LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
This makes me laugh, most of these games were hard because of bad design, rather than hard by design.
Which ones, specifically?
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This makes me laugh, most of these games were hard because of bad design, rather than hard by design.
Which ones, specifically?
truhtfully, Everquest. it was extremely shallow in the way of challenging mechanics. it was simply very tedious. AC was a better mmo in my opinion, and while it wasn't as tedious, it had an actual learning curve. there was really such a thing as sucking or being good at it...which did not correlate to the strength of your gear.
I agree completely with TMNT on the NES.
I don't know a singly person that beat that game. My friend bought the game, and if we were lucky, we would make it out of the underwater bomb defuse level only to be beaten up by whatever else lay around the corner. I can count the number of times on 1 hand where we made it out of the swimming level.
Needless to say this game changed hand many a time.
Add to the fact that Raphael and Michaelangelo were pretty useless with their super short range...and you almost always had to use Donatello to beat the Rhino dude by crouching at the top of the staircase and attack...
Refer to this list.
http://www.retrojunk.com/content/article/7790/index/
Many a tear was shed playing these games.
lol eq wow those were the day. I remember asking around the world for a monk and cleric to get my body back and rez. How can you forget about corpse dragging. Oh the good old sebili. Wizard is the only class that can take you to places in EQ. I think wiz, cleric and druid are the ultimate gold making class. my most used line in eq is "50plat for sow?" haha
I agree completely with TMNT on the NES.
I don't know a singly person that beat that game. My friend bought the game, and if we were lucky, we would make it out of the underwater bomb defuse level only to be beaten up by whatever else lay around the corner. I can count the number of times on 1 hand where we made it out of the swimming level.
Needless to say this game changed hand many a time.
Add to the fact that Raphael and Michaelangelo were pretty useless with their super short range...and you almost always had to use Donatello to beat the Rhino dude by crouching at the top of the staircase and attack...
Refer to this list.
http://www.retrojunk.com/content/article/7790/index/
Many a tear was shed playing these games.
what you call learning curve and challenge in EQ is bascally just tedium. i was there, i played(an liked) it too. AC was better imo. besides the obvious tactics you pick up in every single game under the sun, EQ had a low skill ceiling. grind, time sinks, tedium, repetition...that made up the challenge.
the rate of mana regen, how you needed to regen, etc. are all just arbitrary designs, and it pales in comparison to a game with a higher skill ceiling. the next EQ game made will be a disgrace. it'll have more in common with WoW(funny side thought, for all the guys who scramble to defend stuff like swtor, rift,etc...WoW and EQ are worlds apart in so many ways).
once you got all the mechanics squared away and had a full set of skills the skill ceiling wasn't much higher in EQ. AC was much better in this area. EQ is less about being proactive or playing well in the right situation as it is performing the optimal rotation and actions over and over and needing the right gear and buffs to do it.
the major difference between the two was the difference in emphasis on vertical vs horizontal progression and gameplay mechanics.
It was not that difficult to reach, and you could just enter the zone and have a necro summon your corpse, so I don't think there was that much risk of losing all your gear there unless you died and did not log back on for another month.
I've never played EQ or UO, but vanilla WoW PvP was cool. STV was insane because you could get your first quest to go there at around level 30 or so but most of the quests were designed for 40+, and there were always level 60s roaming around looking for easy targets. Lot of epic battles at Blackrock Mountain and outside the Strat gate and other highly-contest areas.The cool thing about those old MMO's is how hard they were required you to be on your toes at all times. For example, UO pvp getting ganked when you walked out of the city. I also like the fact that the ganking is kind of roleplay immersion. The guards inside of a city can't protect you on the outside!
EQ was next level amazing. Best game to ever come out, ever. It can't be topped in terms of MMO. The original all the way through Velious. Most of the games come out these days are so determined to be single player games, yet most of them have more subs than EQ ever had. (cough WoW cough)..
Don't believe me? You will never see a 70+ man raid again
Kids today have no patience. no attention span. and they are driven incorrectly. They are are like toddlers... nej... like infants. It's really sad.
Battletoads.....that fucking hover bike level was impossible to beat.
CS. Never again will we see a learning curve like 1.6.
Please explain. The only learning curve applied to bunny hopping. One of the coolest exploits/bug in ANY GAME.
how does regenerating health help you when you die instantly? playing on veteran is literally more luck based than anything.
heh... I played TMNT to death on the NES and to this day still never beat it. I got really close... could get to the technodrome all day long, but the amount of jumps you needed to land 'just right' on that stange and considering all your turtles were just about dead at that point, it was a futile effort.
This is one thing I loath about pretty much all modern MMO's along with most RPGS these days. God forbid someone having to actually read or listen to where the quest giver is telling you to go. The gimmee kids must have a an arrow or fucking sparkly path to lead them to exactly where they have to go; they may as well add an instant teleport button and complete quest clicker to help them out.
I would debate that. The kiddos play the games available to them, regardless of weather they are difficult or dumbed down to the lowest denominator.It seems people just don't like the difficulty level of game anymore. To me they are still the most skilled FPS I have ever played.