I want to make my own game....

USMC2Hard4U

Supreme [H]ardness
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Apr 4, 2003
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Not anyhting in depth... kind of like with RPG maker or whatever...

I used to have like RPG Maker XP or whatever but it was like way too complicated...

anything like it?
 
http://www.gamemaker.nl/
Simple drag and drop...haven't used it in a long while, so I don't remember much about it, but it was pretty simple to learn if I remember correctly.


The Aurora Toolset that ships with any version of Neverwinter Nights is also a pretty kick ass toolset...much more powerful than most editors that ship with games.
The scripting can be a bit confusing, of course, if you're not a programmer, but there are TONS of tutorials on neverwintervault and other sites.
 
Like I think you like might like want to like try something like something.
 
I tried out that Game maker, it's pretty basic. I made these in about 5minutes. They're as basic as it can get. (But still decently fun) Download them, double click and enjoy! (Press F1 to bring up the instructions)

http://webpages.charter.net/mrkeck/firsttry-hard.exe the hard one, I posted it first because I know you guys want to go straight to the badass shit because you're [H]ard. (This ones still too easy!)

http://webpages.charter.net/mrkeck/myfirstgame.exe Easy one, stop being a girlie man and go for the one above!

ValeX or CodeX, one of you guys posted some games earlier right?(Around Christmas maybe?) If I remember right you had Tetris and Mario, they were pretty good too. Share us your secrets :)
 
GameMaker is pure bliss... easy to learn, but at the same time hard to master. It's very capable of producing some amazing games, however.

Here is my Sonic game that I was making a while back with it (got cut off due to school work, but I'm seriously thinking about continuing it.)

http://www.freewebtown.com/chubz123/SonicTheHedgehogAlpha0.6.exe

Please give feedback if you don't mind. :) It's taken alot of hard work!

(Don't worry about it being a .exe file; GameMaker is capable of compiling games into executables, so I just use the executable to showcase the game while I keep the GameMaker files to myself so that nobody copies my work. You can even scan the file with a virus checker if you want -- I 100% guarantee you that it's clean.)

Also, to the original poster: If RPGMakerXP confuses you, I suggest searching online for tutorials and examples. There are tons of RPGMaker sites out there - and even forums - that can easily help you learn the basics. It's a very simple program to use!
 
I played the sonic game, and I like it. I don't really see how you made it in game maker... and I'm jealous!
 
Thanks very much for the comments. :)

It's very possible to make things such as that in GameMaker, so don't be fooled!

There are people that have made AMAZING platformer games that make even my Sonic game seem quite amateuristic. :D
 
Rofl-Mic-Lofl said:
ValeX or CodeX, one of you guys posted some games earlier right?(Around Christmas maybe?) If I remember right you had Tetris and Mario, they were pretty good too. Share us your secrets :)

Right now, in addition to Mario XL, I am working on a tutorial for getting started with 2D games using Direct3D, Ill be sure to let you know when I am done. In the meantime check out www.gamedev.net

OP: If you want to know how to REALLY make games (programming) let me know. Those game maker programs are lame...
 
rfwinters77 said:
http://www.gamemaker.nl/


The Aurora Toolset that ships with any version of Neverwinter Nights is also a pretty kick ass toolset...much more powerful than most editors that ship with games.
The scripting can be a bit confusing, of course, if you're not a programmer, but there are TONS of tutorials on neverwintervault and other sites.


This toolset is great for staring your own designs, easy to use, lots of options. Really helpful
 
I appricate all the useful replies.

I plan on making a game "like" the Final Fantasy Series. We will see what happens lol
 
USMC2Hard4U said:
I appricate all the useful replies.

I plan on making a game "like" the Final Fantasy Series. We will see what happens lol

Learn RPG Maker XP if an RPG is on your "to do" list.

Believe me, it isn't hard! I used it a while back (in terms of months ago) and I just couldn't get anything going because I'm not a very creative story-teller. I'm too linear in terms of my work, so I'm not much for designing levels or characters or even storylines.

Perhaps my favorite part of RPG Maker XP is that it can be both easy and challenging to use. It can be EXTREMELY easy to use if you just take on the common method of using pre-made sprites (included) and pre-made events/menus/etc., but if you want to customize your game even more, you can use the scripting/coding aspect that's built in to completely customize everything about the game.

Believe me, just dedicate yourself and you can make a fine RPG. It would be MUCH easier to make an RPG with RPGMakerXP than with GameMaker, because with GameMaker you have to do everything bit-by-bit while RPGMakerXP does most of the work for you.

Here are the RPG Maker links from the Wikipedia:
http://www.rpg2knet.com/ - RPG Maker community with games, resources and tutorials
http://www.rmxp.org/ - Source for RPG Maker XP downloads
http://www.rpgmpavilion.com/ Officially endorsed USA fansite for the console RPG Maker series
http://www.rpgmmag.com/ Officially endorsed USA fansite for the console RPG Maker series
http://www.rrrevolution.com/ RPG Maker community focused on resources, RGSS scripts, and a friendly community
http://rpgmaker.wikia.com/wiki/Main_Page A wiki devoted to RPG Maker.
http://zelaron.com/forum/forumdisplay.php?f=188 - RPG Maker help forum with original resources and tutorials.

Good luck, and I hope that you have a great time creating your first game. :)
 
I made the framework for a basic text based rpg a while back borrowing a lot of idea's form the Wrath Lands tutorial. All you need is some basic C++ that can be leaned in a couple of weeks and you can begin to make some pretty decent stuff.
 
You guys make me feel like an idiot :(

I tried an online C++ tutorial, and I quit real quick.. too confusing :(
 
Rofl-Mic-Lofl said:
You guys make me feel like an idiot :(

I tried an online C++ tutorial, and I quit real quick.. too confusing :(

I have about 2-3 C++ books and several other programming/game development books -- I've yet to read one of them from beginning to end. I know little-to-no C++.

It's just too much for me to take in at once... I have a lot of trouble keeping up with it all!
 
Rofl-Mic-Lofl said:
You guys make me feel like an idiot :(

I tried an online C++ tutorial, and I quit real quick.. too confusing :(

Try going through the tutorials on cplusplus.com
This isn't something you will learn in a weekend. I have been programming for almost 10 years now (since I was 13) and just now have learned enough to make any real DirectX based game.
 
I would also like a RPG Maker type thing.... but i would like it to be MORE complicated not like the original poster who wanted it LESS compliated. I would like to avoid having to do a high amount of Proggraming though.. or if i do maybe a simple code set becuase i'm not THAT great at programming.. i had one that did this but i dont' remember what it was called.
 
You guys that want to make games without programming are dreaming. The best you will end up with is a bunch of very similiar, very narrow and shallow, pseudo games that no one will want to play but yourself.

If you want to do something without learning to program you should write game mods instead, there the most you will have to learn is some scripting (and 3D modelling and texturing of course)
 
CodeX said:
OP: If you want to know how to REALLY make games (programming) let me know. Those game maker programs are lame...
I think the opposite, being that I do this for a living, it's really cool to be able to go out and buy software that cuts dev time down. It's perfect for first timers. And yeah, there will be tons of clones and crappy games, it's the start of the process.

USMC2Hard4U, what exactly do you want to do? Programming, art, design? If it's art or design, any of the apps listed are fine. To generate the art you'll need some apps, some of the following have free (Limited) versions:

3D
  • Lightwave (www.newtek.com) - Has unlimted Discovery Ed. 400 point limit per layer. Good because you can still use all the features (but watermarked renders).
  • Maya - PLE version (www.alias.com). There are Mels out there that will let you export to other formats. Works with UT2k3/UT2K4 (Characters and props).
  • GMax (www.autodesk.com/gmax)- Nice, but limited to what games it can work with, unless a plugin has been made for it. Stripped down version of 3DS Max.
  • XSI Exp (http://www.softimage.com/)- Another good app, works perfect with HL2.

2D
  • Adobe Photoshop - The standard. I use it. You can even use the PLE version ($99).
  • Painter - Really cool paintinig app. Half the cost of PS.
  • GIMP - It's free, and a great 2D app, like a hybrid of Painter and PS.
  • Windows Paint - Really... don't use this... Yeah, you can do art in it, but GIMP is free!!

I use Lightwave at home, and Maya at work. For 2D I have Painter and Photoshop CS2.

If you want to program, grab some books on C++/OGL, download some open-source engines and pick through them. If you need some books, I got some I can give.

I thought I read a headline that MS was givinig away VB for free. There are tons of free compilers out there.

Keep in mind that there are facets within being an artist/programmer:

Programming
  • AI
  • Network
  • UI
  • Rendering
  • Tools

Art
  • Environments
  • Characters
  • UI
  • Level design
  • Animation
  • Rigging

And some of these have overlaps Like a technical artist (What I am going for right now..) who makes tools for artist (using the apps own scripting language mostly), rigging and being a demi-TD.

Hope this helps.
 
Another thought is use the HL2, or Oblivion mod kits. U can in theory create a whole new game without programming. Just model in 3DSMAx export, convert, and your new models can be used in your game or mod. No programming required, all you need to do is the fun stuff, design, art, model.
 
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