Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
ninethreeeleven said:Right click your BF2 icon, choose properties. Look at target. Add the lines you dont see.
"C:\Program Files (x86)\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +szx 1680 +szy 1050
NOTE 2: This just stretches the screen and is not true widescreen. EA and Dice decided to not support true widescreen in this game.
rm19 said:What he said. I'm running at 1280x768 (16:10) using this method. Actually, I think this is true widescreen as the proportions are all correct and nothing is being stretched, except the 2D overlays.
![]()
calibos said:I thought I heard it was 'True' widescreen, ie 16:10 without stretching but that this was achieved by cutting the top and bottom rather than adding to the sides
rm19 said:If that were true, the guy's arm would not be visible at all in the previous screen. Here's another shot. Notice the tank's cogs are all round. The wheel closest to the edge appears slightly stretched, but that's due to the FOV. Don't judge it by the 2D overlays as those will always be stretched, unless multiple sprites and code paths are created for each possible aspect ratio.
I know what a stretched screen looks like as it did in FarCry and Doom3 using 1024x768 to fill the whole screen. BF2 behaves just like Half Life 2 which supported my 1280x768 res natively. If everything is rendered in perfect proportions, save for the "fisheye lens" effect at the very edges which affects even regular 4:3 screens), then I believe that BF2 is rendering in true widescreen even if it's not officially supported.
![]()
calibos said:I thought I heard it was 'True' widescreen, ie 16:10 without stretching but that this was achieved by cutting the top and bottom rather than adding to the sides (pretty sure I've seen screenshots somewhere demonstrating this fact too). ie rather than WS users benefiting from a wider field of view to the sides giving us an advantage we actually see less top and bottom. So we don't have an advantage over 4:3 users and they have a slight advantage of a slightly better FOV top and bottom, which tbh isn't as much of an advantage as a Wider FOV to the sides would be to us. I actually think its a reasonably fair compromise. Still confused why they didn't implement the WS res options in the actual option screen rather than by changing shortcuts. The fact that WS res' are applied in a very particular way indicates they are coded for but obviously not in the options menu...Strange.
Cabezone said:You're misunderstanding the FOV problem. It doesn't stretch the screen, it's just zoomed in a little. Try switching from a widescreen resolution and back to a 4:3, and compare screenshots. You'll see that the widescreen see's the exact same as 4:3 horizontal, but less vertical.
rm19 said:Sorry, justed tested it out and you're right, less vertical view, same horizontal. The arm/gun of the guy have nothing to do with the fov. You're also right that it shouldn't be too hard to support different resolutions, especially for 3D games.