Coldblackice
[H]ard|Gawd
- Joined
- Aug 14, 2010
- Messages
- 1,152
I've been wanting to get back into SC2, but I've heard that ladder hacking may be widespread, and made worse by inaction on Blizzard's part. Is this so? Anyone have any idea how prevalent cheating/hacking is on SC2 ladder?
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Infuriating this can't be stopped. Even more infuriating is Blizzard just shrugging it off, ignoring reports and complaints.
Are there any feasible ideas in the works to help curb this? Two ideas I've had, unsure of how feasible something like these would be:
1.) I think it'd be great if Blizzard would relegate volunteer admins/mods to monitor and patrol for this, maybe even as quasi-employees, or perhaps even as a community-wide democratic process, giving more weight to more trusted/verified users (like a karma-type system).
2.) After seeing the TeamLiquid hacker/cheater thread, what about the possibility of a community-built system to avoid cheaters? Basically, a third-party app that connects to a community-maintained database of cheaters (like the TL thread), and when laddering, the app quickly screenshots the matchup screen. It then OCRs the usernames and cross-references them with the TL cheater database. If it finds a match, it quickly cancels out of the match before it starts.
Or, even more extreme (if infeasible to cancel out quick enough), it immediately drops out of the match -- sacrificing the match, but still somewhat "punishing" the cheater in the sense that there's no gameplay at all. Although, if a cheater's incentive is purely to get a "W" with no incentive for actual pseudo-"strategic" game-play, then this latter route wouldn't suffice. But maybe Blizzard could resurrect the new-game timer that gives a few seconds to drop out of the match without incurring a loss.
Thoughts?
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Infuriating this can't be stopped. Even more infuriating is Blizzard just shrugging it off, ignoring reports and complaints.
Are there any feasible ideas in the works to help curb this? Two ideas I've had, unsure of how feasible something like these would be:
1.) I think it'd be great if Blizzard would relegate volunteer admins/mods to monitor and patrol for this, maybe even as quasi-employees, or perhaps even as a community-wide democratic process, giving more weight to more trusted/verified users (like a karma-type system).
2.) After seeing the TeamLiquid hacker/cheater thread, what about the possibility of a community-built system to avoid cheaters? Basically, a third-party app that connects to a community-maintained database of cheaters (like the TL thread), and when laddering, the app quickly screenshots the matchup screen. It then OCRs the usernames and cross-references them with the TL cheater database. If it finds a match, it quickly cancels out of the match before it starts.
Or, even more extreme (if infeasible to cancel out quick enough), it immediately drops out of the match -- sacrificing the match, but still somewhat "punishing" the cheater in the sense that there's no gameplay at all. Although, if a cheater's incentive is purely to get a "W" with no incentive for actual pseudo-"strategic" game-play, then this latter route wouldn't suffice. But maybe Blizzard could resurrect the new-game timer that gives a few seconds to drop out of the match without incurring a loss.
Thoughts?