Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,019
Kings Quest on a Tandy 2000 was amazing I never owned one but it was a cool game. The music and stillness of the game was Amazing it was like as slow paced Arcade quarter eater.
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I feel I am really unclear, because you seem to fully agree.Because both of these guys are proven creators. If they were new people, and their previous games didn't exist, they couldn't get the backing they do to make new games.
That true of all things and all time.I'm saying that if you take away their legacy status, publishers wouldn't consider making many of these games today.
I think the reason I don't like any recent PC game may just be the fact that I played really good games from back in the 90s....or I am just old but I don't think that's it...or maybe.
I agree, and some of those "great games" from the past are... not as great when you play them today. They seemed cooler in part because you were younger. I remember how hard Final Fantasy 2 (FF4) seemed to me and my friends. We'd get together and play it and try to figure out how to deal with the bosses and their crazy mechanics. We were like 11-12 at the time. Well I replayed it years later in my 20s. Ya. So easy it was silly. Everything was well telegraphed, the game explained everything to you, it was just as a bunch of kids, we were too dumb to pick up on it.I don't think there was a golden age. The past always looks brighter that's just how the human psyche works. I put gaming on the back burner for a few years in the mid to late 2000s, but came back at it in 2010 with no less enthusiasm, to me it's still the golden age.
I've had the same experience. Very few of the old games hold up today, and the ones that seemed extremely hard back then look like child's play now. We were just a bunch of dumb kids looking at shiny things, and that made us happy. I mean we used to play with discarded car tyres, anything was a step up from there.I agree, and some of those "great games" from the past are... not as great when you play them today. They seemed cooler in part because you were younger. I remember how hard Final Fantasy 2 (FF4) seemed to me and my friends. We'd get together and play it and try to figure out how to deal with the bosses and their crazy mechanics. We were like 11-12 at the time. Well I replayed it years later in my 20s. Ya. So easy it was silly. Everything was well telegraphed, the game explained everything to you, it was just as a bunch of kids, we were too dumb to pick up on it.
Likewise while those Sierra games were neat, all of their play length came from not knowing what was going on and trying to figure out the often completely illogical things to do to progress. Once you know the answer to the puzzles, there's zero replay value and many of them it isn't a case of logic-ing your way through, it is a case of just trying random shit until something works because the solution is totally illogical.
This depends on if you're talking about the point and click Sierra games or the text parser ones. Point and click games really ruined adventure games for me, because the moon logic puzzles shot up dramatically, and the interactivity plummeted. And you'll see this in more games than just Sierra. Even LucasArts, which got rid of red herrings and deaths, which most adventure games follow now, follow your assessment that all you need to do is try every item on every object. And modern adventure games are even worse in that you now have hotspots, rather than every pixel on the screen which could be representative of something.Likewise while those Sierra games were neat, all of their play length came from not knowing what was going on and trying to figure out the often completely illogical things to do to progress. Once you know the answer to the puzzles, there's zero replay value and many of them it isn't a case of logic-ing your way through, it is a case of just trying random shit until something works because the solution is totally illogical.
I mean yes and no. There are some good ones from the old days but some really convoluted ones too. Even some of the all time greats are pretty illogical when you look at it. I got one of the students in to Zork and it was funny watching just how fucked up some of those puzzles are when you don't know the answers. Also if you pop open the code for them (many are now open source, or written in a script language that can be decompiled) you often find there was a lot less freedom than they pretended and pretty much just one way to do things.With text adventures (now known as interactive fiction), you don't have that problem. The difficulty comes into play of trying to think of what you want to do. And the games are more interactive, because you can do more than just look and use on things.
Not hating on them or anything, just saying that old games are often not as amazing as our rose coloured glasses give them credit for.
In '93 we had a weak 386 DOS system that was just about good enough for lucasarts games. In '95/96 my family got an Pentium MMX / S3 Virge system and I got Mechwarrior 2. First full 3d game I owned and such a night and day difference compared to anything else I had experienced to that point - ruined me for game consoles for years.
Yeah - and probably the reason quite a few of us first bought a GPU (oops, sorry, 3DFx card)The best MW game ever that!
Yeah but it was all we got. And Wing Commander was so great people are still lining up to pay for it again.I loathed the FMV craze in 90s computer games. Videocutscenes out the ass in every game from 1991-1998.
I am so sold on this game just reading thatsome wizard game on the Commadore 64 where you had to put a donkey on a treadmill to open a door and then fight a scorpion
I disagree. While I *love* old game music, to the point that I redo the track using modern instruments in Cubase, there is great music in new games too. Hitman 2 Silent Assassins' soundtrack is great in total, but the opening piece (just called Main Title) is a masterpiece. Mass Effect's soundtrack is iconic to it. Doom 2016 has some positively amazing pieces. Also some games have music so good that it isn't that you notice, but that you don't. They are scored so well that they blend in to the scene. They are maybe not as fun to listen to standalone, but they are amazing in game. The Last of Us and Skyrim are two more recent ones that come to mind like that.The music is what i'll remember the most from back then. Stuff today just isn't as memorable IMO.
Blew everyone away at the time that this was done all in software, no sound tables.
I'm well aware what I linked wasn't what almost all of us actually heard back in the day, but the point is that most of the old stuff when listened on Roland hardware sounds great.I disagree. While I *love* old game music, to the point that I redo the track using modern instruments in Cubase, there is great music in new games too. Hitman 2 Silent Assassins' soundtrack is great in total, but the opening piece (just called Main Title) is a masterpiece. Mass Effect's soundtrack is iconic to it. Doom 2016 has some positively amazing pieces. Also some games have music so good that it isn't that you notice, but that you don't. They are scored so well that they blend in to the scene. They are maybe not as fun to listen to standalone, but they are amazing in game. The Last of Us and Skyrim are two more recent ones that come to mind like that.
Also just FYI all that music is wave tables that you linked. Descent and System Shock are MIDI, and the copies you linked are played back by Roland SoundCanvas hardware, which is a bunch of wave tables as the sound generator (with other things like oscillators to modify it). Crusader is basically a slightly custom version of Screamtracker 3 modules, which descend from Amiga MODs. While being mixed in software, it is a set of PCM audio data and then the relevant playback information. Basically MIDI but with the samples included. All of the sound is sample based though, it isn't software synthesis.
Check out Dyad, and if you haven't already played it, Rez.Tempest was my game
I'm well aware what I linked wasn't what almost all of us actually heard back in the day, but the point is that most of the old stuff when listened on Roland hardware sounds great.
Only somewhat modern game I thought had a really standout soundtrack was Mass Effect as you mentioned. There isn't much else that sticks in my head. Yes, the music in Doom was great, but I can't recall it at all. Same goes with Skyrim. Great all-around atmospheric music, but I don't recall any.
I for one loved the FMVs, they had some unique charm to them. I still re-watch cutscenes from Wing Commander 3 and 4 from time to time.I loathed the FMV craze in 90s computer games. Videocutscenes out the ass in every game from 1991-1998.
There are a few notable moments when FMV was awesome as a story tool (Mechwarrior 2's intro, I-War's 18 minute opening scene, Interstate 76's "TV episode" style) But the rest was rubbish with low-scale acting talent that makes me cringe when I watch it now (C&C, Wing Commander 3, AVP)
I think you're only getting part of the point. Yes, some of those games if pushed by someone influential could have their start today rather than way back when. However, that is almost a requirement for something new or possibly risky now. It was practically the norm back then, though.Post 2001 maybe that it would have been set in a different setting (would that be important ?), but with how popular capture the flag type of shooting online match was around that time an Half life mod around it to play those, is that a particularly big risk ?
I thought that was my point, how is it different now versus back then ? The debate was that a risk like Civ could not be made today, I responded if someone powerful are behind a game, following not too dissimilar success (railway tycoon/sim city/etc... just before civ), I feel like it could happen today, has it did with Death Stranding.
Ah, you're not wrong, but those Sierra and LucasArts adventures had other qualities that made them the timeless classics. I still replay them every few years.This depends on if you're talking about the point and click Sierra games or the text parser ones. Point and click games really ruined adventure games for me, because the moon logic puzzles shot up dramatically, and the interactivity plummeted. And you'll see this in more games than just Sierra. Even LucasArts, which got rid of red herrings and deaths, which most adventure games follow now, follow your assessment that all you need to do is try every item on every object. And modern adventure games are even worse in that you now have hotspots, rather than every pixel on the screen which could be representative of something.
You are right about the common problem with the puzzles, but not on replayability. Take Sierra's Gabriel Knight trilogy. It has a great and immersive story that awards revisits after some years have passed. Like rereading a great book once it fades a little from memory.Likewise while those Sierra games were neat, all of their play length came from not knowing what was going on and trying to figure out the often completely illogical things to do to progress. Once you know the answer to the puzzles, there's zero replay value and many of them it isn't a case of logic-ing your way through, it is a case of just trying random shit until something works because the solution is totally illogical.
You used to have characters jumping out of your screen?
No, but the graphics were so lifelike for the time I believed they were.You used to have characters jumping out of your screen?
Thank you. I remember when that came out and just put it on my wishlist. Think I have checked out near every tube shooter and version of Tempest in existence. Some better then others. None are the same without the aforementioned knob. Like playing a FPS with d-pad instead of mouse.Check out Dyad, and if you haven't already played it, Rez.
Destroyed so many cheap mice playing this, kept wearing out the buttons clicking everything all the time.Diablo 2 was awesome in 2000. Played the shit out of it.
Diablo 2 was awesome in 2000. Played the shit out of it.