Half-Life 2 Strider fun

Joined
Mar 7, 2004
Messages
29
I have been messing around with the HL2 physics and whatnot lately, and it's been just as fun as playing through the game. Earlier a friend told me it was possible to fire a Strider cannon through the console, and upon digging I've been slowly adding to it. Right now, I can fire the main cannon, minigun, crouch, and stand. I'm going to try to get the Strider actually moving (hopefully I'll find a way to make it follow Gordon). Since all of this is done only using console commands, you can pretty much hijack any strider in the game (or spawn your own). Here are some videos showing Strider control (attack is done simply by looking at whoever you want the Strider to attack, and smacking a bound key).

Half-Life 2 - Strider Mayhem 1
Half-Life 2 - Strider Mayhem 2

Videos were encoding using XviD-1.0.2-29082004.
 
lol, thats awesome. the combine finally get a taste of their own medicine.
the striders singularity cannon kicks ass
 
Intresting, One thing I have been wanting was a strider cannon as a weapon, would be possible, and fun :eek:
 
Sorry for the long delay, but I do need to sleep sometime. :p Here are all the binds I have as of now.

Code:
//Strider Control
//
bind "x" "give npc_strider" //spawns a strider (can't be spawned on all levels)
bind "x" "ent_setname strider" //names npc_strider "strider"
bind "x" "ent_setname blamo; ent_fire strider setcannontarget blamo" //names and shoots npc_? (cannon)
bind "x" "ent_setname blamo; ent_fire strider setminiguntarget blamo" //names and shoots npc_? (minigun)
bind "x" "ent_fire strider stand" //makes the strider stand
bind "x" "ent_fire strider crouch" //makes the strider crouch
Some important things... always use give instead of npc_create with a strider. Using npc_create will make a strider spawn about half way below ground level. Only use ent_setname strider on a strider. For those that don't know, ent_setname will name whatever entity you have your crosshair on... so, when setting the name of a strider, make sure you have a strider in your crosshair first. You can only attack player npc's using a strider, so don't try to attack a wall. For easy installation, just put the above in notepad, save as strider.cfg, dump in your HL2 cfg folder. Then load up HL2, hit ~ and type exec strider. Also, for those that want to light people on fire with a single key press.....
Code:
//Fire is fun
//
bind "x" "ent_setname burn; ent_fire burn ignite"
Here is one more bind I like to use in SP. With this bind, simply look at a strider, hit the bound key, and it will fall to pieces.
Code:
//Strider breakdown
//
bind "x" "ent_setname strider; ent_fire strider break"
I'll post more useless crap as I tinker some more later today.
 
Someone needs to make a mod where you actually play as the Strider either working for the Combine OR just making mayhem in City17!!!
 
I'm actually hoping I'll get it to where the strider will follow you and attack the combine... but that's going to take more than simple console commands.
 
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