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No intrest.. it seems that 8800 GTS doesn't get boost from that larger vram
I'd love to see this card benched using Oblivion and some of the huge texture mods that exist for it.
Great post, I definitely agree.You won't get a boost until you need that memory. I don't know why people expect a FPS boost from extra memory at all. What you can do is have more detailed textures, or more textures on screen at the same time without swapping them in and out and without compressing them. All it needs in order to be used is for someone to use it.
Everyone runs around saying that 1GB is useless because it isn't faster. As soon as a game producer comes out with a new game, a new patch or someone writes a modkit that needs it then everyone will wish they had it. It wouldn't surprise me, for instance, if a future Crysis patch had a super-ultra mode that required >512M especially with DX10. Ditto for the Half-Life 2 Cinematic Mod series that already requires >2.5G of system RAM, a 64-bit OS and 512M video card to run at all. Think of the CoH settings panel where you are shown how much "texture memory" you're using while you're tweaking settings. That has nothing whatsoever to do with FPS. With 1G you have more headroom now, and in the near future it may be required for some titles. Soon the top modes will start requiring 640M, 768M or 1G. There's always progress.
I'll concede that today's games won't show FPS increase, and may never. If that memory is entirely unused, why would anyone expect a FPS jump? One day, soon, it will be an option to use that extra RAM to increase detail. If a 1G option had existed when I bought my G92 GTS I would have seriously considered it, since I will have this thing for years. If you upgrade every 6 months and buying hardware is your hobby, then you probably won't care.
You won't get a boost until you need that memory. I don't know why people expect a FPS boost from extra memory at all. What you can do is have more detailed textures, or more textures on screen at the same time without swapping them in and out and without compressing them. All it needs in order to be used is for someone to use it.
Everyone runs around saying that 1GB is useless because it isn't faster. As soon as a game producer comes out with a new game, a new patch or someone writes a modkit that needs it then everyone will wish they had it. It wouldn't surprise me, for instance, if a future Crysis patch had a super-ultra mode that required >512M especially with DX10. Ditto for the Half-Life 2 Cinematic Mod series that already requires >2.5G of system RAM, a 64-bit OS and 512M video card to run at all. Think of the CoH settings panel where you are shown how much "texture memory" you're using while you're tweaking settings. That has nothing whatsoever to do with FPS. With 1G you have more headroom now, and in the near future it may be required for some titles. Soon the top modes will start requiring 640M, 768M or 1G. There's always progress.
I'll concede that today's games won't show FPS increase, and may never. If that memory is entirely unused, why would anyone expect a FPS jump? One day, soon, it will be an option to use that extra RAM to increase detail. If a 1G option had existed when I bought my G92 GTS I would have seriously considered it, since I will have this thing for years. If you upgrade every 6 months and buying hardware is your hobby, then you probably won't care.
Sure, but lets say you said that about the 7900GTX back in the day. There are cards with 256mb that can put it to shame today.
Lesson is to not pointlessly overbuy now.