Click-bait title, maybe, but it's how I'm feeling after about 2 hours screwing around with a Samsung Gear VR and a Galaxy S7 Edge. Mind you this is the original model which I found on clearance locally for $25; at that price I figured why not? The S7 Edge isn't on the officially supported list, but I figured it would probably work... and it did, though I suspect some of the intended viewable area may be getting cut off -- the Oculus loading logo that appears in the top right is frequently cut off, at least. It's neat -- I've found myself watching things more intently and getting drawn in to scenes in videos, and even simplistic games hold a degree of wonder (at least for now -- again, this is all very new) that I'm drawn in. It's neat, and I'm definitely left with a desire to see and do more. I have some misgivings, however. Resolution is... shit. Everything looks like I'm watching it through an old screen door. Initially I thought maybe it was because they were limiting true 3D scenes due to power limits on the phone, but every video I've seen so far is similarly bad. Then I thought "wait, my glasses are torn to shit, I bet a lot of it is on them!" Turns out the focus adjustment can /nearly/ make up for my insane degree of nearsightedness, and it's still... shit. Slightly clearer shit, even. As in, the screen door effect is even more pronounced. Things also glitch around from time to time, due to inconsistent framerates I guess? I like this -- or more accurately I /want/ to like this -- but the quality of the current presentation is so disappointing that I'm hesitant to move forward with something (vastly) more expensive. The fact that the area used on my phone screen is probably comparable to the resolution of the Rift and Vive leaves me... nonplussed. Those of you who've seen a Gear VR and now own a Rift of Vive, is is a /vast/ improvement in perceived clarity? Do you see the screen door thing? Do I need to sit out this generation of hardware or should I be saving up?