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- Aug 20, 2006
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This new Forza commercial suggests that it is the racing title that everyone has been waiting for since the genres early beginnings. Can you name all of the old racers referenced?
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I'm more curious how the physics will compare to iRacing myself.
This new Forza commercial suggests that it is the racing title that everyone has been waiting for since the genres early beginnings. Can you name all of the old racers referenced?
I'm more curious how the physics will compare to iRacing myself.
Even though I no longer own a XBox One, and really want to play Forza, I was seriously getting into the music.![]()
If they added those classics with the same blocky visual flair that would be super awesome! The game looks great even though I don't have an XBONE.
Definitely references to Pole Position and Ridger Racer.
This game wasn't even on my radar, but I may pick this up. Last one I really played through was Forza 3. Was burned out of it by the time Forza 4 came out and never played it much.
They won't. While Forza has stunning graphics, Forza and GT are sim-cades at BEST. iRacing measures components of cars and adds the weight where they sit in the car to model the handling. Forza and GT just say "this car weighs x,xxxlbs.
Forza and GT can be good fun, and they are absolutely stunning looking. But, they're sim-cades.
that being said, I wish there was a "sim-cade" with stunning graphics, the car selection, customability, and track selection of forza/GT for PC. Seems like there are only arcade style racers with either completely fake cars or real cars with goofy ass physics (and NITROUS THROUGH THE TURN TO WIN!), or hardcore sims. I want the in between that is Forza/GT on PC.
Have you tried Project Cars or Assetto Corsa? Both have enough difficulty customization that you should be able to get them playing similar to Forza/GT. Neither have the robust selection of cars and tracks, or as fulfilling of a career mode, but the racing is still fun.
I will check them out. Filling my dream garage is half the fun though!
Going by the demo, they updated a lot of aspects of the physics engine to be more realistic. One of the things that caught me off guard was the more realistic handling of vehicle-to-vehicle collisions. You now have to be very careful about touching or being touched by other cars. As to damage modeling, I don't know. I always turn off damage in Forza because of the stupidly aggressive drivatars. Thankfully there is the option to turn the aggressiveness profile of the drivatars off in Forza 6 so I may try out the damage again. But frankly, damage is not important to me in any type of driving game.Is this yet another "sim" racer that completely and utterly ignores collision and actual realistic damage modeling of their vehicles and has them "bump" off like bumper cars and other absurd things?
Why can't we have a realistic sim that doesn't just ignore that aspect of racing?
Is this yet another "sim" racer that completely and utterly ignores collision and actual realistic damage modeling of their vehicles and has them "bump" off like bumper cars and other absurd things?
Why can't we have a realistic sim that doesn't just ignore that aspect of racing?