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There are a lot of old tracks I miss. I can understand not bringing real life tracks forward due to licensing, but why kill off your own fictional ones?Am I the only one who misses Camino veijo? I remember playing the fm3 demo until I could afford the full game in my first semester of college. I don't know why they didn't continue with that track.
Split screen on the PC? I'd bet that split screen on the console is rarely used already.
I just want more cars, more tracks, more realistic and advanced tuning opitons, better online multiplayer.
thats because it isMy only other gripe is that some of the cars still don't sound like the real thing. It sounds better than ever before, but it still sounds synthesized.
GTSport is not Gran Turismo anyway, it has no career mode, no buying / selling of cars, it is all built around Esports, and it's no good for much else. You'd be better off trying to emulate PS3 and GT5/6.There are things that FM does better then GT and things that GT does better then FM. Its a give and take. Now im not willing to buy a PS to play a single game. If GT comes to PC then id buy it but i doubt itll happen. Until they get PS4 emulation 100% working right for GTSport i cant take that route either.
Easier but still truer to reality, which shows the depths of the problem with FM7.I will say that Horizon titles are what i would say is way more casualized and easier then FM titles. PG takes the FM engine and tames everything down and changes stuff and in the case of FH4 fucks up alot of things like sounds. I have had FH4 uninstalled for a while and still have and play FM7. I do still play FH3 as i have the developer version and can make the game more realistic and how i feel it should be by editing the database.
After FM7 I say I'll believe it when I can try it.Turn10 just mentioned a few weeks ago that FM8 has been in development for a while and is going to be a ground up game with alot of things redone like suspension and tires being named among others. Maybe we will get a glimpse of it in the upcoming E3 to see more.
That's a weird thing to say. Like: I quit watching Lost after the finale!I left the Gran Turismo franchise after GT6 and have never looked back.
What demo? Only Horizon 4 has a public demo in my region. But I already finished that game with game pass.better than GT "in his opinion". could have d/l'd the demo...
I've been a driving sim fan since the early nineties. I spent hundreds of hours playing LFS, GT Legends, GP Legends, Project Cars, Assetto Corsa, Rfactor, and a dozen other racing sims, so yeah, I'm confident in my ability to judge which game has better physics. More difficult doesn't automatically equal more realistic.you are the only person ive ever seen say that Horizon has more realistic physics then Motorsport.
never mind, i guess they changed it from a demo to a trial and its now gone.What demo? Only Horizon 4 has a public demo in my region. But I already finished that game with game pass.
I never in my wildest dreams would've guessed that the 'pro' game will have worse physics than the casual one.
I agree about the transmission modeling. I'd take a more tightly curated and smaller list of cars if every one of them were accurately modeled with their real life options.I think M76 is being a bit dramatic (as usual ) but I agree that FM7's physics suck once you've gotten used to pretty much everything else. The biggest problem is the way it turns into a drift fest every time you break traction even a tiny bit like mentioned above. I dunno about FH4 being more realistic though... I think it's just that the grip is generally higher so that problem is greatly reduced. I do think FH4's driving model, whether it's technically more realistic or not is more fun than FM7.
Btw my biggest on-going annoyance with the FM series (in terms of physics) is the transmission modeling. Every single car acts like an h-pattern shifter with clutch, just with more or less time between shifts depending on the "type" of transmission. They are SO behind the times on that.
That's a weird thing to say. Like: I quit watching Lost after the finale!
GT6 is the last entry to the series that actually has a gran turismo mode.
Viper Racing had an accurate clutch model 22 years ago. That game was at least 10 years ahead its time as a sim racer, but for some reason everyone thought it was an arcade game.I agree about the transmission modeling. I'd take a more tightly curated and smaller list of cars if every one of them were accurately modeled with their real life options.
Enthusia Professional Racing had accurate transmission modeling.
15 years ago.
On the PlayStation 2.
Viper Racing had an accurate clutch model 22 years ago. That game was at least 10 years ahead its time as a sim racer, but for some reason everyone thought it was an arcade game.
MS has a clear no refunds policy.So have you asked for a refund for FM7?
Btw my biggest on-going annoyance with the FM series (in terms of physics) is the transmission modeling. Every single car acts like an h-pattern shifter with clutch, just with more or less time between shifts depending on the "type" of transmission. They are SO behind the times on that.
I can't think of a way to make that any clearer than it already is. It means that cars with semi automatic and automatic transmissions switch gears exactly the same as a manual. It uses the exact same model for all types of cars. And even that one implementation is not an actual physics based model, but a fake approximation it seems to me.Would you mind explaining this in a bit more depth?
Are you talking torque interruption time between shifts?I can't think of a way to make that any clearer than it already is. It means that cars with semi automatic and automatic transmissions switch gears exactly the same as a manual. It uses the exact same model for all types of cars. And even that one implementation is not an actual physics based model, but a fake approximation it seems to me.
Yeah im not understanding him either. As someone whos on the Turn10 feedback team i cant relay this.I honestly don't understand where the difference is that you are seeking.
If you ever driven a car in your life you should know there is a huge difference between automatics ( with torque converter) sequential dual clutch transmissions and manual H shifters with clutches.Yeah im not understanding him either. As someone whos on the Turn10 feedback team i cant relay this.
That's part of the problem too.Are you talking torque interruption time between shifts?
You don't think there is a difference between driving a manual and a sequential? Because in FM7 there isn't.I honestly don't understand where the difference is that you are seeking.
You don't think there is a difference between driving a manual and a sequential? Because in FM7 there isn't.
Accuracy is not a 0 / 1, it's a scale, some games do it better, some worse, and on that scale FM7 is at the bottom completely, GT6 is slightly better, but still on the lower end of the scale as far as transmission model goes.What game out there accurately simulates these things for you with realistic physics?