IGAVANIA Kickstarter! Bloodstained: Ritual of the night

Discussion in 'General Gaming' started by LeviathanZERO, May 11, 2015.

  1. Armenius

    Armenius I Drive Myself to the [H]ospital

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    If the game were rendered in the 2D style originally presented in the concept art on the Kickstarter then I agree it would have been amazing. I don't know why they felt like they needed to go the 3D route with this one. I'm still optimistic about the game, though.
     
  2. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    Hi-Res handdrawn 2d is vastly more expensive than 3d. If this does well though that may be possible in the future.
     
  3. twonunpackmule

    twonunpackmule [H]ard|Gawd

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    Blasphemous has so far managed to do it. Well, maybe, not high res. However, I think anyone looking at that style wouldn't consider it poor. I do think Bloodstained would have been better served by a similar approach to Blasphemous.

    I agree, it's easier to manage the style they went with. I think it's vastly easier to find artist within a 3D field than 2D this day and age. Also, at the time of announcement the genre wasn't in the shape it is in now. I do think Bloodstained shouldn't have had as many "unlocks" as it did. As, I think they should have budgeted more for the game they wanted instead of a game they dreamed of. Just from a realistic standpoint. It would have come out sooner if they did it right...and they could have incorporated the lessons learned into a sequel.

    Still, I'm excited for it...even if it only turns out ok. I don't think it'll be terrible. I just think it's going to be "too much" and not focused.
     
  4. Armenius

    Armenius I Drive Myself to the [H]ospital

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    I don't know any 3D artist who isn't competent as a 2D artist.
     
  5. twonunpackmule

    twonunpackmule [H]ard|Gawd

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    Tell that to Disney.
     
  6. Armenius

    Armenius I Drive Myself to the [H]ospital

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    I don't know anyone who works for Disney :cool:.
     
  7. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    The 2d games like blasphemous and others that do it are hardly high res. Creating a high res 2d game is hell of expensive which is why there are only a few, usually japanese, companies that tend to get the bulk of the work. You'd be hoping that someone like Arc Systems (guilty gear, blazblue, dragonball fighter z) picked up the game if you wanted high quality 2d sprites.
     
  8. J3RK

    J3RK [H]ardForum Junkie

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    Thunder Lotus Games would be my pick for modern style 2D. Sometimes I like pixel-art though, so Yacht Club might be my pick there. I agree though, Arc is good.
     
  9. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    I like the 8bit style bloodstained and am happy with that, but Arc doing a SoTN style game would be great. Hell, add gradius to that as well, their Contra was amazing.
     
  10. J3RK

    J3RK [H]ardForum Junkie

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    Blood Stained reminds me of Blackthorne game from the DOS era. (good thing by the way) I still haven't picked it up yet, but I hear the current version is quite good now.
     
  11. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    Bloodstained 8bit is sort of a cross between CV3, SOTN, and Bloodlines. You can tackle it by swapping between the players the normal way or you can only use the guy with the sword and power him up with all sorts of crazy moves and other items. It's a multiple pathing multiple play through type of game.
     
  12. J3RK

    J3RK [H]ardForum Junkie

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    Actually, I knew that. When I replied for some reason I was thinking of Slain, and not the 8-bit Bloodstained. I’ve played through the 8-bitish Bloodstained and enjoyed it.
     
  13. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    you tried dead cells or deaths gambit?
     
  14. J3RK

    J3RK [H]ardForum Junkie

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    I've played the living hell straight out of Dead Cells. It's a favorite. I didn't play Death's Gambit yet. I've seen very mixed thoughts on it, and while I do plan to give it a shot sometime anyway (I like the look of it) it's not at the top of my list yet.

    This'll give you a rough idea of the ones I've tried lately. ;)

    https://hardforum.com/threads/good-2d-pc-game-database.1943046/
     
  15. Krenum

    Krenum [H]ardForum Junkie

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    Meh, too colorful, too Anime. Pass.
     
  16. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    It's Castlevania, it's an anime type of series....
     
  17. J3RK

    J3RK [H]ardForum Junkie

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    Has been since pretty close to the beginning. Especially Chi no Rondo.
     
  18. Krenum

    Krenum [H]ardForum Junkie

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    I guess I'm stuck in the past, Castlevania 1 - 4 sure weren't. Symphony was borderline, but still maintained its roots.
     
    DrezKill and Armenius like this.
  19. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    Some of the art was animed up for them and some not, it wasn't clearly not though on any level. There were also chibi version there. ChiNoRondo and Dracula X were hardcore anime, SOTN was pretty hardcore anime.

    The only really "not anime" are the two 3d ones for ps3/360 and those are part of the reason the series went kaput
     
  20. Pivo504

    Pivo504 2[H]4U

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    Wish we would just get curse of the moon style but a full game in 16 bit ; (
     
  21. J3RK

    J3RK [H]ardForum Junkie

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    Pseudo-16 bit. I want more and bigger sprites, parallax like crazy, true-color palette, but let's stick with FM music, because it sounds nice and arcadey. Enhanced YM2612-ish.
     
  22. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    Fun thing is that SoTN reused a TON of sprites from Rondo and Dracula X, all that crap is really 16 bit.
     
  23. J3RK

    J3RK [H]ardForum Junkie

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    True. So, add more layers of scrolling (including foreground objects that fly between player character and camera on occasion) revert to FM music (though I do really enjoy SotN's music) or at least add it as an option. (I really like the Bloodlines music for example.) Maybe add a zoom for larger than full-screen bosses in some cases (ala Sundered), and hire about 100 pixel-artists. That will just about do it. ;)
     
  24. Pivo504

    Pivo504 2[H]4U

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    I would love to see newer 16 bit stuff as well. Really want to see a brand new Sci fi game with the atmophere of metroid and bosses.
    I can't wait to see whats been done with the new battle toads hopefully they didn't go 3d with it. I'm not sure what it is but take for example metroid samus returns vs Am2r. I enjoyed Am2r visuals way more and wish side scrollers would stick to this. Also hope once the cuphead guys are done with the new dlc we see a brand new game from them using the cuphead engine bc those graphics were amazing!
     
  25. Comixbooks

    Comixbooks Ignore Me

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  26. Comixbooks

    Comixbooks Ignore Me

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    It's for sale on Steam June release date if this has Castlevania vibes I would get it. I don't think any game comes close to the original as far as bosses.
     
  27. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    Which "original"? The original CV? Yeah those were nice and hard. Rondo where the full move to complete anime, cut scene, plot driven Castlevania started? Yeah pretty nice all in all. SoTN? You mean the one where the bosses became mind numbling easy for the first time ever in CV and a lot of them were straight swipe rips from Rondo, but you got a couple really cool looking ones before you slaughtered them with little effort?

    The series has rebooted itself several times.
     
  28. J3RK

    J3RK [H]ardForum Junkie

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    Yet all of them are good games in their own ways. Personally I prefer the eased up action, more exploring, and more plot (though not too heavy) aspects of the newer ones. I get more satisfaction out of finding new paths, new weapons, etc. than just pure difficulty. Not to say that I don't like a good challenge. That's why I play things like Dead Cells and Sundered, but I really like every CV (except the 3D ones). The N64 ones while they had some potential were just too clunky for me. The newer Lords ones on PC didn't really feel quite like CVs to me either, though they weren't clunky like the N64 ones at least.
     
    Last edited: May 24, 2019 at 4:42 PM
  29. SOAREVERSOR

    SOAREVERSOR Limp Gawd

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    A lot of things got much easier after the 8/16bit era. It was just more extreme with CV. The 8bit games were sociopathic at times, the 16bit ones were grander and more engrossing but they were much more reasonable in terms of difficulty. SoTN just sort of fell off the cliff here and even if you could ever beat CV1 or CV3 without cheating you could probably go in blind and get through SoTN without losing a life. Nakedly running SoTN is still easier than beating CV1. Part of the fact that SoTN is objectively an very easy game with no skill curve, and part of it is the sheer amount of utterly broken stuff you can pick up that just shreds things.

    I'm not overly a fan of games that are mean for the sake of being mean and then NES games do dance in that area at times. But bosses should at least be a threat, and as awesome as exploring in SoTN is there really aren't any bosses that are threats, unless you richter mode it!
     
  30. Comixbooks

    Comixbooks Ignore Me

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    I want this game but I wonder if it will be the god of all platforming side scrollers?
     
  31. J3RK

    J3RK [H]ardForum Junkie

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    I think it will be great, but definitely not the god of all side scrollers. Besides that category is too broad.