How Gaming Is Shaping The Future Of Work

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Is gaming really setting the pace in the workplace? I can see how virtual and augmented reality could be great for conferences and such but what other ways do you think the gaming world has influenced the work environment?

Imagine joining a meeting that exists in virtual space – a conference room rendered in 3-D, complete with chairs, a table, a whiteboard, and coffee. As your colleagues join, you see their avatars enter the room and sit around the table. The meeting is an immersive simulation of an in-person meeting, created with the help of motion sensors that track physical movement or gloves equipped to capture hand movements and body language. Audio is a live feed from each participant. In this scenario, it’s difficult for team members to slip off to do their laundry, or multitask on other projects, because their attention is fully committed to the virtual environment of the meeting.
 
Maybe at the same massive multinationals that have telepresence rooms today, reserved for C-suite execs and a few other high rollers. But from what I've seen, it's hard to even get the cash for a decent speakerphone (does one really exist?) regardless of where you are, much less all this fancy stuff.
 
Even if you do employ a hack to make it look like your eyes are open and your head is upright during a meeting, they'll still be able to hear you snoring over the audio.
 
Don't see this happening.
Why spend 10's of thousands of dollars, when you can do most of this with a speaker phone?
We have a TV set in the main conference room in both of our offices, a HD camera, and basic video conferencing equipment. Don't see any reason for something more.
 
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