RPGWiZaRD
[H]ard|Gawd
- Joined
- Jan 24, 2009
- Messages
- 1,217
A couple of thoughts about FF VII remake so far:
- I don't feel good about Aerith having MP Drain ability from start. I think micromanaging MP is one of those things in RPG games, you should run out of it if you use it too much. The way Square Enix seems to have balanced the game out is that enemies are generally tougher so you need to use lots of spells or skills to take down an enemy which leads to:
- From what I've seen so far the fights will last much longer than in the original game as your attacks deals overall less damage or the enemies are tougher (but doesn't either deal a huge amount of damage to you). I think that's a bad decision from a gameplay perspective, I'm more for a shorter more agile fight where both you and your enemies deals more damage which results in the decision making during fights makes more a difference, instead of having to spam like 5-10 times a spell or ability which also makes it feel they have less of an impact on an enemy simply let him die (early on) from say 2-3 but the enemy also deals significantly more damage from attacks (or you just start off with lower HP like ~500 instead of 1000). This way Aerith wouldn't have needed MP drain either.
- Quests. I don't mind some quests like the kid which researches new materia, it fits the game if there's this geek kiddo in Sector 7 slums that wants to help out the Avalanche gang, I totally buy that. But like finding a lost cat, I dunno. That problably involves venturing into train yard and fight some ghosts that scares the cat off and that's about it. It doesn't feel like it adds that much to the game necessarily other than additional game time and it's not it totally fits the story either when Avalanche should be focusing on fighting Shinra or later save the planet, should be no time for finding lost cats.
- I hope by the time the PC version comes around and being based on Unreal Engine it will be moddable. I probably end up wanna "rebalance" the game for my liking to work closer to the original in how long the fights last but probably make it bit harder though like a "hardcore" mode. Which I also made of the original.
- I don't feel good about Aerith having MP Drain ability from start. I think micromanaging MP is one of those things in RPG games, you should run out of it if you use it too much. The way Square Enix seems to have balanced the game out is that enemies are generally tougher so you need to use lots of spells or skills to take down an enemy which leads to:
- From what I've seen so far the fights will last much longer than in the original game as your attacks deals overall less damage or the enemies are tougher (but doesn't either deal a huge amount of damage to you). I think that's a bad decision from a gameplay perspective, I'm more for a shorter more agile fight where both you and your enemies deals more damage which results in the decision making during fights makes more a difference, instead of having to spam like 5-10 times a spell or ability which also makes it feel they have less of an impact on an enemy simply let him die (early on) from say 2-3 but the enemy also deals significantly more damage from attacks (or you just start off with lower HP like ~500 instead of 1000). This way Aerith wouldn't have needed MP drain either.
- Quests. I don't mind some quests like the kid which researches new materia, it fits the game if there's this geek kiddo in Sector 7 slums that wants to help out the Avalanche gang, I totally buy that. But like finding a lost cat, I dunno. That problably involves venturing into train yard and fight some ghosts that scares the cat off and that's about it. It doesn't feel like it adds that much to the game necessarily other than additional game time and it's not it totally fits the story either when Avalanche should be focusing on fighting Shinra or later save the planet, should be no time for finding lost cats.
- I hope by the time the PC version comes around and being based on Unreal Engine it will be moddable. I probably end up wanna "rebalance" the game for my liking to work closer to the original in how long the fights last but probably make it bit harder though like a "hardcore" mode. Which I also made of the original.
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