Myself and another coworker are in the same boat. Starting to reconsider pre-ordering there anymore...
Great, so it's not just me. Hmm, now I have to figure out who to email to sort this out.
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Myself and another coworker are in the same boat. Starting to reconsider pre-ordering there anymore...
Here I was the baddest dude on the whole planet, and I failed Aphrodite. And to make matters worse, they threw in two chicks to laugh at me. Do you have any idea what a kick to the groin that is?
Is it true that there's now NG+ mode in God of War 3? I was reading something the other day that tossed that off casually in the middle of the article. It seems odd not to include that, especially since I know the second game did.
Also, each and every review I've seen so far has talked about how the third game is the only one to include useful alternate weapons. Am I the only one who thought the spear and sword of olympus in the second game were both fantastic and incredibly useful weapons? Especially the sword, which when fully upgraded put the chains to shame.
I kinda hear ya, but I'd agree that GOW3's alternate weapons were a bit better than the previous ones. The cestus were awesome, and a fully upgraded whip allows you to do some INSANE air juggles.
I got bored of FF13 and picked this up over the weekend. I've been really happy thus far, too. I felt GOW1 and 2 were too easy (except the last battles in each) and this game started off with a difficulty boost over both of them.
Graphics are killer, and the animation is great.
The only real issue I've had has been with jumping. Not sure why, but sometimes the double jump/wings just doesn't seem to work. I've ended up in several pits for no real reason.
I'm loving the use of Helios' head to find treasure. There are a surprising number of chests throughout the game that need it to be found. Pretty neat gimmick.
Really? I think I died one time to the combat in all of God of War 3 (and about 12 times to stupid instant death traps and falls and shit). I didn't even die once in the whole course of the final boss fight. By contrast, I found myself floundering a lot in some fights in the previous GoW games because I didn't know what to do exactly. This attribute of the old games can be seen as either good or bad as it certainly adds challenge, but it can be frustrating when it's not intuitive what you need to do.
The puzzles are all incredibly easy by comparison too. I don't think I spent longer than 5 minutes figuring any of them out.
What difficulty? If you're talking Titan (or whatever equates to "Hard", then either you're amazing or I'm terrible. I played my first playthrough on Titan and I died a couple hundred times, and I feel like I'm pretty good at the game.
I've only died maybe 7-8 times, but I have managed to lose fights to both Hades and Hercules a couple times before winning them.
With GoW 1 and GoW 2, I don't think I died a single time until I got to the Minotaur (GoW1) and again with Aries. With the 2nd it wasn't until the final path to the big fat boss (about 50 insta-kill medusas in a row) that I died. Granted I died a ton of times on all 3 of those, though.
With #3 so far I've found myself getting beat up in several battles. I might win, but there have been some definite squeakers.
It might come down to the "hold L1 and keep hitting X" not being as good. In GOW1 and 2, you could pretty much just mash that for the entire game and do pretty well. In #3 it seems like the damage/safety on those moves has been reduced.
I pretty much use the same combos that I used in the first game: square square triangle or later on square triangle triangle triangle. I've never been a fan of the L1 + attacks. They generally last too long and you can't block or dodge in the middle of the animations.
Anyways, the game was AWESOME and challenging as hell - I believe too many people pussy out and play it on normal.