- Jan 28, 2014
The catchup events has been the way the series has done things for so long that I don't remember if standing starts were even a thing after GT2. I think the problem is inherently with the AI, and Polyphony have really done nothing to update it in 20 years. This is evident when you do a custom race with standing starts against the AI. They cannot handle being bunched up together going into the first corner. As a result, we still have the catchup structure to compensate.i got another PS5 from walmart yesterday, yay! i'm hyped to play GT7. but yeah, the limited campaign is really, really disappointing given this was supposedly going to be the return of a grand single player experience.
the other thing that's completely unacceptable is that all the 'races' in the game are not really races at all, they're more like timed events where you have pass a bunch of slower cars and pass the leader in the limited amount of time/laps you're given. that's not racing at all... i'm sure it can be fun sometimes, if your car is juuuuuust fast enough to be able to pass the leader at the last second, but from what i've read you can usually tune your car to make the event a complete breeze and turn it into a short hotlapping session.
ffs, this is the basic "racing" structure of racing games i played in arcades as a kid in the 90s... what about actual racing, ya know, with practice, qualifying, fuel and tire usage, pit stops, close battles with evenly matched AI?? all those things are available in multiplayer (except the AI), would it be that hard to create some single player races and series following that same structure? Mr. Kaz, can we please move on beyond gran turismo's (1997) gameplay?
the cost of cars and mtx are the least of my concerns in this game, lol