dgz
Supreme [H]ardness
- Joined
- Feb 15, 2010
- Messages
- 5,838
Sorry, im not used to playing games where I need to press the button more than once. Games are way to complicated with all their story and crap like that. Thats why nowadays I turn the sound off, the screen off, the pc/console off, and flip the house breaker. Then I just sit there and pretend I won.
But really, I didn't think it was possible for anyone to not like the dialogue in Portal(maybe in HL2 but I dont even remember the game now). It's not even like its cutscenes with a bunch of talking. Its quick and to the point and never even interrupts gameplay one bit. Everything spoken in that game was GOLD.
I think it's fair to say you don't remember Portal 2 very well. While there are no actual cut scenes, a lot of levels, especially near the end, are pointlessly stretched with nothing going on just so the play can listen to the dialogue. Which, in effect, interrupts gameplay unless you consider +forward a gameplay mechanic.
And again, your premise is flawed. Please explain how are button smashers the ones advancing the whole "press X to proceed to the next scene" thing. I always thought it was the opposite. And for a good reason. I mean, my wife "plays" such games. She admits those are not actual games.