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Not exactly new information, but a fun countdown.
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Nothing will give VR a boost, it is unreasonable to expect that. VR is an expensive niche. I would be on the fence about this game even if I didn't have to buy a $1200 setup to properly enjoy it.I bought a PS4 for Bloodborne but I don't see myself buying a VR kit for HL: Alyx...if this title doesn't give a major boost to VR then nothing will
this thread should be in the dedicated VR forum
Nothing will give VR a boost, it is unreasonable to expect that. VR is an expensive niche. I would be on the fence about this game even if I didn't have to buy a $1200 setup to properly enjoy it.
I purchased a PS4 pro for HZD, but that only cost $400. And even that was uncomfortable territory. Not to mention you don't need a high end gaming PC on top.
Yeah but you need valve index to fully experience it right? That costs $1200 here.I thought a VR kit was ~$500?...the PC requirements are pretty low end
Nope .. people that playtested it with all the major HMDs say it played surprisingly well on $225 Odyssey+Yeah but you need valve index to fully experience it right? That costs $1200 here.
I would be on the fence about this game even if I didn't have to buy a $1200 setup to properly enjoy it.
Surprisingly well is not gonna cut it, when I'm dropping any large sum of money for one game. Not to mention the odyssey+ does not seem to be available where I live.Nope .. people that playtested it with all the major HMDs say it played surprisingly well on $225 Odyssey+
Valve index set is exactly $1200. Sure I can get a VR set for about $600 but will it be just as good?I keep seeing this argument, and it's simply not true unless you're including a GPU in that total.
Nothing will give VR a boost
The newest/best sets will always be expensive, that you need to enjoy the newest games to the fullest extent.Price could go down...
Price could go down...
Given you've never tried VR, this post is.. uninformed.Surprisingly well is not gonna cut it, when I'm dropping any large sum of money for one game. Not to mention the odyssey+ does not seem to be available where I live.
I'm not questioning whether it runs on a 225 something, I'm saying if you want to have the optimal experience you need a valve index.
The real cringe is that you admit it is worse and missing functionality, but try desperately to understate it. And that still won't make the odyssey plus available in EU. The cheapest VR set I can find is about $300 here which is the oculus quest, and I'm not paying that for one game, especially if I'm not even getting the best possible experience for that money.Considering you've never tried VR, this post is cringeworthy.
It's like someone that's never played a console game believing that you need a $150 Xbox Elite controller or don't bother because you're not getting the oPtiMaL experience as a $30 Xbox controller.
The experience delta between a $225 Odyssey+, and a Index + Knuckles controller is minimal -- with the latter you can use a little more manual dexterity like seeing individual fingers move. BFD. Effectively it's like saying "I won't be able to see and manipulate my individual fingers when picking up bullets, so why bother playing at all" -- utterly silly.
I could buy ten Indexes without a care, but I keep 3x Odyssey+ stocked in the house because value-for-money ratio is off the chart.
Given you've never tried VR, this post is.. uninformed.
It's like someone that's never played a console game believing that you need a $150 Xbox Elite controller, or don't bother because a $30 Xbox controller isn't the "optimal" experience.
The experience delta between a $225 Odyssey+, and a Index + Knuckles controller is minimal -- with the latter you can use a little more manual dexterity like seeing individual fingers move. BFD. Effectively it's like saying "I won't be able to see and manipulate my individual fingers when picking up bullets, so why bother playing at all" -- that's silly.
I could buy ten Indexes without a care, but I keep 3x Odyssey+ stocked in the house because value-for-money ratio is off the chart.
Or, "if you can't watch the Superbowl on a OLED TV, why watch it at all". That's the wet blanket mentality. I digress.Another comparison would be saying that the optimal experience for any new PC game is SLI RTX 2080Ti with a 4K Gsync 144Hz IPS display etc. etc. Yes, the best hardware enhances the experience but it isn't truly necessary in this case from early reports. I'll be keen to see reviews when the game launches, I don't think I can justify an Index but a cheaper setup for a mind blowing Half-Life experience? Sure.
Not exactly new information, but a fun countdown.
I don't have enough space for a proper room scale. Judging by the trailers, I am going to need to do some serious cleaning, starting with the wife.
Seriously though, I hope it's a least playable in standing only mode.
The gpu performance is not a good analogy. A proper comparison would be playing a racing simulator with a wheel and pedals or playing it with a gamepad.Another comparison would be saying that the optimal experience for any new PC game is SLI RTX 2080Ti with a 4K Gsync 144Hz IPS display etc. etc. Yes, the best hardware enhances the experience but it isn't truly necessary in this case from early reports. I'll be keen to see reviews when the game launches, I don't think I can justify an Index but a cheaper setup for a mind blowing Half-Life experience? Sure.
Despite all the relative sales jockeying among competing headsets, overall sales for the entire category remain too small for the market to be anything but a small niche for the time being. Only PlayStation VR—which recently passed the 5 million sales mark and has outsold all
other VR headsets combined—makes anything approaching a dent on the wider gaming market. And the size of that dent is roughly comparable to failed accessories like the Sega CD, proportionally.
Decided to look up how Alyx affected VR sales, apparently Valve Index sales doubled for the holidays, but it's a drop in a pond:
https://arstechnica.com/gaming/2020...more-than-doubled-amid-half-life-alyx-reveal/
Most people are still in the wait and see period. it's hard to sell an accessory if it only has one game attached to it. If HL:Alyx is first of many high profile titles, things might start to move. I mean much cheaper accessories like the ps move failed too, and that cost 1/5th of a proper vr setup.if this VR Alyx game doesn't move the needle then nothing will...
They really need to fix this problem, and fast, if they expect to capitalize on the hype of this game. I've been on the waiting list for a while...if this VR Alyx game doesn't move the needle then nothing will...
...how does Valve even measure the success of this game?...
They operate on a longer timescale.They don't really worry about such things anymore.
In the final hours interview this question came up. Valve basically said that they were creating something to explore mechanics of VR and decided Half-Life was the best property they had for it. There are so many things you can do in VR that really cannot be done with the mouse and keyboard. A quote being "We would have to map an entire section of the keyboard dedicated just to interacting with doors." When you build a game specifically around VR mechanics trying to go backwards wouldn't work.what are the chances this eventually comes out on PC/console and this VR exclusivity is just a timed deal...Valve has to know that limiting this to VR is going to kill sales...I know the Steam platform gives them all the $$ they will ever need which allows them to experiment on things such as this but I have to believe they know that this would make a killing if sold on other platforms
In the final hours interview this question came up. Valve basically said that they were creating something to explore mechanics of VR and decided Half-Life was the best property they had for it. There are so many things you can do in VR that really cannot be done with the mouse and keyboard. A quote being "We would have to map an entire section of the keyboard dedicated just to interacting with doors." When you build a game specifically around VR mechanics trying to go backwards wouldn't work.
So essentially their options are strip stuff out of the game to make it playable on other platforms or keep it VR exclusive. They are choosing VR exclusive. I'd say there is a 99.9% chance that is never playable without VR.
I understand that they built this specific version of the game with VR as the sole input...but I still think they could have dedicated another team to developing a non-VR version...but it's obvious they didn't want to do that...I give them props for trying to push VR gaming tech forward...I don't think it'll work but kudos to them for trying