piscian18
[H]F Junkie
- Joined
- Jul 26, 2005
- Messages
- 11,020
Michael Moore will make a movie about it and everyone will feel too guilty about how much damage WoW has done to the world and stop playing.
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Michael Moore will make a movie about it and everyone will feel too guilty about how much damage WoW has done to the world and stop playing.
In a flaming pile of shit thrown over a cliff.
Considering it's not an MMORPG (a la WoW), no.
Meh, IMO, WoW died when burning crusade was released.
Meh, IMO, WoW died when burning crusade was released.
Maybe Diablo 3 will kill it.
Right, because there's no way someone could substitute their WoW gaming time with Diablo 3 playing time.
They can but you wont see the mass account cancellations like you would if a better MMO where to come out.
Im also willing to bet the average wow player spends a hell of alot more time in wow then the average diablo player spends in diablo.
They can but you wont see the mass account cancellations like you would if a better MMO where to come out.
Im also willing to bet the average wow player spends a hell of alot more time in wow then the average diablo player spends in diablo.
As crazy as this sounds, I miss 40-man raids. Doing Garr BEFORE raid marks were implemented, anyone?True that man, Old WoW was so much better.
No Diablo 3 will become it.
i played way more diablo than i ever have WoW.
There are much better MMOs out than WoW. WoW is simply targeted towards a larger audience.
such as . . .
Guild Wars, EVE Online, and Aion which is in closed beta right now.
two of which are mmos - one of which is a niche mmo i just dont see it honestly
wtf is a niche mmo?
such as . . .
WoW is far better now than it ever was. The classic content is terribly boring compared to what we have now.
All they've done now, is allow anyone who reaches 80 to get geared up to experience raids. It's not an elitist community like it was in the past, where only a few hundred people on any given server would be able to raid.
That was the appeal though. In order to experience the end game stuff you HAD to have 40 people that new their shit. Now it feels like go talk to this guy and get phat epix. IMO casual gamers killed WoW. I logged on one time in the last 3-4 months saw LFG PUG NAXX 25 man and logged right back out. Naxx used to be blow 3 hours on 1 boss praying the whole time he dropped and you had enough DKP to get your gear. You earned it now it's log on get your stuff.
WoW is far better now than it ever was. The classic content is terribly boring compared to what we have now.
All they've done now, is allow anyone who reaches 80 to get geared up to experience raids. It's not an elitist community like it was in the past, where only a few hundred people on any given server would be able to raid.
That's really not a good thing.
Need to go. I figure it has about 2 more expantions before its lost
FFXI - Hardcore PvE
Eve Online - Hardcore PvP
many ex WoW people will say LOTRO.
Im actually playing LOTRO now and love it. FFXI is a horrible snoozefest the likes of EQ. Massive grindfest games like EQ and FFXI are relics of the past doomed to death.
Little back ground on salvage:
1) You can take up to 18 people in (note: no one takes 18 people in, you'll see why in a min)
2) When you enter your HP/MP stats are gimped to about 20% of thier normal values. All your gear falls off and is unequipable. Using abilities and Spells are disabled. Using items is disabled.
3) In front of you is a chest that contains a number of unlocks for the things mentioned in 2. iirc it's around 8. One unlock will unlock one thing such as strength OR hp OR an being able to wear a weapon, etc. It does not increase if you take more people.
4) Beyond the chest is a dungen. There are different paths and about 5 bosses who drop the treasure your seeking. It is impossible to kill them all. In fact the best groups of elite players have trouble killing 3 of them and generally try to do 2. Most disorganized groups will wipe within 5 mins. There is a hard time limit and no way to extend it.
5) Killing monsters causes drops to unlock your gear and stats and such, however that takes time.
6) The bosses are not push overs.
What this means is taking more people means you have to spend more time to get their stuff unlocked. This also means less drops per person. The result is a dungen that works well with small 6-9 man groups of well skilled people. Which is much better than 40 idiots running through something simply because they've managed to get 40 people toegether at the same time.
The gear you get from Salvage is a tier above anything else avaliable. It's a hell of a reward. The time to get it however, was ultimately too much for me. That and if I got it, I would have nothing to wear it too. It's actually what drove me to quit. I could beat salvage, but I wasn't willing to dedicate the time to do it and then have no reason to have the gear as I would have beaten everything.Woah, honestly that sounds to me like nothing more than a stupid gimmick to make you spend more time than you should need to for some pretty shitty rewards when you consider the time spent.
There has to be some gap. If all it takes it to log on for one weekend and you can be at the level cap and then log in the next weekend and have all the gear you've made a single player RPG, not a MMO.Which is whats wrong with the dated grindfest games like EQ and FFXI. All that work and time invested for shitty results. What it does is seperates the "hardcore" from the casuals and puts them into a tiny percentage at the top like EQ did. Now i dont think things should be a big ass loot pinata like wow is now but keeping such a massive gap between the top few percent and the casuals kills games and takes the fun out for the average player.
The gear you get from Salvage is a tier above anything else avaliable. It's a hell of a reward. The time to get it however, was ultimately too much for me. That and if I got it, I would have nothing to wear it too. It's actually what drove me to quit. I could beat salvage, but I wasn't willing to dedicate the time to do it and then have no reason to have the gear as I would have beaten everything.
There has to be some gap. If all it takes it to log on for one weekend and you can be at the level cap and then log in the next weekend and have all the gear you've made a single player RPG, not a MMO.
If there was more game to play after I got the gear? Then no I wouldn't agree, the reward was insane. It just came down to it being the last thing do to. I would agree the time vs reward was low, but not shit. Some of the "high quality" items (items with slightly higher stats) that cost 10 times or more were shit in thier time vs reward as they would increase you damage output by like 0.5%. These items as a set might do +50% vs the next best on damage output.So you agree, im not clear? Time invested vs reward = shit?
I think there is a lot of debate here. I personally prefer a larger gap to be honest. Clearly you don't. Perhaps that was because while I was playing FFXI I was in the upper tier in terms of "wealth" I don't know. It's not like there wasn't stuff for casuals to do in FFXI endgame.I agree, there needs to be a gap but games like EQ and FFXI make that gap way too big and end up segregating the community.
A good example would be wow before wotlk. There was enough of a healthy gap between a BT/Sunwell guild and a casual kara/heroics guild. The causals had plenty to do and work for and the hardcore players had the same on a different level.
one that has 200k subscribers compared to one with 9 million and has a specific gameplay mechanism and persistent world different from other mmos
niche
  /nɪtʃ/ Show Spelled Pronunciation [nich] Show IPA
3. a distinct segment of a market.