*mod edit* link removed, try finding one without hentai ads on it. -Oldie
RAGGGEEEEEEEEEEEEEEEEEEEEEEEEE
http://www.famitsu.com/news/201008/19032391.html
UPDATE
Square Enix is introducing a fatigue system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.
Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:
Tell us about the fatigue and dormancy systems please.
We wanted to introduce a system to reward players who dont have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
Wont that cause some concern amongst players who play for longer?
We want these players to try different classes. If you change class the fatigue doesnt affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
Some concern may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:
Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
WHAT!?
Only 1 hour a day!
Whats really amazing is that you have to pay a monthly subscription for this
They cant get away with this on a subscription game. Theyll be sued!
So you get bonuses for staying logged out the servers are going to be nice and quiet, arent they!
More on the dormancy system:
Recovery takes time.
2 hours of combat or 1 hour of craft will induce dormancy.
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Both light and heavy player are going to weep...
Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its hardcore player strata to say nothing of its high-handedness in dictating to players that they can only play an hour day.
RAGGGEEEEEEEEEEEEEEEEEEEEEEEEE
http://www.famitsu.com/news/201008/19032391.html
UPDATE
Square Enix have finally clarified how their controversial fatigue system for limiting player advancement in Final Fantasy XIV works players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.
The announcement was made on the internal Final Fantasy XIV beta tester site by the games director Nobuaki Komoto, and has since been reproduced by multiple sources:
ff14-beta-character-advancement.png
In summary:
Players earn XP at 100% for the first 8 hours.
For 7 hours over this limit the XP received decreases to 0%.
The time limit for the playtime counter to reset is 1 week.
The XP gain limit is not tied to any class/job but is per character.
Drops and loot are not affected by the XP fatigue.
Strangely, this is not so far off the 1 hour a day limit which caused so much controversy and hardly fabrication and delusion as Square Enix put it not so long ago.
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