H as they get. A 1992 game. Damn that makes me feel old.This.
I'm not ever sure if I notice it. Then again, I still dosbox Dune II so there is that.
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H as they get. A 1992 game. Damn that makes me feel old.This.
I'm not ever sure if I notice it. Then again, I still dosbox Dune II so there is that.
Especially in Control, I turn off most RT because the mirroring of everything and the solar haze is so stupid and fake that it annoys me an awful lot. Metro is fine, I haven't played the others, just watched videos so I can't say.It is transformative in the few games that do it right, but a lot of games only add it as a marketing gimmick. CP2077, Control, Metro exodus enhanced, Alan wake 2, Assassin's creed shadows are examples where RT makes a huge difference, to the point where turning the RT off makes the game look like medium graphics. Unfortunately you need a lot of GPU power to run those, basically a 3080 with upscaling is around the minimum for the first 3 and you will need a 9070 XT or 4070 ti super for the latter two with upscaling at QHD (1440p) resolution.
The DLSS TF model at quality with Ray Reconstruction is very close to native without any DLSS/DLAA, and in some places it is superior, but the DLSS CNN model and FSR4 will lose out a bit on fine detail, motion stability etc. Having to run CNN model or FSR makes it a tradeoff between much more realistic looking lighting, that is a lot more dynamic, and having more fine detail with better image stability. Comparing max non-RT to max with RT on an Nvidia GPU with DLAA and Ray Reconstruction is a big win for max RT IMO when you ignore the framerate.
It's new and Valve is decent at patching things so give it a minute.yeah, admittedly the RT performance in R&C:RA is all over the place with my 9070xt. Most maps run fine locked to 60, but there are a few where the performance just goes to shit. It kinda feels like 'the honeymoon is over' type of thing, where it starts off great and then it's just like wtf. I think this game could've used another performance patch or two tbh. I also get crashes while transitioning into cutscenes every now and then, it's kinda killing the experience for me.
Ok, that's interesting. I'm still on Win 10 and have decided Microsoft needs to drag me kicking and screaming over to Windows 11, but the time is approaching now.I felt the same about HDR until I upgraded to an OLED and Windows 11. Windows does a terrible job of managing HDR but 11 noticeably improved that. Once I saw it working correctly on a massive OLED it was truly impressive and changed my whole view on it for games.
What changed in HDR for games?I felt the same about HDR until I upgraded to an OLED and Windows 11. Windows does a terrible job of managing HDR but 11 noticeably improved that. Once I saw it working correctly on a massive OLED it was truly impressive and changed my whole view on it for games.
it worksWhat changed in HDR for games?
I turn on Ray tracing and test it at different settings. I usually do not use maximum.
Does it havd DLSS 4? If yes then how is the experience with that ??I just got a 5080 and it seems like Ray Tracing is still unusable? Admittedly haven't tried lots of games but I expected Portal RTX to not run so terribly...
DLSS transformer to the rescue!PT is about a 30 fps hit on my 4080. 34 fps w and 74 w/o
3440x1440