farcry patch released. link inside

Joined
Jul 31, 2003
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618
for those that havent check here is the patch

ubisoft pacth for farcry

Far Cry Patch v1.1

This patch was released to fix a small number of bugs and to add functionality to FarCry.

Details

1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds.
2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.
3. We strongly recommend players host multiplayer games only through FarCry dedicated server.

Single player

- Added toggle modes for Aim and Crouch
- Fixed numerous small bugs
- Fixed a crash when attempting to load more than one instance of FarCry
- Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
- Fixed issue where player spawns a little higher in the air after a load from checkpoint.
- Improved AI saving state at checkpoints.

Multiplayer

- Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
- FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
- Added support for All Seeing Eye
- Added Punkbuster support
- Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions.
- Added network commands to help players tune the network rates for better performance, including the following commands:

cl_cmdrate – Limit the number of command packets sent from client to server
sv_maxcmdrate – Limit the max cmd rate clients can specify
cl_updaterate – Limit the number of update packets sent from the server
sv_maxupdaterate – Limit the max updates clients can specify
cl_maxrate – Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
sv_DedicatedMaxRate – To change the server update speed

- LAN servers now restricted to LAN IP’s
- Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication) and sv_regserver_port (port used to register servers with ubi.com) for admins.
- Added ability to disable server address publishing with command sv_servertype “NET”
- Fixed some issues with sv_port variable
- Open query protocol to allow monitoring of the server with external tools
- Server config can now be anywhere with any name
- Improved priority based network system (below a certain limit it was not sending, now it does)
- Fixed adjustable cmdrate with vehicles
- Fixed command line joining, there was still a little problem
- Added some optimizations to UI system drawing/updating
- Fixed bug where “Join game button” no longer worked in multiplayer UI
- Fixed issue with dedicated server running on Windows 2003 Server edition
- Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
- The message “drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately.
- Fixed no pain sounds if an explosion didn’t really hurt the player.

Other

- Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Fixed realtime shadows from blended trees
- Made improvements to lighting shaders on very high settings
- Fixed bug with lake reflections
- Added support fro PS3.0 shader profile

thx
tlr
 
Originally posted by thelostrican
...
- Added toggle modes for Aim and Crouch
...

You have no idea how happy you just made me :) It's been driving me crazy since you have to hold the aim button the whole time, which is almost impossible to do the way I map my keys. I've been working around it, but I'm gonna stop playing and wait for the patch now.
 
i couldt said it better, dont stop playing the link is there. download it. at the end of the explanation its a farcry.exe also a bunch of links have been added
 
Originally posted by thelostrican
i couldt said it better, dont stop playing the link is there. download it. at the end of the explanation its a farcry.exe also a bunch of links have been added

Oops, sometimes my brain doesn't work so well :) That'll teach me to actual read stuff before replying.
 
w00t. Good thing Farcry is actually starting off with some decent Anti-Cheat.
 
I have Far Cry in the car now, but i have to wait till later to install, is there an option, to control bobbing, I don't want to throw up
 
Bought this game today (Fri) and quite enjoy it. Graphics are stunning and the environments are massive. not to mention its quite spooky when you meet up with the uglies in the dark research facilities ;)
 
I agree the graphics take the cake here, but the gameplay is pretty good. I'm playing the single player right now, and I haven't played single player of anything since Vice City, and I didn't play that for too long.
 
Originally posted by thelostrican

Other

- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Added support fro PS3.0 shader profile

looks like farcry is nv40 ready :D
 
Originally posted by versello
too bad it doesn't fix the slow-down bug with helicoptors and vehicles :(

What slow down? For me it´s the opposite. I don´t know what these buggys goes at but they are faster than light really. The speed sensation is even bigger than f1 2002:s
 
Originally posted by oqvist
What slow down? For me it´s the opposite. I don´t know what these buggys goes at but they are faster than light really. The speed sensation is even bigger than f1 2002:s

There's a bug apparently affecting quite a few people where occasionally looking at a vehicle or helicoptor will slow down the PC to like, .5fps (i'm serious). It's seriously annoying.

If you look on Far Cry's forums a bunch of other people are having this prob.

Oddly enough, the demo worked flawless during helicopter scenes.
 
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