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Is this stuff just look good demonstrations to go by the wayside or is this actually going to be a turning point for future game applications using physics?
Pretty damn incredible.
Nvidia is pushing their other tech because if they don't they will die.
Ultimately, it boils down to innovate or stagnate.
Stagnation = death.
The game will be launched in mid-June alongside the release of the Blu-ray version of Ghost Busters for the 25th anniversary of the movie.
Well, it's more that the developers haven't given us anything from GPU physics. What's being shown in the Ghostbusters footage has been technically possible for a while with PhysX on GPUs, it's just that until now nobody really thought about how it could be used to meaningfully enhance the game.
I'm pretty sure CPUs aren't fast enough to do things like cloth simulation and fluid dynamics.Pretty damn incredible. Does anyone think Nvidia is watching this? Seems we've been duped to believe that only the GPU can do this with people actually putting a second vid card in the system to do physics when it now appears it's totally un-necessary. Why isn't Nvidia getting with the program and returning their GPUs to be doing what they should be doing (which also means the vid card could be doing more if it didn't have to deal with the physics) and let our powerful cpu's get into the action and be actually used to their potential and most importantly, give us smoother game play with these kick ass physics?
Is this stuff just look good demonstrations to go by the wayside or is this actually going to be a turning point for future game applications using physics?
I wonder now if Nvidia is going to rebuke this with a bunch of "but", "but", "but" stuff.
You can tell from the video that they're using Microsoft Visual Studio. I probably won't buy this game just for that reason. No one should ever use microsoft tools, it encourages writing programs that only work on windows.
You can tell from the video that they're using Microsoft Visual Studio. I probably won't buy this game just for that reason. No one should ever use microsoft tools, it encourages writing programs that only work on windows.
Believe me, we game developers have been thinking a lot about how to use hardware accelerated physics in our games, it's just that with the complete mess of incompatible 'standards' out there, we'd cut off part of our target market in order to introduce the really cool, gameplay-affecting things. Ergo we are stuck using PhysX in a limited manner so that even a lame CPU can do the physics bits without dying on the spot.
This is why I loathe this attitude of 'nobody needs more than a CPU for physics'. It's people who think like that who are holding back the really cool changes. If you have ever seen a GPU handle 200,000+ particles whereas even the most powerful, 8-threaded CPU would vaporize from the shock and barely be capable of taking on 5,000 particles, if even that few, you wouldn't be so quick to discard the possibilities.
CPU physics is lame and as useless as a software renderer.
CPU physics is lame and as useless as a software renderer.
Kyle did you ask how it runs or will run on an AMD quad core cpu?
I am also wondering how the AMD quad will do, seems everything you have done so far you have pointed out clearly that your useing an Intel CPU whether it be a Core 2 Quad or an i7.
I am ready to do a CPU upgrade, should I be looking at getting a new MB as well so I can upgrade to Intel to play this game as well as others that are on the drawing boards. I have been thinking of getting the AMD Phenom II X4 940 BE.
CPU physics is lame and as useless as a software renderer.
I guess this is a "win" for lowest common denominator...
lol And a "loss" for the department of totally unnecessary tech?