yeah, so has anyone noticed the tendency for gordon to get stuck in terrain that would seemingly be a small step-over/step-up, and you can't jump out of these situations, but instead you are forced to slither as slow as molasses to get free?
i aplologize in advance is this has been covered in a bug report somewhere, but this fact really torqued me when i was in the sand traps level and trying to get to higher ground with the ant lions on my ass. i've noticed it in alot of places (trying to get around an interactive obstical when there should be plenty of room to move) that i thought this might deserve its own thread, as the physics combined with the textures seems to be one of the main deals with the new engine and this probably has alot to do with that.
i aplologize in advance is this has been covered in a bug report somewhere, but this fact really torqued me when i was in the sand traps level and trying to get to higher ground with the ant lions on my ass. i've noticed it in alot of places (trying to get around an interactive obstical when there should be plenty of room to move) that i thought this might deserve its own thread, as the physics combined with the textures seems to be one of the main deals with the new engine and this probably has alot to do with that.