How “Star Wars: Rogue One” Used Steam VR Tracking to Shoot VFX Shots

Megalith

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It seems that Steam VR’s Lighthouse tracking technology is becoming a popular off-the-shelf solution for duties that traditionally require more intricate, expensive, or timely setups. Rogue One director Gareth Edwards was able to frame a VFX shot just by moving around a tablet computer that was paired with a Vive controller. Thanks to cageymaru for this one.

…last year’s Star Wars: Rogue One, used existing virtual reality technology – specifically the HTC Vive and Steam VR – to allow the film’s director to compose visual effects shots for the movie. Whatever you may have thought of the most recent arrival to the Star Wars movie universe, Rogue One had some undeniably impressive visual effects. Those effects have since been nominated for 2 2017 Academy Awards and, thanks to a recent episode of BBC Click, it’s also been revealed that virtual reality technology played a significant role in the direction of them.
 
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