cybereality
[H]F Junkie
- Joined
- Mar 22, 2008
- Messages
- 8,790
Ah, I remember having the VooDoo 3000. Awesome card back then. R.I.P.
lulz Yes, as point you point out above, 3dfx was far behind in supporting 32-bit and > 256x256 textures.LOL - hold on a sec, here.
...
At the time I'd make the argument that "32 bit was just not worth it for the performance loss", the chief competitor was the TNT2 - which just couldn't hack 32-bit color. It was more than a 50% performance loss in most cases, which made 1024x768 unplayable.
It basically comes down to this - if you want the fastest frame rates possible, go with the GeForce 2 GTS. For the best price / performance ratio, the current leader appears to be the GeForce 2 MX. Once again, the trump card that 3dfx currently holds is their higher quality FSAA implementation. Let's hope that is enough to allow the Voodoo5 5500 to carry them over until the release of the Voodoo5 6000 and/or their next generation product. That next generation product will be the key to 3dfx's future in the 3D accelerator market - they must have it out in time to compete with the NVIDIA NV20, rumored to be coming this fall, and it must match the NV20's performance.
Don't forget hardware Transform & Lighting. The Geforce256 introduced it in 1999 and when Voodoo-5 came out months later, 3dfx said software T&L was still good enough (because Voodoo-5 didn't have it in hardware).Seriously, I thought that 3dfx apology was long dead. 32-bit was only "bad" because 3dfx didn't support it. Suddenly when 3dfx did support it, it was good.Same thing with 3dfx's 256x256 texture limit. It held back progress for years.
Ah, another old timer! Did you go to Bjorn Tidal's old Verite site? That place was great for Rendition stuff. It later became what's now bjorn3d.com (useless fact: that's the board I have the longest membership at, even longer than here).Rendition are my 3Dfx. 3Dfx is my Microsoft.
Don't forget hardware Transform & Lighting. The Geforce256 introduced it in 1999 and when Voodoo-5 came out months later, 3dfx said software T&L was still good enough (because Voodoo-5 didn't have it in hardware).
I always roll my eyes when companies use these tactics once again these days. Nothing ever changes:
Voodoo3 2000 was my first video card. I can still remember how much smoother Viper Racing ran when I popped it in.
I would like to see Matrox make a mainstream comeback. I have more of a need for some ultra image quality over gaming these days.
At present, honestly, this is more of an OS and software thing than the video card, though.
Specifically, the whole 'wide gamut' issue with LCDs. If the OS really supported this concept in its core - everything (and I mean EVERYTHING - games, DVD players, etc) supporting proper color management - then you'd be quite happy with the state of things.
Pretty much any modern video card, outputting via DVI, should be pretty much as good as it gets for quality...limited basically by the software...
lulz Yes, as point you point out above, 3dfx was far behind in supporting 32-bit and > 256x256 textures.
BTW: http://www.tomshardware.com/reviews/nvidia-rocks-boat-tnt2,102-6.html
"(TNT2) Support of 32-bit rendering, which seems to have an impact of around 10-15%." That's what I remember. But I don't need to rely on 10+ year old memories. I still have one in use in the same system as Voodoo2 SLI (UT on V2 SLI actually still looks good and the TNT2 is still pretty impressive running old games and wow does it usually look noticeably better... the analog SLI always looked kinda funky).
The TNT2 far outclassed Voodoo3 in virtually every way possible. And thanks for reminding me of V3's "PCI66" non-AGP support. The "AGP" version used an AGP slot, but had PCI performance and it couldn't take advantage of AGP features. That didn't really hold back anything. It just made 3dfx look even more behind.
The Voodoo4 4500 was outclassed by the GF2MX (LOL). The Voodoo5 was a competititor for the original GF256 DDR, but was released after the GF2 GTS. Dose of reality: http://www.anandtech.com/show/580/24
Go to the FSAA comparision pages. 3dfx had advantages in OpenGL FSAA, but had the same D3D FSAA quality as Nvidia, maybe slightly inferior. And we all know how 3dfx's "next project" (Rampage) worked out. Even if it had been released, the market for $600 video cards was tiny. It wouldn't have saved 3dfx. 3dfx was doomed after the poor decision to buy STB and relying on the relatively expensive [Strike=1]Bulldozer[/s] Voodoo Scalable Architecture.![]()
Clap for proper use of "accelerator" in 3D history.I'll give 3dfx the kudos for beginning the 3D accelerator revolution,
Man I miss my sli voodoo 2s playing grueling hours of q2 online on my hpb 56k connection.
Clap for proper use of "accelerator" in 3D history.S3 had a 3D chip (ViRGE) a year before Voodoo Graphics was released.
There were actually a few 3D graphics chips out before Voodoo Graphics. My first 3D card was a Western Digital Paradise Tasmania 3D based on a Yamaha YGV612 which also predated Voodoo Graphics by a year. I still have the card. It's a 3D only card that uses pass-through VGA to work with a 2D card. Someone posted his same card at B3D with pictures: http://forum.beyond3d.com/showthread.php?t=52625&page=2 Novel design there, eh? It actually wasn't bad for games that supported primitive 3D APIs. It looked far better than low resolution software rendering.
What 3dfx actually did for the PC was release a high performance 3D accelerator which eclipsed the performance of most previous chips, and as luck would have it, was also DirectX compatible.
And everyone pretty much forgets the pre-DirectX 3D cards except when it comes up in trivia. (Like why did Nvidia call the Riva128 a "NV3".)![]()
I still have both games and the Voodoo 3 3000.I wish I kept my Voodoo 3 3000... all those hours playing UT and Tribes![]()
I was going to suggest buying another one on ebay, but people are asking crazy high prices for Voodoo 3 and Voodoo 4/5 cards, compared to a few years ago at least. Same on Amazon now too.I wish I kept my Voodoo 3 3000... all those hours playing UT and Tribes![]()
I was going to suggest buying another one on ebay, but people are asking crazy high prices for Voodoo 3 and Voodoo 4/5 cards, compared to a few years ago at least. Same on Amazon now too.
LOL, I was thinking more about that this morning. There were many boneheaded decisions and very late cards hurt a lot, but the STB debacle stands out too.This is exactly what happened. Management is what killed 3dfx.
Nvidia should definitely bring 3dfx back as a brand and sell its high end cards under the 3dfx voodoo name.
Nvidia should definitely bring 3dfx back as a brand and sell its high end cards under the 3dfx voodoo name.
Nice reason.
What, seriously? Not ONE of Jane's Combat Simulation games? Those were *all* Glide titles. Longbow, Longbow 2, Jane's F-15, Jane's Fleet Command, Jane's WWII Fighters, etc.
And no 'Tribes', either. That was actually the reason I bought my first 3d card, for T1! (Well, that, and to get 3d graphics in Longbow 2)
Nvidia should definitely bring 3dfx back as a brand and sell its high end cards under the 3dfx voodoo name.