

Does anyone remember these slides?
The problem was and is now with Vega some of the things are overlapping or were part of GCN 1.2 already.
Memory compression was already there in Tonga and Fiji.
Primitive discard was to give close to 350% improved performance was increasing performance with MSAA. Vega is to get 2.5X the performance increases from these things from Tonga, so add in MSAA on top of that well yeah kinda end up with where Polaris increases are.
4th generation core Next CU, NCU that is what they have called it in Vega, which stands for Next CU which was already mentioned in Polaris slide decks without the acronym. The main difference is the packed math for Vega which won't be used till Vega is released and games are being made for it (FP16), no real way around that and we have no clue what the performance implications are for such a mixed mode, the video even gets into that a bit where Scott wasn't comfortable answering that question, well because its going to be highly variable from the looks of it.
Now lets look at something else Improved load balancing, guess what that was mentioned with Polaris too! the new command processor, the slide for Vega mentions the IWD, that is part of the command processors.
Many of the changes in Polaris is what Vega slides have been talking about more in depth and a few other tweaks is what I see.
If we start going through the Vega word cloud which are the best numbers Vega will represent over Tonga
4x the power efficiency: It better be 4x but when you look at tonga and figure that all out, you end up with a chip that has 2x the performance of Polaris and 75% increased power consumption.
2x the through put, well yeah explained that up above, still around Polaris......
All of the performance, efficiency numbers are coming from a chip that is 2 or maybe even considered 3 generation old GCN, although we can say 2 as Fiji and Tonga have common roots.
All the other stuff, HBCC, DSBR, need Primitive shaders to get the most out of them, which the video above kinda tells us.
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