madFive
metal[H]ead
- Joined
- Mar 26, 2008
- Messages
- 9,521
Think this applies to ~95% of all the "Early Access" stuff being sold now. Seems like almost every one gets a lot of buy-in then fizzles out leaving everyone disappointed.
My most prime example would be Star Forge. Like a high-def minecraft in space, beautiful randomly generated landscapes, deformable terrain, plenty of fun crafting, vehicles, and a fairly nice combat system. But the devs ran out of money when the game was about 65% complete, and had to rush out a release way ahead of being ready. Currently the game is still better than minecraft IMO, but it's so buggy with items constantly un-spawning and areas corrupting, it becomes infuriating to play more than about an hour at a time... such a sad end to a promising project.
My most prime example would be Star Forge. Like a high-def minecraft in space, beautiful randomly generated landscapes, deformable terrain, plenty of fun crafting, vehicles, and a fairly nice combat system. But the devs ran out of money when the game was about 65% complete, and had to rush out a release way ahead of being ready. Currently the game is still better than minecraft IMO, but it's so buggy with items constantly un-spawning and areas corrupting, it becomes infuriating to play more than about an hour at a time... such a sad end to a promising project.