Guess again.
I never said it did that ONLY when downloading.
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Guess again.
Check again when it finishes.Got my key from GMG. Downloaded the Rockstar launcher. Currently preloading 60GB and using less than 10% of CPU resources.
Nobody moderates that stuff in the first place.
...Why are there so many Chinese posts?
Maybe the theories about curbing piracy with giant downloads are true.
The notion that devs are intentionally shipping games with large install sizes to dissuade piracy is completely illogical.Maybe the theories about curbing piracy with giant downloads are true.
Which is incredibly silly because the first thing the pirate scene does is optimize the release (compress videos, sound, rar pack).
The notion that devs are intentionally shipping games with large install sizes to dissuade piracy is completely illogical.
If the legit, purchased game is 65 GBs, and the free, torrented game is also 65 GBs, how could the game's size dissuade piracy? Perhaps if the Steam download was 15 GBs and the torrent was 65 GBs, then one could make the claim that the install footprint was increased in order to dissuade piracy.
That theory was born when some teen on 4chan made a claim that his cousin knows a guy who knows a guy who said that Machine Games intentionally inflated the file size of Wolfenstein: TNO in order to prevent piracy, and that baseless, illogical, conspiratorial nonsense spread like wildfire throughout the Internet.
The GMG version sends you to Rockstar Warehouse, same key.
The social club launcher is garbage. If the Steam version doesn't use it, I'd still prefer the Steam version right now. We won't know until launch day.
But it's not a steamworks game either way, correct? Is there really a point in buying it on steam?
In before Team Red blames poor performance on Gameworks libraries.Another fun fact: TXAA files in the game folder.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
I don't even know what CHS or PCSS are...
Soft shadows are typically rendered in games by using shadow mapping and Percentage Closer Filtering with a uniform kernel size. The Percentage-Closer Soft Shadows (PCSS) algorithm computes a variable kernel size based on the distance between the relative position of the receiver point, an approximation of the blocker, and the area light. It produces perceptually plausible soft shadows that harden on contact.
The Contact Hardening Shadows technique uses a fixed size kernel, but the kernel coefficients are dynamically generated to accomodate a variable width penumbra. The PCF algorithm relies on gather4 instructions for sampling the shadow map, so while it can be performant, the width of the penumbra is limited by the size of the filter kernel.
PCSS is dynamically altering the shadow map in real time based on the objects' positions and light sources, while CHS is altering the color of the surface under the shadow map after the scene is drawn.Silly Squirrel!
Percentage-Closer Soft Shadows (PCSS)
Contact Hardening Shadows (CHS)
(I have no idea what any of that means)
According to AMD, CHS is comparable to PCSS but doesn't suffer from banding or noise artifacts.
Now trying to figure out if I should grab this on Rockstar's site, since it's up at 7PM EST on Monday...or if I should just grab it on GMG and get a discount.
Anyone upgrade their hardware for this? 980 SLI sounds good right about now...
That PC gamer article mentions that they've been playing the game in 4K@60 using a "mega rig."
I'm curious exactly what that consists of. Are we talking SLI Titans on a 5ghz 5th gen i7 or something a hair more reasonable?
Either way, it sounds like 1080p/60 should be more than feasible using decent hardware. That's really all I ever wanted.
Machines at minimum spec are expected to handle GTA V at 800x600 and 20 to 30 frames-per-second - while recommended spec systems should manage 1080p and meet 60fps on medium settings.
An "i7" (because who cares about details?) and two GTX 980 in SLI.
https://youtu.be/oKklqz-lgi8?t=1m36s
I was shown the game in 4K resolution running at 60fps. The PC Rockstar was demoing it on is outside the price range of most consumers, with an i7 [email protected], SLI GTX 980, 32GB of RAM and a 256GB SSD, but that’s just to show off how pretty it can look.