Electrofreak
[H]ard|Gawd
- Joined
- Aug 5, 2008
- Messages
- 1,080
Okay, this looks like a good topic for debate. From the Android SDK:
So, does this mean that the Android UI itself is now hardware driven, or that hardware UI acceleration is simply available now to developers?
Edit: There's also a spot that mentions hardware-accelerated 2D graphics support having been ported over from 3.x.
Discuss.
http://developer.android.com/sdk/android-4.0-highlights.html said:Hardware-accelerated 2D drawing
All Android-powered devices running Android 4.0 are required to support hardware-accelerated 2D drawing. Developers can take advantage of this to add great UI effects while maintaining optimal performance on high-resolution screens, even on phones. For example, developers can rely on accelerated scaling, rotation, and other 2D operations, as well as accelerated UI components such as TextureView and compositing modes such as filtering, blending, and opacity.
So, does this mean that the Android UI itself is now hardware driven, or that hardware UI acceleration is simply available now to developers?
Edit: There's also a spot that mentions hardware-accelerated 2D graphics support having been ported over from 3.x.
Discuss.