It run very well locked at 60 and high resolution on a Xbox X, that not usually a sign of high requirement to look ok.I didn't, I watched gameplay until I got bored. The graphics might be obfuscated somewhat by streaming but not to a degree to take it into good looking territory esp. considering the HW requirements. The rest was pretty straighforward.
1440p, supreme preset, RT on will play > 60 fps on a 4060ti/2080ti
https://www.dsogaming.com/pc-perfor...at-circle-benchmarks-pc-performance-analysis/
All in all, Indiana Jones and the Great Circle runs incredibly well on the PC. A lot of GPUs will be able to run it with over 60FPS at both Native 1080p and 1440p. And, thanks to DLSS 3, NVIDIA RTX40 series owners can enjoy it with over 140FPS at 4K/Supreme with DLAA and Frame Generation. Oh, and the game does not suffer from any shader compilation or traversal stutters. This is a silky smooth game.
The requirement for the full raytracing (a yet to be release version) are extremely high but like Alan Wake 2 or Cyberpunk before that will be really pushing it.
Look at this:
View: https://youtu.be/UKTgI7wKtNQ
How can it bring in mind Mafia from 2002 ? It is maybe closer to photorealism than it is to 2002/early ps2 era graphics.