Google and LG Unveil World's Highest Resolution OLED Display for Mobile AR and VR

Discussion in '[H]ard|OCP Front Page News' started by Montu, May 25, 2018.

  1. Montu

    Montu [H]ard DCOTM x4

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    Google and LG have revealed the world's highest resolution OLED display for mobile AR and VR at Display Week 2018. This amazing display sports 1443 PPI, 120Hz refresh rate, in a 4.3-inch 4,800x3,840 prototype panel that offers a wide view of 120x96. This resolution is roughly 3x that of the Vive or Rift. The panel isn't quite ready for primetime, but once they release this commercially it will be a game changer for AR/VR headsets. I can't wait.

    For comparison, today’s consumer devices average at 2MP with the HTC Vive featuring a 3.6-inch 1080 x 1200 pixel display per eye, while the Vive Pro steps up to 3.5-inch 1440 x 1600. At 448 and 615 PPI, respectively, both have 90 Hz refresh rates and 110 degree field of views.
     
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  2. theplaidfad

    theplaidfad Lurker

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    1443 ppi, that's like, way better than 1337 ppi
     
  3. Jaybone909

    Jaybone909 Limp Gawd

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    Sounds like the specs I've been holding out for. My wallet is ready.
     
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  4. sleepeeg3

    sleepeeg3 [H]ardness Supreme

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    What's 120x96? 120* wide and 96* tall FOV?
     
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  5. Nunu

    Nunu Limp Gawd

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    Wow, hope they figure out a way to avoid burn in for the oled. Otherwise, nice specs.
     
  6. heatlesssun

    heatlesssun Stay [H]ard

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    Sweet, can't wait to see these in something that has the power to drive them.
     
    Last edited: May 25, 2018
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  7. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    Keep saying SLI and Crossfire are dead :D
     
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  8. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    Yeah, field of view in degrees.
     
  9. USMCGrunt

    USMCGrunt 2[H]4U

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    If I'm not mistaken, this is the offset viewing angle of the panel, which is not the same as a VR headset's field of view. Meaning, you can still see the image if you are looking at it from a 120 degree angle...which doesn't seem all that impressive.
     
  10. misterbobby

    misterbobby 2[H]4U

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    last time I looked no VR game support it so enjoy that paper weight.
     
  11. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    What paperweight?

    And are you claiming that there is no multi-GPU support for VR games, or that it isn't in development, or that it wouldn't be useful?
     
  12. misterbobby

    misterbobby 2[H]4U

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    I'm not sure what you're confused about. How can I make it any more clear that no VR games support SLI or Crossfire. And I really doubt any Developers are going to fool with doing that for dealing with a niche inside of a niche. Plus any issues such as flickering or stuttering would be magnified with the screen literally right in front of your eyes. But hey keep dreaming...
     
  13. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    Let me requote you for specificity:
    Again, what paperweight?

    I'm under the impression that there is some support, however, the goal would be to support rendering for each eye concurrently which differs significantly from how multi-GPU is currently used.
     
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  14. DigitalGriffin

    DigitalGriffin [H]ardness Supreme

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    Posting angle view for the display would make ZERO sense as it is strapped to your face. And OLED's are 180x180 viewable as they are surface mounted with the thinnest of coatings. This is field of view for sure.
     
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  15. DigitalGriffin

    DigitalGriffin [H]ardness Supreme

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    There is a spec for Left Eye Right Eye Split between GPUs
     
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  16. DigitalGriffin

    DigitalGriffin [H]ardness Supreme

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    There's page interleaving
    Split screen interleaving
    and line interleaving SLI types

    Each eye getting a gpu would be split screen. (Horizontal split screen) Scaling would be better than typical SLI/Crossfire. Even though each GPU has to be fed twice, there is less issues with memory buffers because the LEFT eye is completely independent of the RIGHT eye as they are both full renders, and not sharing the render space. That means no patch-ups. Just shift the viewing fustrum and re-render. However far as I know NVIDIA and AMD only support Vertical Split Screen even though there is an enum for horizontal split screen load balancing

    http://www.nvidia.com/object/slizone_ask_mmm004.html
     
    Last edited: May 25, 2018
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  17. Gatecrasher3000

    Gatecrasher3000 Limp Gawd

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    It would be just lovely if this screen found its way into the Pixel 3.
     
  18. KazeoHin

    KazeoHin [H]ardness Supreme

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    Oh hey look, more technology we'll never be able to buy.
     
  19. Stoly

    Stoly [H]ardness Supreme

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    All of the above.
     
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  20. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    So you like being wrong :)
     
  21. misterbobby

    misterbobby 2[H]4U

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    LOL I guess you still have the same dream about dx12 magically fixing multi GPU support too? You'll do better to accept reality.
     
  22. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    Magically? No.

    It's being fixed through hard work in every major engine.
     
  23. Aix.

    Aix. [H]ard|Gawd

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    Do any working examples or even verbal commitments exist to support this claim?
     
  24. IdiotInCharge

    IdiotInCharge Not the Idiot YOU are Looking for

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    Do you have Google?

    While I realize that I made the claim, I've also been reading about it for the last year at least and had expected it to be common knowledge.
     
  25. misterbobby

    misterbobby 2[H]4U

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    Yeah and please update us when there is something more than talk.

    My personal opinion is that SLI and Crossfire in their current form will continue to lose more and more support. I think within 3 or 4 years it will be pretty much dead as we move to gpus with mesh type technology. Again though keep hoping and dreaming in the mean time especially for VR. I guess that other gpu could also be used as a doorstop not just a paperweight. ;)
     
  26. Advil

    Advil [H]ard|Gawd

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    Well, GPU horsepower aside, if we are simply talking about playing games with low enough requirements to drive at a good FPS this is finally enough resolution to do it well in a VR headset.

    So now the question is, can they overcome the last hurdles and make the optics in the headset somehow decent when needing to read text and whatnot.

    Or, the heck with it. Can we have this in an AR headset with decent FOV instead?
     
  27. DigitalGriffin

    DigitalGriffin [H]ardness Supreme

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    That's the trick. Shrinking oleds isn't that much a problem. Physics with optics though is hard to beat. (Then try to find a GPU to drive it)
     
  28. Stoly

    Stoly [H]ardness Supreme

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    More than SLI/CrossFire, I'm waiting for single pass stereo and simultaneous multiprojection support. Both (and more) have been promised since Pascal came out.
     
  29. USMCGrunt

    USMCGrunt 2[H]4U

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    This screen probably has the PPI to make text easily readable. The next two problems is the GPU power to drive a comfortable experience and optics that don't introduce any kind of weird artifacts like the current screens do. I feel like the future is where there are no optics and the screen itself is warped around the user's vision.
     
  30. zkostik

    zkostik Gawd

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    Pretty nice to see them pushing for a higher res in VR, but unfortunately high cost and low contents keep many folks away. It will take an insane video card to drive that kind of resolution at 120Hz and I also wonder what interface is being used as I believe current DP and HDMI don't have this kind of bandwidth...
     
  31. Aix.

    Aix. [H]ard|Gawd

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    Correct, you're making the claim and it seems to be opposite to what everyone knows about SLI/CFX; if it's been common knowledge for a year I'd think you could post a quick link. It would be a nice development if it was real but I'm not going to spend time researching it.
     
  32. oldmanbal

    oldmanbal [H]ard|Gawd

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    now we're talking.
     
  33. DigitalGriffin

    DigitalGriffin [H]ardness Supreme

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    Microsoft, AMD and NVIDIA are still working on it. The problem is it puts more work on the developer and they (the developers) aren't biting.
     
  34. Nytegard

    Nytegard 2[H]4U

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    I know I've been after a high ppi OLED 120 Hz screen for games, but I'll admit, 4.3 inches is even a bit too small for me.
     
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