Basically the giants at Facebook that are in charge of AR/VR, Oculus, hardware development, and over all directional road maps where there. I was surrounded by some of the smartest people I've ever had the chance to stand next to. On top of that? They were some of the nicest, most humble and beyond appreciative people I've ever met. Not one single bit of ego. They made it a point to talk with anyone who wanted to talk with them.
What I learned:
SDE is something that they and most other vendors are actively tackling.
Refresh Rate is something they are working to increase.
FOV is a very real thing they are working.
Eye Tracking. - Saw a Demo on it. Pretty amazing stuff.
Comfort and Eye Fatigue is a huge thing they are working.
Bringing the cost barrier down while increasing the experience is a big driver.
Bringing the level of complication down.
Removing a lot of the hardware requirements.
They realize that content isn't there yet, and they are actively investing into a lot of companies to increase the content past what is basically considered glorified demos.
I was blown away by the woman who talked about the mechanics of putting a screen in front of your face, handling FOV, and eye strain. Its not just putting a screen in front of you eyes and hoping for the best but how your eyes actually work. I'm minimizing her talk but it was one of the most thought provoking parts of the whole demo.
They are investing a huge amount of resources into A/R stuff. The Portal device is one of them.
There is talk of a google glass like device.
If you forget that its Facebook, and look at it like technical people trying to solve technical problems.. That's exactly what that demo was. It wasn't people high up in towers with nice desks looking down saying here.. this is what you get. It was people who not only design and build this stuff, but actually really use it. They have the same exact gripes as us, but they are the people who have the ability to solve those problems long term. In other words.. They eat their own dog food. My take away? People in the VR space are actually 100% listening to us end users.
There was more to the meeting, I just can't remember it all. Please feel free to ask any questions and if I remember any details I'll do my best to communicate what I remember.
What I learned:
SDE is something that they and most other vendors are actively tackling.
Refresh Rate is something they are working to increase.
FOV is a very real thing they are working.
Eye Tracking. - Saw a Demo on it. Pretty amazing stuff.
Comfort and Eye Fatigue is a huge thing they are working.
Bringing the cost barrier down while increasing the experience is a big driver.
Bringing the level of complication down.
Removing a lot of the hardware requirements.
They realize that content isn't there yet, and they are actively investing into a lot of companies to increase the content past what is basically considered glorified demos.
I was blown away by the woman who talked about the mechanics of putting a screen in front of your face, handling FOV, and eye strain. Its not just putting a screen in front of you eyes and hoping for the best but how your eyes actually work. I'm minimizing her talk but it was one of the most thought provoking parts of the whole demo.
They are investing a huge amount of resources into A/R stuff. The Portal device is one of them.
There is talk of a google glass like device.
If you forget that its Facebook, and look at it like technical people trying to solve technical problems.. That's exactly what that demo was. It wasn't people high up in towers with nice desks looking down saying here.. this is what you get. It was people who not only design and build this stuff, but actually really use it. They have the same exact gripes as us, but they are the people who have the ability to solve those problems long term. In other words.. They eat their own dog food. My take away? People in the VR space are actually 100% listening to us end users.
There was more to the meeting, I just can't remember it all. Please feel free to ask any questions and if I remember any details I'll do my best to communicate what I remember.