DRJ1014
Supreme [H]ardness
- Joined
- Nov 11, 2003
- Messages
- 5,770
3D TVs were a big hit... oh wait. I dont see this lasting more than a couple of years before something else comes along. Google Glass anyone?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I agree the full room-scale VR is worlds better, but my original point still stands. A huge percentage of gamers like to play for hours at a time. And they don't want to be up on their feet flailing around when they could be sitting on their couch or chair.
Why do you think traditional gaming and VR gaming would exclude one another? I happily do a mixture of both.
I don't get seasick...I wonder what causes it.
You never saw us spend time reviewing Rambus, 3D displays, NVIDIA Shield, other stupid fad stuff that I never saw being a true part of the market, I think VR is going to be very different.3D TVs were a big hit... oh wait. I dont see this lasting more than a couple of years before something else comes along. Google Glass anyone?
I can't touch type, and I forget which button my hands are pressing during intense fight scenes. You can imagine with a pain in the ass it would be using a controller in a VR game, where the whole POINT is to not see your hands.
In something as immersive as VR, I would get distracted constantly, and would throw the controller in frustration. So unless you can come up with a fully-immersive system that has no controls (just me), and fixes the problem of limited walking space, AND gets rid of the bulky tethered helmet, then I'll never be interested in VR.
There's plenty of other uses for this tech, but VR gaming at this point is only for the people who already like the complexity of their flight/car simulators.
Yes and no, as much as I love VR it's not a replacement for the desktop. No one wants to wear a 3lb monitor strapped to their eyeballs in an enclosed hot air pocket while constantly having to focus your vision for 4+ hours straight. An implementation like Hololens is more the average consumer solution.
Yes and no, as much as I love VR it's not a replacement for the desktop. No one wants to wear a 3lb monitor strapped to their eyeballs in an enclosed hot air pocket while constantly having to focus your vision for 4+ hours straight. An implementation like Hololens is more the average consumer solution.
I agree the full room-scale VR is worlds better, but my original point still stands. A huge percentage of gamers like to play for hours at a time. And they don't want to be up on their feet flailing around when they could be sitting on their couch or chair.
I think you have this backwards. Old people take to motion controls in VR very well because a lot of the interaction with the world is the same as real life. How do you dodge in a normal game? You press the dodge button plus a direction on the joystick. How do you dodge something in VR? You dodge.
Many games do the vast majority of gameplay using just your physical movements and the trigger buttons. For example in Cosmic Trip you built robots and robot related buildings to harvest resources and defend against attackers. The UI for selecting what unit to build is a floating bar with large buttons that you "press" with your hand. It is incredibly intuitive and you begin doing it without thinking within minutes.
Or maybe we just need smaller VR headsets?
World's thinnest, lightest VR headset looks just like a pair of sunglasses
I don't know what you mean having to constantly focus your vision. Do you not focus your vision outside of VR? Everything in VR is a fixed focal length so if anything you are doing less focusing than in real life.
With my Vive I constantly have to refocus when lookin at the edge of my vision. There's definitely more strain on your eyes when using VR as opposed to just using a monitor. It could also just be a side effect of the low resolution but my vision just isn't crisp enough in VR to keep me wearing it for long periods.
So get up off your ass and do it! I'm a fatass and I can still play VR for a couple hours while standing...a lot of the current games are actually pretty good exercise, so that's an added benefit IMO.
But I agree that room scale may not be for 100+ hour games like Skyrim. Or, maybe it is, but you only play a couple hours at a time. You know those old Nintendo messages telling you to take frequent breaks? Well...
Yes and no, as much as I love VR it's not a replacement for the desktop. No one wants to wear a 3lb monitor strapped to their eyeballs in an enclosed hot air pocket while constantly having to focus your vision for 4+ hours straight. An implementation like Hololens is more the average consumer solution.
Huh? The Vive weights ~1.2 lb and the Rift is right around 1 lb.
I've never had focus issues or eye strain using the Vive. You focus like you would normally in real life.
I was exaggerating but just like how some people don't like wearing glasses, wearing a pound worth of equipment strapped to your face for long periods of time isn't that appealing either. As for focus, its no where near real life, there just isn't enough pixel density in the display to give you a crisp image so that your eyes don't struggle thinking "Is it blurry because I am not focused or because the game just looks bad?".
For very distant objects I agree somewhat, it can look a bit pixellated (though Supersampling helps this a lot). But for short to medium range I disagree completely. I can hold a gun up to my face in H3VR and it looks practically real to me.
Then you try to read the text close up and goes out of focus. It just isn't natural enough to where I can replace a desktop.
I again have to disagree there, I can read text just fine up-close. The distant text is what can give you issues but again, Supersampling can help with that. I will admit that on the Vive the Fresnel lenses can have a bit of radial blurring and bloom depending on what you are looking at, but nothing that prevents you from focusing provided you have the headset on properly.
I agree that it's not a replacement for a real monitor - it's not really meant to be at this stage. It's a completely different experience (especially when you are talking Vive with room scale and the motion controllers) than sitting in front of a screen playing a game. You are INSIDE the game world.
Then you try to read the text close up and goes out of focus. It just isn't natural enough to where I can replace a desktop.
Want to make a little wager?
1 year from this date, if VR hasn't taken off, I get to pick my own title but If it has, you ban me from the forums for 3 months and give me the gayest title ever.
Sure. Not sure of what you mean by "taken off" but I will roll with it. If we are not covering VR in a review context then, I will call that not taking off.Want to make a little wager?
1 year from this date, if VR hasn't taken off, I get to pick my own title but If it has, you ban me from the forums for 3 months and give me the gayest title ever.
They will come with gags or mouth cages to limit wondrous noises.In my view when this tech is smaller and can be had in a form factor like the hololens it will be huge. My dream is being able to sit on a plane and be fully immersed in a 4k per eye vr experience. Can you imagine?