Matthew Kane
Supreme [H]ardness
- Joined
- Dec 1, 2007
- Messages
- 4,233
Yeah same, work and all.
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at this point I think it's about having fun and messing around with old school hardware.. kinda..
Agreed, with an emphasis on testing the older nVidia cards to see how they have aged. Also to note, I have 2 7800 GTX 256MB cards with 512 style double slot heatsinks coming (they're Dell reference cards), with an accompanying SLi bridge. This will be fun...
maybe I'll toss my pair of 512's in a similar system and compare...
I own an FX 5950 Ultra and I've tested it in a number of systems against a number of graphics cards and I pretty much got the same results that everyone else is talking about in this thread. For everything up to DX 8.1 it's actually a pretty good card. It's a beast at UT2k4 and even Killing Floor (DX8 mode), but the second you give it anything made for DX9 it just chokes hard. HL2 running on Source 2007 (the EP2 engine) is basically unplayable on it at any setting. My 9800 Pro just destroys it in every aspect except for vram (128mb vs 256mb).
Currently I've got it in a dual Athlon MP 2600 system and occasionally play some UT2k4 oldschool style on it.
On another note, I've been mucking around with a 7900GTX I had laying around and managed to get it to run Tomb Raider 2013 with drivers released during its hayday (not the latest ones as the game refused to start on them). It definitely manages to put up a fight, but I'd be kidding myself if I said it ran it as well as a PS3.
I've got all sorts of goodies to play with. I have every Nvidia flagship card from the Geforce 2 Ultra up to the 8800 Ultra.
The 780GTX 512 was a whole different card performance wise, not just a 780 with extra memory, if I remember right.. quite a step up from the 256mb variant. it would be interesting indeed to see the comparison.
Please do!
Wish I could find some 7800GTX 512 cards for cheap, but they are practically non-existant if you're not running a Mac Pro (and definitely not worth the price!), and I may as well buy a 7950 GX2 for the price of one 7900 GTX.
It will be interesting indeed...
Also, try rendering at 1152x640, the resolution the PS3 (or was it XBox 360?) version used. Set it in custom resolutions in the nVidia control panel. You should have much better results on a mix of medium and high settings with newer drivers. It will be interesting to see how that does...
Personally, if I can get most games I want to test at console quality settings or better I'll consider this worth the time and money. Can you say S939 club v2?
Yeah, PS3 optimization is a bit goofy at times. It's not uncommon to see developers actually run things like post-processing shaders in software, on the Cell CPU, rather than in hardware on the GPU.The PS3 version obviously had several optimizations made to squeeze the most out of the Cell and the RSX's independent pixel and vertex shaders.
So far it seems that CompuG##K is correct. Even in SLi it seems like anything past 2007 is too much for this system as is. S.T.A.L.K.E.R. wants to be playable maxed at 1280x720 but I think I am RAM limited, so lots of disk swapping ensues. Outside of PS3 versions themselves there seems to be little opimization for games before the 8 series debut.
More findings and screens tomorrow!
Yep. It doesn't help that SLI scaling back then with those cards wasn't anywhere near as efficient as it is now with newer cards. Anyway, I popped an 8800 Ultra in the same system as I tested the other two cards and watched as it breezed through Tomb Raider at 1600x1200 with no problems. Amazing how much oomph a 7 year old card still has. Either that or it's sad to see how little games have progressed having been held back by the 360 and PS3 hardware.
I would say a bit of both, actually... The 8800 Ultra was a beast, for sure. Then again so were the 7800 GTX 256MB cards 2 years before... :/
Still with the 307.83 release SLI works more often than not. Went through driver/corruption hell all day trying to upgrade nForce and downgrade ForceWare drivers... UGH. Welcome to SLI, I suppose.
From what I understand, 2 7800 GTX = 9600 GT... Accurate?
It's going to be hard to compare those two setups...From what I understand, 2 7800 GTX = 9600 GT... Accurate?
It's going to be hard to compare those two setups...
Each 7800 GTX has 24 pixel and 8 vertex shaders, so you have a total of 48 pixel shaders and 16 vertex shaders working for you with two of them in SLI (with varying degrees of effectiveness, depending upon the game).
A 9600 GT has 64 stream processors, which can be used for either pixel or vertex operations. A 9600GT could potentially allocate all of its stream processors to pixel or vertex shading (depending on the requirements of the game) and blow the 7800GTX SLI setup out of the water. Any games that are heavy on vertex shaders will favor the 9600GT by a huge degree.
a year or so ago I was tinkering with some older cards and games and concluded this:
The X1900 series was much more future proof than the 78/900 series. My X1900XTX could play moderm games like Batman AA fluidly with good details while on one of my 7800 GTX 512's was a quite a few ticks slower across the board.
Once you tap into the GeForce 8 series, there isn't much they can't play well with reasonable details on a 1680x1050 screen or lower.
It's going to be hard to compare those two setups...
Each 7800 GTX has 24 pixel and 8 vertex shaders, so you have a total of 48 pixel shaders and 16 vertex shaders working for you with two of them in SLI (with varying degrees of effectiveness, depending upon the game).
A 9600 GT has 64 stream processors, which can be used for either pixel or vertex operations. A 9600GT could potentially allocate all of its stream processors to pixel or vertex shading (depending on the requirements of the game) and blow the 7800GTX SLI setup out of the water. Any games that are heavy on vertex shaders will favor the 9600GT by a huge degree.
This. I may have posted it earlier in this thread, but I ran Sonic All-Stars racing on a rig with an AMD Radeon HD-3450 and on a rig with a GeForce 6600. The 6600 essentially outperforms the HD-3450 in older games where unified shader architectures didn't exist, and the HD-3450 obliterates the 6600 in unified shader games. Sonic All-Stars Racing was almost decently playable on the HD-3450, whereas the 6600 just would not and could not do it at all. I'm guessing the 3 vertex pipes were to blame (along with obvious efficiency the HD-3450 had over the older tech). I think Anandtech threw some recent IGP benchmarks to compare to older graphics cards like the GeForce 7900 series. The 7900 series got the smack-down put on them when it came to geometry processing, due to the 8 vertex pipes.
whoa... those are big. is that the stock opty 180 cooler?
DFI Motherboards. So damn sexy
Those 7800s have some mem chips on the backs also.. the ones on the bottom card might get warm.. but should be ok.
man.. this thread = such a nostalgia trip.
I should throw an interesting twist to this thread and pull out my HD 3850 AGP and run some tests...
Or maybe I should dig out my 5950 Ultra and see how well it runs when being paired with a modern quad core cpu...
That board with the Penom II x4 965 that I tested the 7900 GTX on just so happens to have BOTH a PCI-E x16 slot AND an AGP 8x slot!
http://www.asrock.com/mb/NVIDIA/ALiveDual-eSATA2/
It's the only board I know of that supports up to a Phenom II x4 965 that supports AGP 8x and has a full speed PCI-E x16 slot that is not gimped to x4 like on the equivalent Intel boards that support C2Q Kentsfield chips. It's incredibly hard to find these days and I was lucky to find this one on a guy in Europe that was selling it.
To the lab, Igor!
Nice... I finally just finished FEAR2 and the little DLC expansion. Not as good at the original but still had some of the feel and sound of the original... whereas FEAR3 is a pretty big departure.. not in a good way imo.
Does your profile name have any reference related to choof?
Anywho, I should be able to gain some free time tomorrow or later this week to get the shit setup as I promised earlier.