Hunt: Showdown Shows off Quickplay in New Trailer

Discussion in '[H]ard|OCP Front Page News' started by AlphaAtlas, Dec 13, 2018.

  1. AlphaAtlas

    AlphaAtlas [H]ard|Gawd Staff Member

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    Crytek just pushed the Hunt: Showdown 4.0 update out, and one of the headlining features is the new Quickplay game mode. The developers say the mode is designed for solo hunters, who drop in 10 player games and race to close four Rifts. New rounds start with a free hunter, and the first player to close four rifts is marked with a bounty.

    Check out the trailer for the new game mode here.

    Crytek also added a number of daily and weekly challenges, and introduced some "Quality of Life" gunplay changes, like faster animations for switching guns, throwing grenades, and aiming down sights. Quickplay details, as well as the various other features and bug fixes, are worth checking out in the full change log.
     
  2. Unoid

    Unoid [H]ard|Gawd

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    buy the game people, my uppercut needs the blood of newbies
     
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  3. Darunion

    Darunion 2[H]4U

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    This game makes me swear a lot. But it is so goooooood
     
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  4. robjordan406

    robjordan406 Limp Gawd

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    Ok guys, you finally convinced me to buy the game... I have so many I am playing at the moment but I just keep hearing from HOCP'ers that its awesome, cool, great, and other words I did not know.....

    Cant play it on my office computer so now I have to wait for getting home.....

    Robert Jordan
    Winnsboro Texas
     
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  5. ThreeDee

    ThreeDee [H]ardForum Junkie

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    yeah .. it can be a frustratingly good time :mad::)
     
  6. ThreeDee

    ThreeDee [H]ardForum Junkie

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    aww man .. what happened to the new beta map?!

    oops .. nevermind .. Found It! :confused:
     
    Last edited: Dec 14, 2018
  7. Archaea

    Archaea [H]ardForum Junkie

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    Perhaps weak, but while I REALLY enjoy this game coop with friends I don’t enjoy a solo hunt. I haven’t tried the new mode yet, but my gripes on solo seem like they would apply.

    Namely that the few times I’ve played solo everyone is sneaking around with no gunfire and all are careful to make no sound at all — leading to a really slow gameplay experience — camping, and likely instadeath by an opponent you never saw. Yes, it’s exilerating when you get the kills doing that, but mouse crushingly frustrating when you get shot in the back after 40 minutes of sneaking around quietly by someone camping a clue the whole time. In coop multiplayer you more often hear gunfire and teams move more quickly and firefights are fun, you can be resurrected, and while still generally a stealth game, gameplay is generally much faster paced. (Win or lose).

    Solo play is hardcore stealth by comparison to coop.

    Also grouped NPC difficulty raises significantly when playing solo, a pack of dogs, and a witch might be able to take you out for instance, where in coop that same combination wouldn’t even cost a health bar from either player. (This related to stamina, poison, stabbing animation time etc)

    I’d rather see them implement five, four player teams, in coop, for 20 people on the map and up the NPC count, and give the NPCs a bit more intelligence in swarming together or perhaps herds to help keep teams moving - a cross between what it already is and a bit of left for dead type gameplay. That’d be faster paced, and fun.

    Any rate I do really enjoy the game, I am level 64 bloodstream IIRC, with about 40 hours on it. It’s the best FPS title I’ve played in years, I just am not too excited about more solo modes and 45 minute rounds of crawling around in silence.
     
  8. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    You would be fully incorrect.

    Agreed that the test Solo event did encourage this. QuickPlay is 100% different. The stealth ninja approach is penalized heavily. The quicker you are to the clues/rift, the better. To get the 4th rift is what gives you the reward. The longer you hold the rift, which is called "activating the Wellspring," the more money you get.

    Dicking around and going slow in QuickPlay mode will make sure you get no big money and have zero chance of winning. However farming rifts is still $25 a hit. QuickPlay is more like a sprint to victory. Give it a try, very fun. But you do have to get your head around the playstyle being totally different than teamplay and going for the monster bounty.

    The round below I killed the Wellspring holder and kept alive till the counter timed out, so I only held the Wellspring for 63 seconds. You can make some money really quick as well if you need to prop up your bank.


    20181213223925_1.jpg 20181213213357_1.jpg

    And I finally got back to Rank 100. Don't know if I will Prestige again. Not sure of the upside, if any. But another nice payday in QuickPlay.

    20181214055652_1.jpg
     
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  9. Archaea

    Archaea [H]ardForum Junkie

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    Glad it isn’t what I expected. I’ll give it a shot!
     
  10. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    I just played a round that was apparently empty, which given the time of day is understandable for East servers, and I barely got to the Wellspring before time ran out. PvE can still be a big PITA trying to haul ass to the Rifts.
     
  11. Crystoff

    Crystoff [H]Lite

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    As a card-carrying Crysis 1-2-3 fanboy and Crytek well-wisher, but an equally confirmed non-MP, I've been hoping Hunt would offer some mode I could enjoy. Maybe this is it.
     
  12. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    It is easy in and easy out with no risk.
     
  13. robjordan406

    robjordan406 Limp Gawd

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  14. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    Won a QuickPlay round last night while testing the MSI Seahawk RTX 2080 and got Alfons Bohlander out with Uppercut and Crown and King!

    20181220024606_1.jpg
     
  15. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    I played dirty last night barricading myself inside the Duckman room at Reeker with concertina wire. Then I taunted everyone to try and come in. Some folks were not happy with my strategy. I did get two wins back to back however. And my best money round every in QuickPlay.

    20190117015347_1.jpg 20190117015522_1.jpg 20190117020214_1.jpg
     
  16. Ihaveworms

    Ihaveworms [H]ardness Supreme

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    Me and my buddy have been experimenting with using the hive bomb. It is pretty much required to have the pitcher perk to make it worthwhile, but we still haven't nailed a good strategy or situation where it is of significant use. It is pretty humiliating when you get THE BEES on someone else though.

    If you encounter someone telling you to eat their weenie when killed, that's us.
     
  17. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    That is the only problem with that room, if someone has a dyno or hive bomb, but in QP you have to roll the dice. Every time I use the Hive Bomb, I end up getting my own swarm. DOH!
     
  18. ThreeDee

    ThreeDee [H]ardForum Junkie

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    I used the hive bomb successfully for the first time and got a kill with it .. I had to run for my life though when the hive turned on me .. I was able to stay ahead of it until it fizzled out fortunately :LOL:
     
  19. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    My son and I just got out of a round and stole the bounty from a team....with two free Hunters and no upgrades. It was a crazy match. We just sat in the kitchen retold the story to each other 20 times laughing our asses off.
     
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  20. ThreeDee

    ThreeDee [H]ardForum Junkie

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    Seconds left in a Quickplay match and pulled off a win .. I was chuckling

     
  21. Kyle_Bennett

    Kyle_Bennett Editor-in-Chief HardOCP Staff Member

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    LoL. Could not have worked out better.