NamelessPFG
Gawd
- Joined
- Oct 16, 2016
- Messages
- 893
This is why I prefer no less than 1200 pixels tall for a modern monitor resolution, right here. I still like to frag like it's 1999 sometimes! (Though, funnily enough, Q3A and UT don't have much issue with modern widescreen resolutions, with the latter even doing Hor+ FOV if you use the DX10/DX11 renderer.)I agree. 1920x1200 is perfect for the PC, because it can be scaled to a high-res 4:3 1600x1200 that so many legacy programs and games could be set to, but not current widescreen resolutions.
With 16:9 1080p, the highest scaled "classic" resolution that most of those older legacy programs and games can be set to is 1280x960/1024 (or 1400x1050 in very rare instances), which really detracts from image quality over 1600x1200, imo.
1440 pixels tall is fine, even with minor letterboxing if using 1:1 scaling on the display end. 2160 pixels tall might have more distracting letterboxing in 1:1 scaling, though, but I'd hope by that point that PPI/DPI becomes so high across the board that the image quality hit from non-integer scaling becomes a non-factor at typical viewing distances. (I've actually thought about this being needed for CRT shaders to really work, emulated fat phosphor dot/stripe subpixels and all.)