DLSS Quality and no FG.
I'm seeing 100% CPU usage and 97-99% GPU usage consistently around the Vatican (except in the sewers) with an avg. of 94fps.

I have never seen this much CPU usage at this high of a res except in Ultimate Epic Battle simulator II.
 
I am not seeing some of the settings others have showed in the menu. For instance I have none of the options in these screenshots.

EDIT: You have to actually start the game to see those options.
 

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Starfield also launched on games pass, so what are we talking about? I was already being favorable with the 10k guesstimate, but let's say it will jump to 20k, which is unrealistic but for the sake of argument let's assume that: It would still be a flop at 20k. If the game only had a moderate budget it would still need to sell at least a million copies to break even.

Of course this doesn't automatically mean it is a bad game, just that people don't give a crap about Indy. Another IP driven into the ground by Disney.
We won't know how well or how bad the game does unless they release sales numbers. It is on more platforms than steam so making "conclusions" based on just steam numbers doesn't make sense. It is on game pass, on XBOX and will be out on PS5 at a later date. If people have game pass then it doesn't make sense to go buy it on steam and there are probably quite a few people that will get game pass to play indy and other titles.
 
I am not seeing some of the settings others have showed in the menu. For instance I have none of the options in these screenshots.
You have to start a new game to get those options.
I chose another save slot then started a new game, as soon as it starts, go into HUD & Gamplay and you will be able to choose from these.

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You have to start a new game to get those options.
I chose another save slot then started a new game, as soon as it starts, go into HUD & Gamplay and you will be able to choose from these.
Yeah I see that now and was hoping no one had replied so I could just delete my comment lol.
 
Yeah I see that now and was hoping no one had replied so I could just delete my comment lol.
Yeah by me doing that, my game just CTD now as soon as I click play.
Seems to be a wide spread problem and Bethesda has a patch in the works so I heard.
 
Yeah by me doing that, my game just CTD now as soon as I click play.
Seems to be a wide spread problem and Bethesda has a patch in the works so I heard.
Its fine bro. Your cpu,ram,mboard,gpu is fine. Its just the game. Just smile.
 
It definitely didn't look like that on stream.

If you tell me this doesn't remind you of Mafia, then you never played Mafia, probably:
View attachment 696384View attachment 696385View attachment 696386

Look at robbiekhan's screen shots a few posts above yours. You need to look at better source material. Your pictures look like something on ultra low settings with no AA or anything. Add in crappy stream quality. What were you watching, "Potato PC streams new games"?

For sales numbers we'll wait and see. Too many people rely on Steam concurrent numbers. They're an okay metric to get a rough idea, but that is all. Example, I have Black Myth and have had it for about 2 months and haven't even installed it yet. And might not for many more months. I even have had games installed for months, but by the time I get around to playing them something more interesting comes along and they get pushed back.
 
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