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In a discussion clarifying the differences between the Xbox One X and PC versions of FFXV, director Hajime Tabata revealed that the former will run natively at 3K resolution (3072 x 1728 pixels, or 1800p) and then upscale to 4K via checkerboard technology. Naturally, the Windows version will support native 4K but also include NVIDIA GameWorks support and spatial sound.
Tabata-san explained that the game will support native 4K on PC, while on Xbox One X it will run natively at 3K resolution (3072 x 1728 pixels, or 1800p) and will then upscale to 4K via checkerboard technology, which is the same solution adopted on “high” visual settings on PS4 Pro. The Windows Edition will also support the NVIDIA GameWorks tech, including physics simulation, that has been embedded into the Luminous Engine. It will also include support for Windows Sonic, which is a proprietary spatial sound tech for Windows 10. This also inherently includes support for Dolby Atmos hardware.
Tabata-san explained that the game will support native 4K on PC, while on Xbox One X it will run natively at 3K resolution (3072 x 1728 pixels, or 1800p) and will then upscale to 4K via checkerboard technology, which is the same solution adopted on “high” visual settings on PS4 Pro. The Windows Edition will also support the NVIDIA GameWorks tech, including physics simulation, that has been embedded into the Luminous Engine. It will also include support for Windows Sonic, which is a proprietary spatial sound tech for Windows 10. This also inherently includes support for Dolby Atmos hardware.