Has BF3 changed the perception that gameplay trumps graphics?
NO! Though i havent played it yet, ive been around enough new generations of games to see that, great gameplay will always be appreciative to a degree over graphics. Thats the main reason why i go back and play some of my older games. For gameplay that isnt sometimes found or as good in todays games. But sometimes, we look back on the older games with rose colored glasses not seeing the faults. A great example is Mario 64. It was heralded as on the best games of all time when it came out, the best implementation of 3d world with 3d camera. But try to play it now. Eeek, that camera is broke and the controls is a little iffy. I still love the game though. Doom and serious Same is another example. SS is great fun, though i still go play doom. Mainly because i really love the maps of the original doom.
I thought the best thing about source code, was the overall package. One of the easiest to develop for, supported great by the creater, and could do most of what you wanted. There was a couple other engines that was technical better. With id tech 4 being one of them. It was the complete package that made Valve and Epic one of the premier engine suppliers.
Half Life 1 was great. Especially the base part. But when you get to Zen, it drops the ball. Half Life 2 was more evolution, and refined. It does feel like the shooter genre is a little stagnant right now in innovation and simple "WoW, you have to play this game!" factor. To me the last shooters that had that feeling were Quake 1, Half Life 1, Quake 3 for sheer deathmatch delight, and Unreal Tournament for teams. I really should try the Battle field series. I just prefer arena style shooters.
NO! Though i havent played it yet, ive been around enough new generations of games to see that, great gameplay will always be appreciative to a degree over graphics. Thats the main reason why i go back and play some of my older games. For gameplay that isnt sometimes found or as good in todays games. But sometimes, we look back on the older games with rose colored glasses not seeing the faults. A great example is Mario 64. It was heralded as on the best games of all time when it came out, the best implementation of 3d world with 3d camera. But try to play it now. Eeek, that camera is broke and the controls is a little iffy. I still love the game though. Doom and serious Same is another example. SS is great fun, though i still go play doom. Mainly because i really love the maps of the original doom.
I thought the best thing about source code, was the overall package. One of the easiest to develop for, supported great by the creater, and could do most of what you wanted. There was a couple other engines that was technical better. With id tech 4 being one of them. It was the complete package that made Valve and Epic one of the premier engine suppliers.
Half Life 1 was great. Especially the base part. But when you get to Zen, it drops the ball. Half Life 2 was more evolution, and refined. It does feel like the shooter genre is a little stagnant right now in innovation and simple "WoW, you have to play this game!" factor. To me the last shooters that had that feeling were Quake 1, Half Life 1, Quake 3 for sheer deathmatch delight, and Unreal Tournament for teams. I really should try the Battle field series. I just prefer arena style shooters.